Difference between revisions of "Guild"
| Line 8: | Line 8: | ||
''It's time to move up in the world! Click here to open the upgrade panel.''  | ''It's time to move up in the world! Click here to open the upgrade panel.''  | ||
*Description: It all has to begin somewhere...  | *Description: It all has to begin somewhere...  | ||
| + | *Cost to upgrade: 150g  | ||
===Level 1 - Adventure Clubhouse===  | ===Level 1 - Adventure Clubhouse===  | ||
''The best (and only) gathering point for the realm's greatest heroes. A useful stopping point between adventures.''  | ''The best (and only) gathering point for the realm's greatest heroes. A useful stopping point between adventures.''  | ||
*Description: Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.  | *Description: Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.  | ||
| − | *Cost:   | + | *Cost to upgrade: 1000g  | 
*Provides:    | *Provides:    | ||
**Class: {{c|Fighter}} unlocked  | **Class: {{c|Fighter}} unlocked  | ||
| Line 19: | Line 20: | ||
''These mighty walls are home to some of the realm's finest (albeit most inebriated and violent) heroes. Reserved for ballroom dancing every Friday.''  | ''These mighty walls are home to some of the realm's finest (albeit most inebriated and violent) heroes. Reserved for ballroom dancing every Friday.''  | ||
*Description: This noisy base of operations is drenched in the smell of ale, sweat and victory. Victory, of course, smelling much like ale and sweat.  | *Description: This noisy base of operations is drenched in the smell of ale, sweat and victory. Victory, of course, smelling much like ale and sweat.  | ||
| − | *Cost:   | + | *Cost to upgrade: 2000g  | 
*Provides:  | *Provides:  | ||
**Class: {{c|Berserker}} unlocked  | **Class: {{c|Berserker}} unlocked  | ||
| Line 25: | Line 26: | ||
**Monster: Unlocks the {{m|Wraith}} monster and adds it to your base monster pool.  | **Monster: Unlocks the {{m|Wraith}} monster and adds it to your base monster pool.  | ||
| − | ===Level 3===  | + | ===Level 3 - Heroic Headquarters===  | 
| − | *  | + | ''The Kingdom's proudest monument stands as a testament to the courage, tenacity and alcohol tolerance of the realm's most legendary heroes.''  | 
| + | *Description: Here stands the hallowed gathering hall of the realm's finest adventurers, where grizzled veterans recount their deeds and fledgling mercenaries become Kingdom heroes or dungeon fodder.  | ||
*Provides:  | *Provides:  | ||
**Class: {{c|Warlord}} unlocked  | **Class: {{c|Warlord}} unlocked  | ||
Revision as of 20:07, 30 June 2014
| This article is in need of content, please consider adding to it. | 
The Guild (or Adventurer's Guild) is a building that houses the warriors of Desktop Dungeons. Initially only the Fighter is available (at a cost of 150, provided during the tutorial). Further upgrades later unlock the Berserker and Warlord classes as well as item preparation unlocks.
Contents
Upgrades
Level 0 - Your first building upgrade!
It's time to move up in the world! Click here to open the upgrade panel.
- Description: It all has to begin somewhere...
 - Cost to upgrade: 150g
 
Level 1 - Adventure Clubhouse
The best (and only) gathering point for the realm's greatest heroes. A useful stopping point between adventures.
- Description: Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.
 - Cost to upgrade: 1000g
 - Provides: 
- Class: 
 Fighter unlocked 
 - Class: 
 
Level 2 - Mead Hall
These mighty walls are home to some of the realm's finest (albeit most inebriated and violent) heroes. Reserved for ballroom dancing every Friday.
- Description: This noisy base of operations is drenched in the smell of ale, sweat and victory. Victory, of course, smelling much like ale and sweat.
 - Cost to upgrade: 2000g
 - Provides:
 
Level 3 - Heroic Headquarters
The Kingdom's proudest monument stands as a testament to the courage, tenacity and alcohol tolerance of the realm's most legendary heroes.
- Description: Here stands the hallowed gathering hall of the realm's finest adventurers, where grizzled veterans recount their deeds and fledgling mercenaries become Kingdom heroes or dungeon fodder.
 - Provides:
 
Challenges
Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.
| Class | Challenge Level | Reward | Description | 
|---|---|---|---|
| Fighter | Bronze | 150g | Bleat It Dive into a dungeon filled with a multitude of Goats and a Gorgon boss. | 
| Silver | Toe-to-Toe A dungeon very similar to the northern desert with a high damaging Djinn boss. | ||
| Gold | Veto Slot* | The Arena An unusual enclosed arena where enemies come in waves. You start with platemail. | |
| Berserker | Bronze | 250g | RAWR! | 
| Silver | Again! Again! | ||
| Gold | Veto Slot* | ?? | |
| Warlord | Bronze | 350g | Terror Begins | 
| Silver | Terror Grows | ||
| Gold | Veto Slot* | Terror's End | 
- You must beat all 3 golds for the veto slot.
 
