Difference between revisions of "Full:Classes"
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|INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character | |INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character | ||
| Human, Dwarf | | Human, Dwarf | ||
− | | | + | | Level 1 Guild |
|- | |- | ||
| [[Full:Thief|Thief]] | | [[Full:Thief|Thief]] | ||
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| STABBER: Deal an extra 30% damage on the first attack against any new monster<br/>HOARDER: +33% more items on dungeon maps<br/>SURVIVOR: All health/mana potions restore both health AND mana | | STABBER: Deal an extra 30% damage on the first attack against any new monster<br/>HOARDER: +33% more items on dungeon maps<br/>SURVIVOR: All health/mana potions restore both health AND mana | ||
| Halfling, Gnome | | Halfling, Gnome | ||
− | | | + | | Level 1 Thief Den |
|- | |- | ||
|[[Full:Priest|Priest]] | |[[Full:Priest|Priest]] | ||
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| GOOD HEALTH: An extra 2 health is gained per level<br/>GOOD DRINK: Health potions are now 100% effective<br/>GOOD GOLLY: Physical damage against undead is +100% | | GOOD HEALTH: An extra 2 health is gained per level<br/>GOOD DRINK: Health potions are now 100% effective<br/>GOOD GOLLY: Physical damage against undead is +100% | ||
| Dwarf, Halfling | | Dwarf, Halfling | ||
− | | | + | | Level 1 Church |
|- | |- | ||
| [[Full:Wizard|Wizard]] | | [[Full:Wizard|Wizard]] | ||
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| MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: One extra fireball glyph spawned on dungeon map, all glyphs are small items | | MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: One extra fireball glyph spawned on dungeon map, all glyphs are small items | ||
| Elf, Gnome | | Elf, Gnome | ||
− | | | + | | Level 1 Mage Tower |
|- | |- | ||
| colspan="4" | <center><b>Advanced (Tier 2) Classes</b></center> | | colspan="4" | <center><b>Advanced (Tier 2) Classes</b></center> | ||
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| BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes<br/>SPELLKILL: +50% starting magic resistance<br/>MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30% | | BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes<br/>SPELLKILL: +50% starting magic resistance<br/>MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30% | ||
| Human, Orc | | Human, Orc | ||
− | | | + | | Level 2 Guild |
|- | |- | ||
| [[Full:Rogue|Rogue]] | | [[Full:Rogue|Rogue]] | ||
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| DEXTEROUS: First strike in combat, ignoring level constraints<br/>EVASIVE: +20% starting dodge trait<br/>DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage | | DEXTEROUS: First strike in combat, ignoring level constraints<br/>EVASIVE: +20% starting dodge trait<br/>DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage | ||
| Dwarf, Orc | | Dwarf, Orc | ||
− | | | + | | Level 2 Thief Den |
|- | |- | ||
| [[Full:Monk|Monk]] | | [[Full:Monk|Monk]] | ||
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| HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% starting physical and magical resistance<br/>DISCIPLINE: Health regeneration rate is doubled | | HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% starting physical and magical resistance<br/>DISCIPLINE: Health regeneration rate is doubled | ||
| Human, Orc | | Human, Orc | ||
− | | | + | | Level 2 Church |
|- | |- | ||
| [[Full:Sorcerer|Sorcerer]] | | [[Full:Sorcerer|Sorcerer]] | ||
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| ESSENCE TRANSIT: Every mana point spent regenerates 2 health<br/>ARCANE KNOWLEDGE: +5 starting mana<br/>MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you | | ESSENCE TRANSIT: Every mana point spent regenerates 2 health<br/>ARCANE KNOWLEDGE: +5 starting mana<br/>MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you | ||
| Human, Elf, Gnome | | Human, Elf, Gnome | ||
− | | | + | | Level 3 Mage Tower |
|- | |- | ||
| colspan="4" | <center><b>Expert (Tier 3) Classes</b></center> | | colspan="4" | <center><b>Expert (Tier 3) Classes</b></center> | ||
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COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage | COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage | ||
| Human, Gnome, Elf, Orc | | Human, Gnome, Elf, Orc | ||
− | | | + | | Level 3 Guild |
|- | |- | ||
| [[Full:Assassin|Assassin]] | | [[Full:Assassin|Assassin]] | ||
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| POISONED BLADE: Starts with the APHEELSIK glyph<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game | | POISONED BLADE: Starts with the APHEELSIK glyph<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game | ||
| Human, Dwarf, Orc | | Human, Dwarf, Orc | ||
− | | | + | | Level 2 Thief Den |
|- | |- | ||
| [[Full:Paladin|Paladin]] | | [[Full:Paladin|Paladin]] | ||
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| HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion<br/>HOLY SHIELD: Physical resistance starts at +25% | | HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion<br/>HOLY SHIELD: Physical resistance starts at +25% | ||
| ?? | | ?? | ||
− | | | + | | Level 3 Church |
|- | |- | ||
| [[Full:Bloodmage|Bloodmage]] | | [[Full:Bloodmage|Bloodmage]] | ||
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| INSANE: Start with the BLUDTOPOWA glyph<br/>POWER-HUNGRY: Mana potions are 100% effective, but reduce health by 6 per character level<br/>SANGUINE: Walking over a Blood Pool restores 15% of max health | | INSANE: Start with the BLUDTOPOWA glyph<br/>POWER-HUNGRY: Mana potions are 100% effective, but reduce health by 6 per character level<br/>SANGUINE: Walking over a Blood Pool restores 15% of max health | ||
| Elf, Gnome | | Elf, Gnome | ||
− | | | + | | Level 3 Mage Tower |
|- | |- | ||
| colspan="4" | <center><b>Special Classes</b></center> | | colspan="4" | <center><b>Special Classes</b></center> |
Revision as of 08:16, 11 December 2011
Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Class | Special Features | Suggested Races | Unlock | |
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Fighter | ![]() |
INSTINCTS: Monsters of an equal or lower level always have their location revealed VETERAN: Fighters earn 1 extra experience on any monster kill PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character |
Human, Dwarf | Level 1 Guild |
Thief | ![]() |
STABBER: Deal an extra 30% damage on the first attack against any new monster HOARDER: +33% more items on dungeon maps SURVIVOR: All health/mana potions restore both health AND mana |
Halfling, Gnome | Level 1 Thief Den |
Priest | ![]() |
GOOD HEALTH: An extra 2 health is gained per level GOOD DRINK: Health potions are now 100% effective GOOD GOLLY: Physical damage against undead is +100% |
Dwarf, Halfling | Level 1 Church |
Wizard | ![]() |
MAGIC SENSE: Can see all locations of all glyphs from the start MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus MAGIC ATTUNEMENT: One extra fireball glyph spawned on dungeon map, all glyphs are small items |
Elf, Gnome | Level 1 Mage Tower |
| ||||
Berserker | ![]() |
BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes SPELLKILL: +50% starting magic resistance MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30% |
Human, Orc | Level 2 Guild |
Rogue | ![]() |
DEXTEROUS: First strike in combat, ignoring level constraints EVASIVE: +20% starting dodge trait DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage |
Dwarf, Orc | Level 2 Thief Den |
Monk | ![]() |
HAND TO HAND: -2 base damage per level, -30% attack bonus DIAMOND BODY: +50% starting physical and magical resistance DISCIPLINE: Health regeneration rate is doubled |
Human, Orc | Level 2 Church |
Sorcerer | ![]() |
ESSENCE TRANSIT: Every mana point spent regenerates 2 health ARCANE KNOWLEDGE: +5 starting mana MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you |
Human, Elf, Gnome | Level 3 Mage Tower |
| ||||
Warlord | ![]() |
DEFIANT: Start with CYDSTEPP glyph, no exhaustion
DETERMINED: +30% bonus damage whenever below half health COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage |
Human, Gnome, Elf, Orc | Level 3 Guild |
Assassin | ![]() |
POISONED BLADE: Starts with the APHEELSIK glyph LIGHT FOOT: Exploring an area around a monster gives the player first strike SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game |
Human, Dwarf, Orc | Level 2 Thief Den |
Paladin | ![]() |
HOLY HANDS: Starts the dungeon session with the HALPMEH glyph HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion HOLY SHIELD: Physical resistance starts at +25% |
?? | Level 3 Church |
Bloodmage | ![]() |
INSANE: Start with the BLUDTOPOWA glyph POWER-HUNGRY: Mana potions are 100% effective, but reduce health by 6 per character level SANGUINE: Walking over a Blood Pool restores 15% of max health |
Elf, Gnome | Level 3 Mage Tower |
| ||||
Transmuter | ![]() |
Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration. | Elf, Gnome, Human | Subdungeon Mission: |
Crusader | ![]() |
Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered (excluding lowered resists), extra altar in dungeon | Human, Orc | Subdungeon Mission: Speak to him with 100 Piety |
Tinker | ![]() |
2 more shops, items cost 5 less gold, starts with 5 alchemist scrolls, can sense subdungeon stairs | Subdungeon Mission: Find a secret subdungeon |