Difference between revisions of "Full:Classes"
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| [[Full:Fighter|Fighter]] | | [[Full:Fighter|Fighter]] | ||
− | | align="center" | [[File:HeroBase.png|25px|link=Fighter]] | + | | align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]] |
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | | Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | ||
| Human, Dwarf | | Human, Dwarf | ||
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|- | |- | ||
| [[Full:Thief|Thief]] | | [[Full:Thief|Thief]] | ||
− | | align="center" | [[File:HeroThief.png|25px|link=Thief]] | + | | align="center" | [[File:HeroThief.png|25px|link=Full:Thief]] |
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP potions heal both | | First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP potions heal both | ||
| Halfling, Gnome | | Halfling, Gnome | ||
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|- | |- | ||
|[[Full:Priest|Priest]] | |[[Full:Priest|Priest]] | ||
− | | align="center" | [[File:HeroPriest.png|25px|link=Priest]] | + | | align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]] |
| Bonus +2hp per lvl, HP potions heal 100% hp, deals +100% dmg to undead | | Bonus +2hp per lvl, HP potions heal 100% hp, deals +100% dmg to undead | ||
| Dwarf, Halfling | | Dwarf, Halfling | ||
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|- | |- | ||
| [[Full:Wizard|Wizard]] | | [[Full:Wizard|Wizard]] | ||
− | | align="center" | [[File:HeroWizard.png|25px|link=Wizard]] | + | | align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]] |
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra fireball glyph, glyphs are small items} | | Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra fireball glyph, glyphs are small items} | ||
| Elf, Gnome | | Elf, Gnome | ||
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|- | |- | ||
| [[Full:Berserker|Berserker]] | | [[Full:Berserker|Berserker]] | ||
− | | align="center" | [[File:HeroBerserker.png|25px|link=Berserker]] | + | | align="center" | [[File:HeroBerserker.png|25px|link=Full:Berserker]] |
| +30% dmg vs. higher lvl monsters, +50% magic resistance, starts with +30% attack bonus, +2 mp cost to all glyphs | | +30% dmg vs. higher lvl monsters, +50% magic resistance, starts with +30% attack bonus, +2 mp cost to all glyphs | ||
| Human | | Human | ||
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|- | |- | ||
| [[Full:Rogue|Rogue]] | | [[Full:Rogue|Rogue]] | ||
− | | align="center" | [[File:HeroRogue.png|25px|link=Rogue]] | + | | align="center" | [[File:HeroRogue.png|25px|link=Full:Rogue]] |
| First Strike enabled at all times, 20% base dodge rate, starts with +50% attack bonus, -5 hp per lvl up | | First Strike enabled at all times, 20% base dodge rate, starts with +50% attack bonus, -5 hp per lvl up | ||
| Dwarf, Human | | Dwarf, Human | ||
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|- | |- | ||
| [[Full:Monk|Monk]] | | [[Full:Monk|Monk]] | ||
− | | align="center" | [[File:HeroMonk.png|25px|link=Monk]] | + | | align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]] |
| Starts with -30% attack bonus, -2 base damage per level, +50% physical/magic resistance, HP regen from exploration doubled | | Starts with -30% attack bonus, -2 base damage per level, +50% physical/magic resistance, HP regen from exploration doubled | ||
| Human | | Human | ||
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|- | |- | ||
| [[Full:Sorcerer|Sorcerer]] | | [[Full:Sorcerer|Sorcerer]] | ||
− | | align="center" | [[File:HeroSorcerer.png|25px|link=Sorcerer]] | + | | align="center" | [[File:HeroSorcerer.png|25px|link=Full:Sorcerer]] |
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magical damage/level to monster when hit | | Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magical damage/level to monster when hit | ||
| Human, Elf, or Gnome | | Human, Elf, or Gnome | ||
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|- | |- | ||
| [[Full:Warlord|Warlord]] | | [[Full:Warlord|Warlord]] | ||
− | | align="center" | [[File:HeroWarlord.png|25px|link=Warlord]] | + | | align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]] |
| Starts with CYDSTEPP (cheat death) glyph, +30% dmg when hp below half, drinking MP pot gives +30% dmg on next hit | | Starts with CYDSTEPP (cheat death) glyph, +30% dmg when hp below half, drinking MP pot gives +30% dmg on next hit | ||
| Human, Gnome | | Human, Gnome | ||
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|- | |- | ||
| [[Full:Assassin|Assassin]] | | [[Full:Assassin|Assassin]] | ||
− | | align="center" | [[File:HeroAssassin.png|25px|link=Assassin]] | + | | align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]] |
| Starts with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | | Starts with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | ||
| Human, Dwarf, Orc | | Human, Dwarf, Orc | ||
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|- | |- | ||
| [[Full:Paladin|Paladin]] | | [[Full:Paladin|Paladin]] | ||
− | | align="center" | [[File:HeroPaladin.png|25px|link=Paladin]] | + | | align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]] |
| Starts with HALPMEH (heal) glyph, cannot lose piety from deity punishments, cannot convert, -25% phys dmg taken | | Starts with HALPMEH (heal) glyph, cannot lose piety from deity punishments, cannot convert, -25% phys dmg taken | ||
| ?? | | ?? | ||
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|- | |- | ||
| [[Full:Bloodmage|Bloodmage]] | | [[Full:Bloodmage|Bloodmage]] | ||
− | | align="center" | [[File:HeroBloodmage.png|25px|link=Bloodmage]] | + | | align="center" | [[File:HeroBloodmage.png|25px|link=Full:Bloodmage]] |
| Starts with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | | Starts with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | ||
| Elf, Gnome | | Elf, Gnome | ||
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|- | |- | ||
| [[Full:Transmuter|Transmuter]] | | [[Full:Transmuter|Transmuter]] | ||
− | | align="center" | [[File:HeroTransmuter.png|25px|link=Transmuter]] | + | | align="center" | [[File:HeroTransmuter.png|25px|link=Full:Transmuter]] |
| Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration. | | Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration. | ||
| Elf, Gnome | | Elf, Gnome | ||
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|- | |- | ||
| [[Full:Crusader|Crusader]] | | [[Full:Crusader|Crusader]] | ||
− | | align="center" | [[File:HeroCrusader.png|25px|link=Crusader]] | + | | align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]] |
| Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered, extra altar in dungeon | | Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered, extra altar in dungeon | ||
| Human | | Human | ||
| | | | ||
− | + | |} | |
− | + | <hr> | |
{{DD2Nav}} | {{DD2Nav}} |
Revision as of 22:48, 1 December 2011
Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Class | Special Features | Suggested Races | Unlock | |
---|---|---|---|---|
| ||||
Fighter | ![]() |
Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | Human, Dwarf | Available at start. |
Thief | ![]() |
First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP potions heal both | Halfling, Gnome | Available at start. |
Priest | ![]() |
Bonus +2hp per lvl, HP potions heal 100% hp, deals +100% dmg to undead | Dwarf, Halfling | Available at start. |
Wizard | ![]() |
Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra fireball glyph, glyphs are small items} | Elf, Gnome | Available at start. |
| ||||
Berserker | ![]() |
+30% dmg vs. higher lvl monsters, +50% magic resistance, starts with +30% attack bonus, +2 mp cost to all glyphs | Human | |
Rogue | ![]() |
First Strike enabled at all times, 20% base dodge rate, starts with +50% attack bonus, -5 hp per lvl up | Dwarf, Human | |
Monk | ![]() |
Starts with -30% attack bonus, -2 base damage per level, +50% physical/magic resistance, HP regen from exploration doubled | Human | |
Sorcerer | ![]() |
Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magical damage/level to monster when hit | Human, Elf, or Gnome | |
| ||||
Warlord | ![]() |
Starts with CYDSTEPP (cheat death) glyph, +30% dmg when hp below half, drinking MP pot gives +30% dmg on next hit | Human, Gnome | |
Assassin | ![]() |
Starts with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | Human, Dwarf, Orc | |
Paladin | ![]() |
Starts with HALPMEH (heal) glyph, cannot lose piety from deity punishments, cannot convert, -25% phys dmg taken | ?? | |
Bloodmage | ![]() |
Starts with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | Elf, Gnome | |
| ||||
Transmuter | ![]() |
Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration. | Elf, Gnome | |
Crusader | ![]() |
Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered, extra altar in dungeon | Human |