Difference between revisions of "Full:Classes"
From DDwiki
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!Unlock | !Unlock | ||
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− | | colspan="4" | <center><b> | + | | colspan="4" | <center><b>Tier 1 Classes</b></center> |
|- | |- | ||
| [[Full:Fighter|Fighter]] | | [[Full:Fighter|Fighter]] | ||
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| Level 1 Mage Tower | | Level 1 Mage Tower | ||
|- | |- | ||
− | | colspan="4" | <center><b> | + | | colspan="4" | <center><b>Tier 2 Classes</b></center> |
|- | |- | ||
| [[Full:Berserker|Berserker]] | | [[Full:Berserker|Berserker]] | ||
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| [[Full:Monk|Monk]] | | [[Full:Monk|Monk]] | ||
| align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]] | | align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]] | ||
− | | HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% starting physical | + | | HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% to starting physical resistance, higher resistance cap<br/>DISCIPLINE: Health regeneration rate is doubled |
| Human, Orc | | Human, Orc | ||
| Level 2 Church | | Level 2 Church | ||
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| Level 3 Mage Tower | | Level 3 Mage Tower | ||
|- | |- | ||
− | | colspan="4" | <center><b> | + | | colspan="4" | <center><b>Tier 3 Classes</b></center> |
|- | |- | ||
| [[Full:Warlord|Warlord]] | | [[Full:Warlord|Warlord]] | ||
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| [[Full:Paladin|Paladin]] | | [[Full:Paladin|Paladin]] | ||
| align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]] | | align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]] | ||
− | | HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: | + | | HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: Cannot switch religions, piety loss removes 2 max health instead<br/>HOLY SHIELD: Physical resistance starts at +25% |
| ?? | | ?? | ||
| Level 3 Church | | Level 3 Church | ||
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| [[Full:Transmuter|Transmuter]] | | [[Full:Transmuter|Transmuter]] | ||
| align="center" | [[File:HeroTransmuter.png|25px|link=Full:Transmuter]] | | align="center" | [[File:HeroTransmuter.png|25px|link=Full:Transmuter]] | ||
− | | Starts with ENDISWAL | + | | EARTH LORE: Starts with ENDISWAL glyph<br/>EARTH MASTERY: Destroying walls increase next item conversion bonus by 10% (Up to 100%)<br/>EARTH FOCUS: Average stats are lowered |
| Elf, Gnome, Human | | Elf, Gnome, Human | ||
− | | Subdungeon Mission: | + | | Subdungeon Mission: Find transmuter, complete 3 quests after |
|- | |- | ||
| [[Full:Crusader|Crusader]] | | [[Full:Crusader|Crusader]] | ||
| align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]] | | align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]] | ||
− | | | + | | MOMENTUM: Successive killing blows add 25% bonus damage (up to 100%)<br/>SCARRED: Immune to first affliction suffered ''(except Resist Down)''<br/>MARTYR: Extra altar in dungeon |
| Human, Orc | | Human, Orc | ||
| Subdungeon Mission: Speak to him with 100 Piety | | Subdungeon Mission: Speak to him with 100 Piety |
Revision as of 22:55, 19 February 2012
Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Class | Special Features | Suggested Races | Unlock | |
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Fighter | ![]() |
INSTINCTS: Monsters of an equal or lower level always have their location revealed VETERAN: Fighters earn 1 extra experience on any monster kill, 10% less exp required to level PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character |
Human, Dwarf | Level 1 Guild |
Thief | ![]() |
STABBER: Deal an extra 30% damage on the first attack against any new monster HOARDER: +33% more items on dungeon maps SURVIVOR: All health/mana potions restore both health AND mana |
Halfling, Gnome | Level 1 Thief Den |
Priest | ![]() |
GOOD HEALTH: An extra 3 health is gained per level GOOD DRINK: Health potions are now 100% effective GOOD GOLLY: Physical damage against undead is +100% |
Dwarf, Halfling | Level 1 Church |
Wizard | ![]() |
MAGIC SENSE: Can see all locations of all glyphs from the start MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus MAGIC ATTUNEMENT: Spawns with fireball glyph, all glyphs are small items |
Elf, Gnome | Level 1 Mage Tower |
| ||||
Berserker | ![]() |
BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes SPELLKILL: +50% starting magic resistance MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30% |
Human, Orc | Level 2 Guild |
Rogue | ![]() |
DEXTEROUS: First strike in combat, ignoring level constraints EVASIVE: +20% starting dodge trait DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage |
Dwarf, Orc | Level 2 Thief Den |
Monk | ![]() |
HAND TO HAND: -2 base damage per level, -30% attack bonus DIAMOND BODY: +50% to starting physical resistance, higher resistance cap DISCIPLINE: Health regeneration rate is doubled |
Human, Orc | Level 2 Church |
Sorcerer | ![]() |
ESSENCE TRANSIT: Every mana point spent regenerates 2 health ARCANE KNOWLEDGE: +5 starting mana MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you |
Human, Elf, Gnome | Level 3 Mage Tower |
| ||||
Warlord | ![]() |
DEFIANT: Start with CYDSTEPP glyph, always castable DETERMINED: +30% bonus damage whenever below half health COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage |
Human, Gnome, Elf, Orc | Level 3 Guild |
Assassin | ![]() |
POISONED BLADE: Starts with the APHEELSIK glyph, casting APHEELSIK inflicts 1 level of corrosion LIGHT FOOT: Exploring an area around a monster gives the player first strike SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game |
Human, Dwarf, Orc | Level 2 Thief Den |
Paladin | ![]() |
HOLY HANDS: Starts the dungeon session with the HALPMEH glyph HOLY WORK: Cannot switch religions, piety loss removes 2 max health instead HOLY SHIELD: Physical resistance starts at +25% |
?? | Level 3 Church |
Bloodmage | ![]() |
INSANE: Start with the BLUDTOPOWA glyph SANGUINE: Walking over a Blood Pool restores 15% of max health POWER-HUNGRY: Mana potions boost SANGUINE Effects |
Elf, Gnome | Level 3 Mage Tower |
| ||||
Transmuter | ![]() |
EARTH LORE: Starts with ENDISWAL glyph EARTH MASTERY: Destroying walls increase next item conversion bonus by 10% (Up to 100%) EARTH FOCUS: Average stats are lowered |
Elf, Gnome, Human | Subdungeon Mission: Find transmuter, complete 3 quests after |
Crusader | ![]() |
MOMENTUM: Successive killing blows add 25% bonus damage (up to 100%) SCARRED: Immune to first affliction suffered (except Resist Down) MARTYR: Extra altar in dungeon |
Human, Orc | Subdungeon Mission: Speak to him with 100 Piety |
Tinker | ![]() |
2 more shops, items cost 5 less gold, starts with 5 alchemist scrolls, can sense subdungeon stairs | Subdungeon Mission: Find a secret subdungeon |