Difference between revisions of "Subdungeons"
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|Medium sized sub dungeon surrounded by lava. Contains a passive creature called "A What?" which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to "A What?" to complete the subdungeon. As a reward, this subdungeon unlocks the [[Chemist]] class for future play. | |Medium sized sub dungeon surrounded by lava. Contains a passive creature called "A What?" which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to "A What?" to complete the subdungeon. As a reward, this subdungeon unlocks the [[Chemist]] class for future play. | ||
+ | |- | ||
+ | |[[File:Subdungeon placeholder.png|center]] | ||
+ | |align="center"|[[Saint Solitude]] | ||
+ | |Ick Swamp, Possibly others. | ||
+ | |Mostly revealed. | ||
+ | |A sign at the entrance to the temple reads, "The Temple of Saint Solitude. Wisdom seekers are kindly asked not to track blood over the temple floor." Within the temple is a passive level 9 priest who offers enlightenment for 25 gold. Paying fills an inventory slot with the Lemmisi glyph, allowing you to reveal the large amount of tiles outside of reach. | ||
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|[[File:Subdungeon placeholder.png|center]] | |[[File:Subdungeon placeholder.png|center]] |
Revision as of 04:18, 7 July 2015
Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.
Darvin's subdungeon project
Entrance View | Name | Appears in | Explored? | Summary |
---|---|---|---|---|
Graveyard | Center | Yes | 5 gold piles, spawns a level 5 ![]() ![]() | |
Sir Thrawn | Center | No | Sir Thrawn (![]() | |
Exploding Signpost | Center, North | No | Contains bloodstains, several Monster: Barbing bush Barbing bush, and an exploding signpost. The signpost reduces you to 1 HP and then kicks out a compression scroll and ![]() | |
Hitball | Center, West | Partially | Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a ![]() ![]() ![]() | |
Legend of the Signpost Gorgon | Center | No | A 5x5 room containing four piles of gold and the Gorgward (immunity to death gaze, 18 gold, 50 CP, small item). | |
Goo Potion | Center, North | No | A 5x5 area containing a level 5 ![]() ![]() | |
Djinn Potion | Center, North | No | A 5x5 area containing a level 5 ![]() ![]() | |
Yin and Yang | Center | Yes | Contains Monster: Ying Ying and Monster: Yang Yang, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Ying and Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP). | |
Sapphire Helmet | Center | No | Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP) | |
Edible Adversaries | Center | No | A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 Monster: Meatman Meatman. When killed, the Monster: Meatman Meatman drops "Nom Nom", a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP). | |
Misplaced Cutlery | Center | No | A 5x5 room containing five gold piles, three spoons, and a signpost describing Gaan-Telet. | |
Zombie Money | North | No | A massive chamber, but only about half is accessible without revealing magic. At the far end of a narrow hallway is a pile of gold. When picked up, five ![]() | |
Sorcerer's Potion Trade | North | No | A 5x5 chamber containing a Sorcerer who will give you 2x ![]() ![]() | |
Teeth Teeth Teeth | North | No | A 5x5 room containing five gold piles and a strange amulet (15g, 35CP). When the amulet is picked up, the room changes and a level 9 and level 1 ![]() | |
Jadetooth | North | Partially | A large room containing Jadetooth the level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection). When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana. | |
Serpent Dungeon | North | No | Contains five gold piles and a level 6 ![]() ![]() | |
Shade Transformation | North | No | Contains five gold piles and a level 5 "shade" (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives). When killed, the shade transforms into a Monster: djinni djinni with identical abilities and stats. When that is killed, he drops a ![]() | |
Foolish Imp | North | No | A 5x5 room containing five gold piles and a level 9 ![]() ![]() | |
Blood Fountain | East | Yes | A fountain in the middle of a fully revealed 5X5 square. Gives 5% ![]() | |
El Potion Loco | North | Yes | Contains 4 warlocks and a lvl1 ![]() ![]() | |
Paan's Labyrinth | East | Partially | A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal. | |
Undead Kennel | East | No | Contains a level 1 ![]() | |
Mass09 Banking | East | No | Contains a lvl5 non-hostile ![]() | |
Mad Whispers | North | No | Contains Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable). | |
Smackle Funky's | Center, South | No | A 5x5 room, contains a shop which spawns monsters of the same level for 3 gold. | |
Diary of a Goat | South | No | A 5x5 Room containing 5 of gold, a lv 9 ![]() | |
Vampire Chef | South | Yes | Contains 25 Plants and the Vampire Chef (Lv1, Drops the Recipe Scroll).
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll. | |
Confession | South | No | A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire. | |
Wisp Gems | South | No | A 5x5 room containing 5x ![]() | |
Sticky Stick | South | No | A 5x5 Room containing ![]() ![]() | |
Metal Spider Temple | South | No | 15x13 Room, uncovering tiles will afflict you with different debuffs. Contains a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Contemplate the Waters | South | Partially | 15x13 Room with a good amount of non accesible Blackspace.
Contains a Monk who will give you a LEMMISI Glyph for 25 G. | |
Spider Lore | West | No | A 5x5 room with 5 small gold piles and a Spider lore signpost. | |
The New World | West | Yes | Soko-Trolls puzzle, must spell out "The New World" in the lava rocks on the center to complete. Reward is ![]() ![]() ![]() ![]() ![]() | |
Lurnatrix | West | Yes | Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one. | |
The Mighty Lost Lekon | West | No | A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 ![]() | |
Draco's Heart | West | No | 5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. "Dragon Heart" item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or PISORF him out of the way, ENDISWAL around the subdungeon's edge, or convert the Dragon Heart to kill him instantly. | |
I Wish I Could Read | East | No | A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), Fake Beard (+5XP when placed in inventory, unconvertible). | |
From The Book of Namtar | East | No | A 5x5 dungeon, 5 gold piles, ![]() | |
Good Glenrick | Anywhere | No | Secret subdungeon. A 3x5 dungeon with a crusader named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus. | |
Really Awesome Guitar | North | Yes | Quite a few walls which are immediately destroyed upon picking up the guitar. ![]() | |
20 Small Gold Piles | North | No | A 5x5 room with 20 small gold piles. | |
Blacksmith | Center, North | No | Secret subdungeon. A 5x5 room that contains one each of the the blacksmith items Perseverance Badge, Sword, Shield, Bear Mace. | |
WIZARD.EXE | North | Yes | Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal. | |
Avatar Statue | North | No | A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse. | |
Gold & 3 Imps | East | No | A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that "The Underworld is near." Crypt tileset. | |
Monster Den | Anywhere | No | Secret subdungeon. A 5x5 Room containing 9x Lv 1 Monsters. | |
From The Book of Namtar | East | No | A 5x5 dungeon, 5 gold piles, Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight. | |
Depleted Glyph | East | No | A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. (BLUDTUPOWA, 0 CP) | |
Brandonnn | South, East | Yes | NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items. | |
Cha'Dylan | North, West | Partially | A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Sensation Stone. | |
Chemist | Demonic Library, possibly others. | No | Medium sized sub dungeon surrounded by lava. Contains a passive creature called "A What?" which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to "A What?" to complete the subdungeon. As a reward, this subdungeon unlocks the Chemist class for future play. | |
Saint Solitude | Ick Swamp, Possibly others. | Mostly revealed. | A sign at the entrance to the temple reads, "The Temple of Saint Solitude. Wisdom seekers are kindly asked not to track blood over the temple floor." Within the temple is a passive level 9 priest who offers enlightenment for 25 gold. Paying fills an inventory slot with the Lemmisi glyph, allowing you to reveal the large amount of tiles outside of reach. | |
Sub |
Repeatable Subdungeons
Entrance View | Subdungeon | Summary |
---|---|---|
Free Health Potion | Contains a 5x5 area of dark tiles with a few walls and one level 5 ![]() ![]() | |
Free Mana Potion | Contains a 5x5 area of dark tiles with a few walls and one level 5 ![]() ![]() | |
The New World | Contains a large area with no dark tiles and a "Soko Trolls" puzzle. Shifting the Soko Trolls to the center 3 squares with their names spelling out "The" "New" "World" opens a bridge to the treasure on the island | |
Grove of Knowledge | Contains a large area with no dark tiles and the druid Lernutrix who sells powerups. Paying 5g gives you +50% experience on next kill, 15g gives you a permanent Learning buff (+1 XP on all XP-valuable kills), 35g gives you 50 XP. Can only buy once. | |
Vampire Chef | Contains an area with no dark tiles, some plants and a level 1 ![]() | |
Monster Shoppe | Contains a 5x5 area of dark tiles and a shop, SmackleFunky's. You can buy an enemy to fight for 5g. The enemy will be your level and after you kill it you may summon another. | |
WIZARD.EXE | Contains a 5x5 area with no dark tiles and a golem who will take certain glyphs in exchange for items. | |
Undead Kennel | Contains a 3x8 area of dark tiles, a "Monster Whistle", a "Pepper the Dog" (item) and a level 1 Zombie. Picking up Pepper gives your next attack a +30% attack bonus and will mark your target as undead. | |
Hitball | Fight mobs for gold. Each enemy gets increasingly tough. Can play up to 3 times. | |
Yin and Yang | Contains no dark tiles and two level 7 mobs who give no experience, "Yin" and "Yang". You must kill both within one turn of each other or they will revive. Killing both drop a "Blade of Yin" and a "Yang's Sword". | |
Lost Sorcerer | Contains a 5x5 area of dark tiles and a lost sorcerer. The sorcerer needs a mana potion and you can trade him a mana potion for two health potions if you have one. | |
Good Glenrick | Contains a 5x5 area of dark tiles and the mob "Good Glenrick". Good Glenrick is a very easy level 6 monster (10 health, 9 damage, no buffs), easy enough for a level 1 player. | |
Free Booster | Contains a 7x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster. | |
Zombie Money | Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit. | |
Goat Piety | Contains a 5x5 area of dark tiles and an altar. Stepping on the altar surrounds you with 8 goats, ranging for level 1 to level 8, one of each level. The goats all have 25% Magic Resist, First Strike, Mana Burn and No Experience. The altar also gives you the "Lekon Devout" buff which grants +2 piety per goat kill. | |
Draco's Heart | Contains a 5x9 area of dark tiles and the item "Draco's Heart" which gives +3 max health on level up. Picking it up will summon Draco, a level 9 dragon who gives no experience. He blocks your exit, you can kill him and keep the item or convert the item to make Draco disappear. | |
Troll Push | Contains a troll with 100% magic resist and 100% damage resist. You must knock him back 6 times to reveal a PISORF glyph. | |
Blood Altar | Contains a blood altar. If you drink from it at less than full health it will fully recover your health. If you drink from it at full health it grants the ability to drink blood pools for 5% health restoration. | |
Monster Den | Contains 5x5 dark tiles and 8 level 1 enemies of varying species which surround the entrance | |
Blacksmith's Loot | Contains a 5x5 area of dark tiles, a "Bear Mace", "Sword", "Shield" and a "Perseverance Badge". | |
History of the Northern Empire | Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon. | |
Erosive Plants | Contains a 5x5 area of dark tiles with 5 Erosive Elroots. The plants apply a stack of Cursed when attacked and has 100% magic resistance but each of them drop a small item which grants +5% attack damage. | |
Deadly Tricks | Contains a 5x5 area of dark tiles, 5 Barbing Bush plants, a few blood pools and a sign. Reading the sign triggers a trap which reduces your current health to 1 and drops a Schadenfreude Potion and Compression Seal for you to pick up. | |
Contemplate the Waters | Contains a large area of inaccessible dark tiles (about 114) and a monk. If you pay the monk 25g he'll give you the LEMMISI glyph which you can use to harvest the dark tiles for mana and health. If you already have LEMMISI you can harvest the dark tiles without paying the monk. | |
Corrosive Plants | Contains a 5x5 area of dark tiles and 6 Corrosive Creeper plants. One of the 6 plants drops the Sticky Stick, a unique large item which grants corrosive strike. | |
Lots of Gold | Contains a 5x5 area of dark tiles and 20 small stacks of gold. That's it. | |
A Strange Mixture | Contains a large area with no dark tiles. In the center is a potion, which grants +10 Max Health and -1 Max Mana when drunk. | |
Metal Spider Temple | Contains a large area of dark space, an altar and quite a few useful items. As you explore the dungeon you will be afflicted with debuffs in the order of poison, mana burn, corrosion and weakening. You will then get a warning that if you go any further you will die, if you explore 10(?) more spaces you will be instantly killed. Worshipping at the altar will reduce your health to 1, mana to 0, poison and mana burn you, give you 1 weakening and 1 corrosion. It will also cause an "Essence Potion" to appear, this potion will heal you for the amount of health the altar took and restore mana for the amount of mana the altar burned off. |