Terror Grows
The Terror Grows dungeon is the Warlord silver challenge. The dungeon is a modified version of the
Hexx Ruins. The boss uses the name and sprite of Bleaty the
Goat, but his attributes are actually a slightly tweaked version of Stheno the
Gorgon.
Preparations
Thief Den and
Mage Tower
Reward
This challenge will grant you the perplexing but powerful Trisword. This item is one of the most sought-after in the game for players who enjoy playing as
Halfling or
Gnome characters.
Resources Available
The dungeon will always spawn the HALPMEH,
WEYTWUT and
IMAWAL glyphs. As well, you will always find an altar of
The Earthmother. Otherwise, there are normal shops to be found throughout the dungeon.
Revenant Goats
Like the Hexx Ruins, every time you slay a monster an evil
Revenant will rise in its place. However, these revenants take the form of a
Goat. No matter what level the monster is, these revenants will deal 999 damage, and they also have
First Strike. They grant no XP when killed. There are three ways to deal with these monsters:
- Death Protection: you can survive their attacks with death protection
- Slow: a slowed monster loses first strike, allowing you to avoid their devastating 999 damage attack. You can use either
WEYTWUT or the Entanglement boon of the Earthmother to do this.
- Petrify: using the
IMAWAL glyph to turn these monsters into statues will effectively remove them from play
Death protection is a very expensive way to deal with these goats, so where-ever possible try to stone or slow them.
Boss
The boss uses the name and sprite of Bleaty the Goat, but his attributes are actually a slightly tweaked version of Stheno the
Gorgon. When attacked for the first time, every remaining monster on the dungeon (including goat revenants) will turn to dust and empower Bleaty with additional resistances. It is in your best interest to remove or petrify all of them before fighting the final boss. Bleaty has 100% death gaze, but reasonably low damage. You can either use
HALPMEH to fight at full health or
CYDSTEPP to fight at 1 HP, whichever makes more sense for your character. Use
Clearance of
The Earthmother to restore your mana between attacks.