Difference between revisions of "Full:Classes"

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(Updated class descriptions)
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| [[Full:Fighter|Fighter]]
 
| [[Full:Fighter|Fighter]]
 
| align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]]
 
| align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]]
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free
+
|INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character
 
| Human, Dwarf
 
| Human, Dwarf
 
| Available at start.
 
| Available at start.
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| [[Full:Thief|Thief]]
 
| [[Full:Thief|Thief]]
 
| align="center" | [[File:HeroThief.png|25px|link=Full:Thief]]
 
| align="center" | [[File:HeroThief.png|25px|link=Full:Thief]]
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP potions heal both
+
| STABBER: Deal an extra 30% damage on the first attack against any new monster<br/>HOARDER: +33% more items on dungeon maps<br/>SURVIVOR: All health/mana potions restore both health AND mana
 
| Halfling, Gnome
 
| Halfling, Gnome
 
| Available at start.
 
| Available at start.
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|[[Full:Priest|Priest]]
 
|[[Full:Priest|Priest]]
 
| align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]]
 
| align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]]
| Bonus +2hp per lvl, HP potions heal 100% hp, deals +100% dmg to undead
+
| GOOD HEALTH: An extra 2 health is gained per level<br/>GOOD DRINK: Health potions are now 100% effective<br/>GOOD GOLLY: Physical damage against undead is +100%
 
| Dwarf, Halfling
 
| Dwarf, Halfling
 
| Available at start.
 
| Available at start.
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| [[Full:Wizard|Wizard]]
 
| [[Full:Wizard|Wizard]]
 
| align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]]
 
| align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]]
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra fireball glyph, glyphs are small items}
+
| MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: One extra fireball glyph spawned on dungeon map, all glyphs are small items
 
| Elf, Gnome
 
| Elf, Gnome
 
| Available at start.
 
| Available at start.
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| [[Full:Berserker|Berserker]]  
 
| [[Full:Berserker|Berserker]]  
 
| align="center" | [[File:HeroBerserker.png|25px|link=Full:Berserker]]
 
| align="center" | [[File:HeroBerserker.png|25px|link=Full:Berserker]]
| +30% dmg vs. higher lvl monsters, +50% magic resistance, starts with +30% attack bonus, +2 mp cost to all glyphs
+
| BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes<br/>SPELLKILL: +50% starting magic resistance<br/>MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30%
 
| Human, Orc
 
| Human, Orc
 
|  
 
|  
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| [[Full:Rogue|Rogue]]
 
| [[Full:Rogue|Rogue]]
 
| align="center" | [[File:HeroRogue.png|25px|link=Full:Rogue]]
 
| align="center" | [[File:HeroRogue.png|25px|link=Full:Rogue]]
| First Strike enabled at all times, 20% base dodge rate, starts with +50% attack bonus, -5 hp per lvl up
+
| DEXTEROUS: First strike in combat, ignoring level constraints<br/>EVASIVE: +20% starting dodge trait<br/>DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage
 
| Dwarf, Orc
 
| Dwarf, Orc
 
|  
 
|  
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| [[Full:Monk|Monk]]
 
| [[Full:Monk|Monk]]
 
| align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]]
 
| align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]]
| Starts with -30% attack bonus, -2 base damage per level, +50% physical/magic resistance, HP regen from exploration doubled
+
| HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% starting physical and magical resistance<br/>DISCIPLINE: Health regeneration rate is doubled
 
| Human, Orc
 
| Human, Orc
 
|  
 
|  
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| [[Full:Sorcerer|Sorcerer]]
 
| [[Full:Sorcerer|Sorcerer]]
 
| align="center" | [[File:HeroSorcerer.png|25px|link=Full:Sorcerer]]
 
| align="center" | [[File:HeroSorcerer.png|25px|link=Full:Sorcerer]]
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magical damage/level to monster when hit
+
| ESSENCE TRANSIT: Every mana point spent regenerates 2 health<br/>ARCANE KNOWLEDGE: +5 starting mana<br/>MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you
 
| Human, Elf, Gnome
 
| Human, Elf, Gnome
 
|  
 
|  
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| [[Full:Warlord|Warlord]]
 
| [[Full:Warlord|Warlord]]
 
| align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]]
 
| align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]]
| Starts with CYDSTEPP (cheat death) glyph, +30% dmg when hp below half, drinking MP pot gives +30% dmg on next hit
+
| DEFIANT: Start with CYDSTEPP glyph, no exhaustion
 +
DETERMINED: +30% bonus damage whenever below half health
 +
COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage
 
| Human, Gnome, Elf, Orc
 
| Human, Gnome, Elf, Orc
 
|  
 
|  
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| [[Full:Assassin|Assassin]]
 
| [[Full:Assassin|Assassin]]
 
| align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]]
 
| align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]]
| Starts with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters
+
| POISONED BLADE: Starts with the APHEELSIK glyph<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game
 
| Human, Dwarf, Orc
 
| Human, Dwarf, Orc
 
|  
 
|  
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| [[Full:Paladin|Paladin]]
 
| [[Full:Paladin|Paladin]]
 
| align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]]
 
| align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]]
| Starts with HALPMEH (heal) glyph, cannot lose piety from deity punishments, cannot convert, -25% phys dmg taken
+
| HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion<br/>HOLY SHIELD: Physical resistance starts at +25%
 
| ??
 
| ??
 
|  
 
|  
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| [[Full:Bloodmage|Bloodmage]]
 
| [[Full:Bloodmage|Bloodmage]]
 
| align="center" | [[File:HeroBloodmage.png|25px|link=Full:Bloodmage]]
 
| align="center" | [[File:HeroBloodmage.png|25px|link=Full:Bloodmage]]
| Starts with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools
+
| INSANE: Start with the BLUDTOPOWA glyph<br/>POWER-HUNGRY: Mana potions are 100% effective, but reduce health by 6 per character level<br/>SANGUINE: Walking over a Blood Pool restores 15% of max health
 
| Elf, Gnome
 
| Elf, Gnome
 
|  
 
|  

Revision as of 08:11, 11 December 2011

Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!

Class Special Features Suggested Races Unlock
Basic (Tier 1) Classes
Fighter HeroBase.png INSTINCTS: Monsters of an equal or lower level always have their location revealed
VETERAN: Fighters earn 1 extra experience on any monster kill
PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character
Human, Dwarf Available at start.
Thief HeroThief.png STABBER: Deal an extra 30% damage on the first attack against any new monster
HOARDER: +33% more items on dungeon maps
SURVIVOR: All health/mana potions restore both health AND mana
Halfling, Gnome Available at start.
Priest HeroPriest.png GOOD HEALTH: An extra 2 health is gained per level
GOOD DRINK: Health potions are now 100% effective
GOOD GOLLY: Physical damage against undead is +100%
Dwarf, Halfling Available at start.
Wizard HeroWizard.png MAGIC SENSE: Can see all locations of all glyphs from the start
MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus
MAGIC ATTUNEMENT: One extra fireball glyph spawned on dungeon map, all glyphs are small items
Elf, Gnome Available at start.
Advanced (Tier 2) Classes
Berserker HeroBerserker.png BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes
SPELLKILL: +50% starting magic resistance
MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30%
Human, Orc
Rogue HeroRogue.png DEXTEROUS: First strike in combat, ignoring level constraints
EVASIVE: +20% starting dodge trait
DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage
Dwarf, Orc
Monk HeroMonk.png HAND TO HAND: -2 base damage per level, -30% attack bonus
DIAMOND BODY: +50% starting physical and magical resistance
DISCIPLINE: Health regeneration rate is doubled
Human, Orc
Sorcerer HeroSorcerer.png ESSENCE TRANSIT: Every mana point spent regenerates 2 health
ARCANE KNOWLEDGE: +5 starting mana
MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you
Human, Elf, Gnome
Expert (Tier 3) Classes
Warlord HeroWarlord.png DEFIANT: Start with CYDSTEPP glyph, no exhaustion

DETERMINED: +30% bonus damage whenever below half health COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage

Human, Gnome, Elf, Orc
Assassin HeroAssassin.png POISONED BLADE: Starts with the APHEELSIK glyph
LIGHT FOOT: Exploring an area around a monster gives the player first strike
SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game
Human, Dwarf, Orc
Paladin HeroPaladin.png HOLY HANDS: Starts the dungeon session with the HALPMEH glyph
HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion
HOLY SHIELD: Physical resistance starts at +25%
 ??
Bloodmage HeroBloodmage.png INSANE: Start with the BLUDTOPOWA glyph
POWER-HUNGRY: Mana potions are 100% effective, but reduce health by 6 per character level
SANGUINE: Walking over a Blood Pool restores 15% of max health
Elf, Gnome
Special Classes
Transmuter HeroTransmuter.png Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration. Elf, Gnome, Human Subdungeon Mission:
Crusader HeroCrusader.png Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered (excluding lowered resists), extra altar in dungeon Human, Orc Subdungeon Mission: Speak to him with 100 Piety
Tinker HeroTinker.png 2 more shops, items cost 5 less gold, starts with 5 alchemist scrolls, can sense subdungeon stairs Subdungeon Mission: Find a secret subdungeon