Difference between revisions of "Ick Swamp"
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− | + | <onlyinclude>{{ | |
+ | {{{tpl|DungeonInfobox}}} | ||
+ | |DungeonName=Ick Swamp | ||
+ | |ShortHand=IckSwampDungeon | ||
+ | |Rumor=''The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.'' | ||
+ | |SpecialRules=All Warlocks drop {{i|Wisp Gem}}. Mana burn, poisonous and corrosive plants have a small chance to drop a {{i|Spoon}}. | ||
+ | |Difficulty=Hard | ||
+ | |MonsterStats=120% | ||
+ | |Region=South | ||
+ | |Monsters={{m|Vampire}}, {{m|Gorgon}}, {{m|Naga}}, {{m|Meat Man}}, {{m|Warlock}}, {{m|Wraith}} | ||
+ | |Boss={{boss|Itsssamna}}, {{boss|Random boss}} | ||
+ | |SuggestedClasses={{c|Rogue}}, {{c|Berserker}}, {{c|Bloodmage}} | ||
+ | |Quests={{q|Challenge Accepted}} | ||
+ | |Unlock=Complete {{q|Stone Cold Crazy}} | ||
+ | }}</onlyinclude> | ||
− | + | == Quests == | |
+ | {{:Challenge Accepted}} | ||
− | == | + | == Bosses == |
+ | {{:Random Boss}} | ||
+ | {{:Itsssamna}} | ||
− | + | == Strategy == | |
+ | You want to level up using gorgons, vampires, and warlocks because they all have relatively low hp. Nagas are to be avoided unless they can be killed without incurring any weakening. The plants are very dangerous and hinder your movement, but avoid killing the poison and mana burn plants unless you're about to level up. If possible, before you level up, clear out all the poison and mana burn plants. Corrosion can not be removed easily, so it is recommended you avoid getting any. Before you begin the boss fight, make sure you have killed all sorcerers and pick up all wisp gems. | ||
− | + | == Special interactions with plants == | |
+ | The harmful plants of the {{d|Ick Swamp}} can be exploited as a resource under limited conditions. A worshiper of {{g|Glowing Guardian}} equipped with {{s|HALPMEH}} can and should poison himself whenever he is at full mana and about to explore, and at any point in time during a battle where he intends to cast {{s|HALPMEH}}. Whenever practical, you should also try to get poisoned and manaburned just before leveling up. A character following this strategy will actually want to conserve the plants rather than just cut them down. | ||
− | + | It may not look like it, but the harmful plants apply their effects by making a zero-damage attack. This attack can be dodged like any other attack. Rogues following {{g|Tikki Tooki}} can gain very large amounts of piety by harvesting the plants right before level up. Taking the {{boon|Dodging}} makes this even better. | |
− | + | Killing a plant, even the harmless green ones, still counts as a kill and still discharges {{s|IMAWAL}}. Be cautious that you don't waste your {{t|Experience Boost}} on a 0 xp kill! | |
− | + | ||
− | + | == Deities == | |
+ | {{g|Jehora Jeheyu}} is prep-worthy, even if the loss of an inventory slot hurts badly with all those Spoons and Wisp Gems. {{boon|Chaos Avatar}} can be used to either wipe Weakness stacks or lower resistances before/after the fight with Itsssamna, or mid-fight as a compromise with a nice level-up heal thrown in. However you choose to do it, you may as well kill all those nasty corrosive plants first and pick through the remains for any extra trinkets, if you have room for them. | ||
− | + | {{g|Mystera Annur}} can also lower MR, and she can do the full 50% unlike Jehora given enough piety. One of the two gods or a {{i|Piercing Wand}} is almost mandatory for using caster strategies on {{boss|Itsssamna}}. | |
− | + | {{g|Glowing Guardian}} has already been mentioned because of the extra piety available from poison/mana burn plants. This god also burdens your inventory, though. {{g|Tikki Tooki}} has a novel interaction with plants to farm piety, discussed above. | |
− | The | + | {{g|The Earthmother}} is probably not worth it, all things considered, at best usable for a risky end-game spike. The last place {{boon|Vine Form}} is going to be of much help is against a tanky boss like Itsssamna who applies {{t|Weakening}}. {{boon|Clearance}}, {{boon|Greenblood}}, and {{boon|Entanglement}} are somewhat better, but you will want to clear a large number of plants before converting in so that your {{boon|Clearance}} will have a higher chance of removing the plants which are in your way. All things considered, {{boon|Plantation}} is a risky move even then, except for maybe a {{c|Crusader}}, who will have the fewest plants remaining thanks to his three immunities. |
− | + | The others don't necessarily merit a special mention either way, though some specific strategies for {{g|Taurog}} are discussed above. | |
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− | + | {{MainNav}} | |
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Latest revision as of 08:35, 1 November 2016
![]() | |
Ick Swamp | |
---|---|
Region | South |
Difficulty | Hard |
Monster Stats | 120% |
Population | ![]() ![]() ![]() ![]() ![]() ![]() |
Bosses | ![]() ![]() |
Suggested Classes | ![]() ![]() ![]() |
Quests | ![]() |
Unlock | Complete ![]() |
The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.
Contents
Special Rules
All Warlocks drop Wisp Gem. Mana burn, poisonous and corrosive plants have a small chance to drop a
Spoon.
Quests
Challenge Accepted
Defeat Ick Swamp with
Thief,
Rogue, and
Assassin
Reward: 500 Unlocks:
Naga City
Bosses

![]() |
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45 | 60 |
![]() |
380 | 636 |

The boss, Itsssama, has very high resistances and weakens you, so a low damage character is not recommended. Additionally, you should decide in advance which boss to deal with first; if you rely mostly on physical damage and go after Itsssamna first, you will want to pick up a Fortitude Tonic for after the fight. If you decide to go the spell casting route, it is highly recommended you bring the
Piercing Wand to counteract his high resistances. Itsssamna's weakness is his damage - even a L6 rogue can take a hit without dying, so this makes
HALPMEH an incredibly valuable glyph.
Berserker and
Rogue are very good class choices. If you choose a
Rogue, you must either find
HALPMEH,
CYDSTEPP, or an altar to
Taurog, because health potions will not last you long enough. If you find a
CYDSTEPP glyph, start killing sorcerers, gorgons, and vampires 2-3 levels above you. If you find
HALPMEH, it will be monsters 1-2 levels above you. If you find
Taurog, only pick up the sword, armor, and possibly shield, as you need the rest of the space for wisp gems. If you go the
Berserker route it's Taurog time! Grab the sword, armor, and helmet first converting all glyphs and killing high level sorcerers with your new 65% magic resistance. The boss should be easily outlast-able with any of the 4 tactics.
Strategy
You want to level up using gorgons, vampires, and warlocks because they all have relatively low hp. Nagas are to be avoided unless they can be killed without incurring any weakening. The plants are very dangerous and hinder your movement, but avoid killing the poison and mana burn plants unless you're about to level up. If possible, before you level up, clear out all the poison and mana burn plants. Corrosion can not be removed easily, so it is recommended you avoid getting any. Before you begin the boss fight, make sure you have killed all sorcerers and pick up all wisp gems.
Special interactions with plants
The harmful plants of the Ick Swamp can be exploited as a resource under limited conditions. A worshiper of
Glowing Guardian equipped with
HALPMEH can and should poison himself whenever he is at full mana and about to explore, and at any point in time during a battle where he intends to cast
HALPMEH. Whenever practical, you should also try to get poisoned and manaburned just before leveling up. A character following this strategy will actually want to conserve the plants rather than just cut them down.
It may not look like it, but the harmful plants apply their effects by making a zero-damage attack. This attack can be dodged like any other attack. Rogues following Tikki Tooki can gain very large amounts of piety by harvesting the plants right before level up. Taking the
Dodging makes this even better.
Killing a plant, even the harmless green ones, still counts as a kill and still discharges IMAWAL. Be cautious that you don't waste your
Experience Boost on a 0 xp kill!
Deities
Jehora Jeheyu is prep-worthy, even if the loss of an inventory slot hurts badly with all those Spoons and Wisp Gems.
Chaos Avatar can be used to either wipe Weakness stacks or lower resistances before/after the fight with Itsssamna, or mid-fight as a compromise with a nice level-up heal thrown in. However you choose to do it, you may as well kill all those nasty corrosive plants first and pick through the remains for any extra trinkets, if you have room for them.
Mystera Annur can also lower MR, and she can do the full 50% unlike Jehora given enough piety. One of the two gods or a
Piercing Wand is almost mandatory for using caster strategies on
Itsssamna.
Glowing Guardian has already been mentioned because of the extra piety available from poison/mana burn plants. This god also burdens your inventory, though.
Tikki Tooki has a novel interaction with plants to farm piety, discussed above.
The Earthmother is probably not worth it, all things considered, at best usable for a risky end-game spike. The last place
Vine Form is going to be of much help is against a tanky boss like Itsssamna who applies
Weakening.
Clearance,
Greenblood, and
Entanglement are somewhat better, but you will want to clear a large number of plants before converting in so that your
Clearance will have a higher chance of removing the plants which are in your way. All things considered,
Plantation is a risky move even then, except for maybe a
Crusader, who will have the fewest plants remaining thanks to his three immunities.
The others don't necessarily merit a special mention either way, though some specific strategies for Taurog are discussed above.