Difference between revisions of "Full:Classes"

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!Unlock
 
!Unlock
 
|-
 
|-
| colspan="4" | <center><b>Basic (Tier 1) Classes</b></center>
+
| colspan="4" | <center><b>Tier 1 Classes</b></center>
 
|-
 
|-
 
| [[Full:Fighter|Fighter]]
 
| [[Full:Fighter|Fighter]]
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| Level 1 Mage Tower
 
| Level 1 Mage Tower
 
|-
 
|-
| colspan="4" | <center><b>Advanced (Tier 2) Classes</b></center>
+
| colspan="4" | <center><b>Tier 2 Classes</b></center>
 
|-
 
|-
 
| [[Full:Berserker|Berserker]]  
 
| [[Full:Berserker|Berserker]]  
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| [[Full:Monk|Monk]]
 
| [[Full:Monk|Monk]]
 
| align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]]
 
| align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]]
| HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% starting physical and magical resistance<br/>DISCIPLINE: Health regeneration rate is doubled
+
| HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% to starting physical resistance, higher resistance cap<br/>DISCIPLINE: Health regeneration rate is doubled
 
| Human, Orc
 
| Human, Orc
 
| Level 2 Church
 
| Level 2 Church
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| Level 3 Mage Tower
 
| Level 3 Mage Tower
 
|-
 
|-
| colspan="4" | <center><b>Expert (Tier 3) Classes</b></center>
+
| colspan="4" | <center><b>Tier 3 Classes</b></center>
 
|-
 
|-
 
| [[Full:Warlord|Warlord]]
 
| [[Full:Warlord|Warlord]]
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| [[Full:Paladin|Paladin]]
 
| [[Full:Paladin|Paladin]]
 
| align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]]
 
| align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]]
| HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion<br/>HOLY SHIELD: Physical resistance starts at +25%
+
| HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: Cannot switch religions, piety loss removes 2 max health instead<br/>HOLY SHIELD: Physical resistance starts at +25%
 
| ??
 
| ??
 
| Level 3 Church
 
| Level 3 Church
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| [[Full:Transmuter|Transmuter]]
 
| [[Full:Transmuter|Transmuter]]
 
| align="center" | [[File:HeroTransmuter.png|25px|link=Full:Transmuter]]
 
| align="center" | [[File:HeroTransmuter.png|25px|link=Full:Transmuter]]
| Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration.
+
| EARTH LORE: Starts with ENDISWAL glyph<br/>EARTH MASTERY: Destroying walls increase next item conversion bonus by 10% (Up to 100%)<br/>EARTH FOCUS: Average stats are lowered
 
| Elf, Gnome, Human
 
| Elf, Gnome, Human
| Subdungeon Mission:  
+
| Subdungeon Mission: Find transmuter, complete 3 quests after
 
|-
 
|-
 
| [[Full:Crusader|Crusader]]
 
| [[Full:Crusader|Crusader]]
 
| align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]]
 
| align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]]
| Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered (excluding lowered resists), extra altar in dungeon
+
| MOMENTUM: Successive killing blows add 25% bonus damage (up to 100%)<br/>SCARRED: Immune to first affliction suffered ''(except Resist Down)''<br/>MARTYR: Extra altar in dungeon
 
| Human, Orc
 
| Human, Orc
 
| Subdungeon Mission: Speak to him with 100 Piety
 
| Subdungeon Mission: Speak to him with 100 Piety

Revision as of 22:55, 19 February 2012

Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!

Class Special Features Suggested Races Unlock
Tier 1 Classes
Fighter HeroBase.png INSTINCTS: Monsters of an equal or lower level always have their location revealed
VETERAN: Fighters earn 1 extra experience on any monster kill, 10% less exp required to level
PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character
Human, Dwarf Level 1 Guild
Thief HeroThief.png STABBER: Deal an extra 30% damage on the first attack against any new monster
HOARDER: +33% more items on dungeon maps
SURVIVOR: All health/mana potions restore both health AND mana
Halfling, Gnome Level 1 Thief Den
Priest HeroPriest.png GOOD HEALTH: An extra 3 health is gained per level
GOOD DRINK: Health potions are now 100% effective
GOOD GOLLY: Physical damage against undead is +100%
Dwarf, Halfling Level 1 Church
Wizard HeroWizard.png MAGIC SENSE: Can see all locations of all glyphs from the start
MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus
MAGIC ATTUNEMENT: Spawns with fireball glyph, all glyphs are small items
Elf, Gnome Level 1 Mage Tower
Tier 2 Classes
Berserker HeroBerserker.png BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes
SPELLKILL: +50% starting magic resistance
MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30%
Human, Orc Level 2 Guild
Rogue HeroRogue.png DEXTEROUS: First strike in combat, ignoring level constraints
EVASIVE: +20% starting dodge trait
DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage
Dwarf, Orc Level 2 Thief Den
Monk HeroMonk.png HAND TO HAND: -2 base damage per level, -30% attack bonus
DIAMOND BODY: +50% to starting physical resistance, higher resistance cap
DISCIPLINE: Health regeneration rate is doubled
Human, Orc Level 2 Church
Sorcerer HeroSorcerer.png ESSENCE TRANSIT: Every mana point spent regenerates 2 health
ARCANE KNOWLEDGE: +5 starting mana
MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you
Human, Elf, Gnome Level 3 Mage Tower
Tier 3 Classes
Warlord HeroWarlord.png DEFIANT: Start with CYDSTEPP glyph, always castable
DETERMINED: +30% bonus damage whenever below half health
COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage
Human, Gnome, Elf, Orc Level 3 Guild
Assassin HeroAssassin.png POISONED BLADE: Starts with the APHEELSIK glyph, casting APHEELSIK inflicts 1 level of corrosion
LIGHT FOOT: Exploring an area around a monster gives the player first strike
SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game
Human, Dwarf, Orc Level 2 Thief Den
Paladin HeroPaladin.png HOLY HANDS: Starts the dungeon session with the HALPMEH glyph
HOLY WORK: Cannot switch religions, piety loss removes 2 max health instead
HOLY SHIELD: Physical resistance starts at +25%
 ?? Level 3 Church
Bloodmage HeroBloodmage.png INSANE: Start with the BLUDTOPOWA glyph
SANGUINE: Walking over a Blood Pool restores 15% of max health
POWER-HUNGRY: Mana potions boost SANGUINE Effects
Elf, Gnome Level 3 Mage Tower
Special Classes
Transmuter HeroTransmuter.png EARTH LORE: Starts with ENDISWAL glyph
EARTH MASTERY: Destroying walls increase next item conversion bonus by 10% (Up to 100%)
EARTH FOCUS: Average stats are lowered
Elf, Gnome, Human Subdungeon Mission: Find transmuter, complete 3 quests after
Crusader HeroCrusader.png MOMENTUM: Successive killing blows add 25% bonus damage (up to 100%)
SCARRED: Immune to first affliction suffered (except Resist Down)
MARTYR: Extra altar in dungeon
Human, Orc Subdungeon Mission: Speak to him with 100 Piety
Tinker HeroTinker.png 2 more shops, items cost 5 less gold, starts with 5 alchemist scrolls, can sense subdungeon stairs Subdungeon Mission: Find a secret subdungeon