Difference between revisions of "Full:Races"

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(Regular Races)
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!Strategy
 
!Strategy
 
|-
 
|-
| Human
+
| [[Full:Human (race)|Human]]
 
| 100
 
| 100
 
| +10% Damage Bonus
 
| +10% Damage Bonus
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| Great for any class; most well-rounded option
 
| Great for any class; most well-rounded option
 
|-
 
|-
| Elf
+
| [[Full:Elf (race)|Elf]]
 
| 70
 
| 70
 
| +1 Max Mana
 
| +1 Max Mana
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| Amazing spellcasters; works very well for melee classes if you can find [[HALPMEH]] or [[CYDSTEPP]] glyphs
 
| Amazing spellcasters; works very well for melee classes if you can find [[HALPMEH]] or [[CYDSTEPP]] glyphs
 
|-
 
|-
| Dwarf
+
| [[Full:Dwarf (race)|Dwarf]]
 
| 80
 
| 80
 
| +1 max HP per level (recalculates)
 
| +1 max HP per level (recalculates)
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| Superb thieves, can make excellent use of the [[Trisword]]
 
| Superb thieves, can make excellent use of the [[Trisword]]
 
|-
 
|-
| Gnome
+
| [[Full:Gnome (race)|Gnome]]
 
| 90
 
| 90
 
| +1 Mana Potion
 
| +1 Mana Potion
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| Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses
 
| Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses
 
|-
 
|-
| Orc
+
| [[Full:Orc (race)|Orc]]
 
| 120
 
| 120
 
| +1 Stacking† Base Damage
 
| +1 Stacking† Base Damage

Revision as of 17:14, 29 March 2012

Regular Races

There are seven regular races, each of which can convert items and glyphs (magic spells/skills) into a different permanent bonus.

Race Points Conversion Unlock Strategy
Human 100 +10% Damage Bonus Start Great for any class; most well-rounded option
Elf 70 +1 Max Mana Complete your first dungeon Amazing spellcasters; works very well for melee classes if you can find HALPMEH or CYDSTEPP glyphs
Dwarf 80 +1 max HP per level (recalculates) Complete your first dungeon Works well with items that restore a percentage of HP (unlike HALPMEH).
Halfling 80 +1 Healing Potion "Find the Halfings" quest Superb thieves, can make excellent use of the Trisword
Gnome 90 +1 Mana Potion "Find the Gnomes" quest Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses
Orc 120 +1 Stacking† Base Damage Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points.
Goblin 85 +5 + 1 Stacking† Experience Extra experience at will makes leveling up to heal much easier. Works well if you save a lot of conversion points for the boss.

† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.