Difference between revisions of "Races"
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† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on. | † Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on. | ||
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+ | Amount of conversion points in a regular dungeon : | ||
+ | In a regular dungeon, there usually are 5 glyphs (100 pts each), 6 potions (10 pts each), 4 shops (on average 30 pts each ?) and one potion shop (10 pts). Add to this what you bring with you (lets say, between 20 and 150 conversion points). So, if you were to convert everything, you would get between 710 and 840 points. | ||
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Revision as of 10:34, 27 January 2014
This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Races
This article is in need of content, please consider adding to it. |
There are seven playable regular races, each of which can convert Items and Glyphs into a different permanent bonus.
Race | Points | Conversion | Unlock | Strategy |
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100 |
+10% Bonus Damage | ||
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70 |
+1 Max Mana | ||
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80 |
+1 Max HP per level | ||
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80 |
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90 |
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80/100 (Rewind) |
+2 Base Damage | ||
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85 |
5+1(stacking) XP |
† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.
Amount of conversion points in a regular dungeon : In a regular dungeon, there usually are 5 glyphs (100 pts each), 6 potions (10 pts each), 4 shops (on average 30 pts each ?) and one potion shop (10 pts). Add to this what you bring with you (lets say, between 20 and 150 conversion points). So, if you were to convert everything, you would get between 710 and 840 points.