Difference between revisions of "Guild"
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''The best (and only) gathering point for the realm's greatest heroes. A useful stopping point between adventures.'' | ''The best (and only) gathering point for the realm's greatest heroes. A useful stopping point between adventures.'' | ||
*Description: Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery. | *Description: Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery. |
Revision as of 12:50, 22 April 2016
This article is in need of content, please consider adding to it. |
The Guild (or Adventurer's Guild) is a building that houses the warriors of Desktop Dungeons. Initially only the Fighter is available (at a cost of 150, provided during the tutorial). Further upgrades later unlock the Berserker and Warlord classes as well as item preparation unlocks.
Contents
Upgrades
Level 0 - Your first building upgrade!
Your first building upgrade!
It all has to begin somewhere...
Level 1 - Adventure Clubhouse
The best (and only) gathering point for the realm's greatest heroes. A useful stopping point between adventures.
- Description: Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.
- Cost to upgrade: 1000
- Provides:
- Class:
Fighter unlocked
- Class:
Level 2 - Mead Hall
These mighty walls are home to some of the realm's finest (albeit most inebriated and violent) heroes. Reserved for ballroom dancing every Friday.
- Description: This noisy base of operations is drenched in the smell of ale, sweat and victory. Victory, of course, smelling much like ale and sweat.
- Cost to upgrade: 2000g
- Provides:
Level 3 - Heroic Headquarters
The Kingdom's proudest monument stands as a testament to the courage, tenacity and alcohol tolerance of the realm's most legendary heroes.
- Description: Here stands the hallowed gathering hall of the realm's finest adventurers, where grizzled veterans recount their deeds and fledgling mercenaries become Kingdom heroes or dungeon fodder.
- Provides:
Challenges
Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.
Class | Challenge Level | Reward | Description |
---|---|---|---|
Fighter | Bronze | 150g | Bleat It Dive into a dungeon filled with a multitude of Goats and a Gorgon boss. |
Silver | ![]() |
Toe-to-Toe A dungeon very similar to the northern desert with a high damaging Djinn boss. | |
Gold | Veto Slot* | The Arena An unusual enclosed arena where enemies come in waves. You start with platemail. | |
Berserker | Bronze | 250g | RAWR! |
Silver | ![]() |
Again! Again! | |
Gold | Veto Slot* | ?? | |
Warlord | Bronze | 350g | Terror Begins |
Silver | ![]() |
Terror Grows | |
Gold | Veto Slot* | Terror's End |
- You must beat all 3 golds for the veto slot.