Difference between revisions of "Creeplight Ruins"
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{{d|Creeplight Ruins}} is a Hard difficulty dungeon, filled with evil reviving {{m|Cultist}}s. It is unlocked by completing {{d|Eastern Tundra}}. | {{d|Creeplight Ruins}} is a Hard difficulty dungeon, filled with evil reviving {{m|Cultist}}s. It is unlocked by completing {{d|Eastern Tundra}}. | ||
Monster difficulty is 110%. | Monster difficulty is 110%. | ||
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+ | == Special Rules == | ||
+ | There is '''always''' an extra subdungeon with a sign that says "''Hey Norman, here's the sacrificial {{m|Goat}} you were looking for. It's been pre-configured for ceremonial slaughter, so go ahead and kill it when you have a moment.''" Upon killing the {{m|Goat}} all {{m|Cultist}}s are transformed into {{m|Shade}}s of the same level. | ||
== Boss == | == Boss == | ||
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'''Anoobis''', three formed boss: | '''Anoobis''', three formed boss: | ||
− | + | {{:Anoobis}} | |
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Note: Anoobis provides no experience or gold when killed in his first and second form. | Note: Anoobis provides no experience or gold when killed in his first and second form. | ||
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== Strategy == | == Strategy == |
Revision as of 12:00, 16 August 2016
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Creeplight Ruins | |
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Region | North |
Difficulty | Hard (110%) |
Monster Stats | xx% |
Population | ![]() ![]() ![]() ![]() ![]() |
Bosses | Anoobis |
Suggested Classes | ![]() ![]() ![]() ![]() |
Quests | ![]() |
Unlock | ![]() |
Rumors persist of a dark cult operating from the ruins if ancient monastery in the frozen wastes. A hero is needed to disband them.
'Disband' may be interpreted as slaughter where appropriate.
Contents
Special Rules
There is always an extra subdungeon with a sign that says "Hey Norman, here's the sacrificial Goat you were looking for. It's been pre-configured for ceremonial slaughter, so go ahead and kill it when you have a moment." Upon killing the
Goat all
Cultists are transformed into
Shades of the same level.
Creeplight Ruins is a Hard difficulty dungeon, filled with evil reviving
Cultists. It is unlocked by completing
Eastern Tundra.
Monster difficulty is 110%.
Special Rules
There is always an extra subdungeon with a sign that says "Hey Norman, here's the sacrificial Goat you were looking for. It's been pre-configured for ceremonial slaughter, so go ahead and kill it when you have a moment." Upon killing the
Goat all
Cultists are transformed into
Shades of the same level.
Boss
Anoobis, three formed boss:

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82 | 120 |
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217 | 397 |


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82 | 120 |
![]() |
217 | 397 |

Anoobis is three formed boss of Creeplight Ruins, who is a particularly tough
Cultist called Anoobis. Like the standard monster, Anoobis also revives, but twice for a total of three forms.
None of the forms are particularly tough, but a hybrid of physical and magical damage will have the easiest time. Only the final form awards XP. It's recommended to fight each form one at a time, making sure to recharge between each with either a level up or remaining blackspace, as Anoobis can only regen to the top of his current form. Trying to do all three as if he were one singular monster makes the fight significantly tougher.
Note: Anoobis provides no experience or gold when killed in his first and second form.
Note: Anoobis provides no experience or gold when killed in his first and second form.
Strategy
Recommended Classes: Priest,
Sorcerer,
Bloodmage,
Assassin (see
Creeplight Contract)
This level is the first that tests new players staying power. There are really no specific tricks to beat this boss, you just need some sort of approach that gives you the strength and staying power to let you survive long enough, because your potions aren't gonna last long enough for 3 bosses. Always make sure you save all of your Mana Potions to the last form, because you're going to need to
BURNDAYRAZ this sucker. If you choose to use a
Priest, your greatest difficulty will be the boss's first form, which is not undead and packs a heavy punch.
Although the Shades created when you slay the sacrificial goat may be intimidating, they are actually beneficial to your cause. Because the cultists revive as zombies, you have to defeat them twice to earn experience, and you get credit for killing a monster one level lower than the cultist. The shades may be powerful monsters, but you only have to fight them once and you get full credit for having done so. As a result, it makes more sense to transform the cultists into shades and fight them in that state. The most dangerous ability of the shades is the ability to drain your health and then teleport away when you attack them. However, these abilities are functionally useless if the dungeon is already explored. The general approach is to leave the cultists alone until you've fully explored the dungeon, then make them transform into shades.
Because you can regenerate your health between fighting different boss stages, you will want to fight the first boss stage early. However, he deals a large amount of damage and can 1-hit-KO most heroes with ease. As a result, you'll need to find a way to get around his dangerous attacks in order to slay him as a lower-level character. Because he is relatively fragile, it is possible to use the APHEELSIK glyph in combination with the
BURNDAYRAZ glyph to whittle him away as you explore. Unless you have some way to expand your health or magic resistance, a spellcasting strategy is by far the easiest to kill the first boss.
With proper planning, the Assassin is a very strong class for defeating Creeplight Ruins. A
Goblin Assassin who begins the boss battle early and saves all his glyphs can often kill the first boss with poison hit-and-run alone, then use level-up catapults to slay the second boss, then use his potions against the third boss. It's entirely possible for a
Goblin Assassin to simply catapult past all three stages of the boss without ever using potions.
Quests
Cult of Personality
Defeat Creeplight Ruins
Reward: Berserker Camp,
Halls of Steel
Unlikely Heroes: Tundra Edition
Defeat Creeplight Ruins with
Goblin Thief,
Goblin Warlord, and
Goblin Bloodmage