Difference between revisions of "Guild"
(→Level 2 - Mead Hall) |
(→Level 3 - Heroic Headquarters) |
||
Line 34: | Line 34: | ||
===Level 3 - Heroic Headquarters=== | ===Level 3 - Heroic Headquarters=== | ||
− | + | [[File:Guild Level 3 Big.png|left|The Kingdom's proudest monument stands as a testament to the courage, tenacity and alcohol tolerance of the realm's most legendary heroes.]] | |
− | + | ''Here stands the hallowed gathering hall of the realm's finest adventurers, where grizzled veterans recount their deeds and fledgling mercenaries become Kingdom heroes or dungeon fodder.'' | |
− | + | ||
− | + | Class: {{c|Warlord}} unlocked | |
− | + | ||
− | + | Locker: Provides 3 additional slots where items can be stored for a total of 6 | |
+ | |||
+ | Monster: Unlocks the {{m|Goo Blob}} monster and adds it to your base monster pool. | ||
==Challenges== | ==Challenges== |
Revision as of 13:12, 22 April 2016
This article is in need of content, please consider adding to it. |
The Guild (or Adventurer's Guild) is a building that houses the warriors of Desktop Dungeons. Initially only the Fighter is available (at a cost of 150, provided during the tutorial). Further upgrades later unlock the Berserker and Warlord classes as well as item preparation unlocks.
Contents
Upgrades
Level 0 - Your first building upgrade!
It all has to begin somewhere...
Level 1 - Adventure Clubhouse
Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.
Class: Fighter unlocked
Level 2 - Mead Hall
These mighty walls are home to some of the realm's finest (albeit most inebriated and violent) heroes. Reserved for ballroom dancing every Friday.
Class: Berserker unlocked
Locker: Provides 3 slots where items can be stored and used in later dungeons (at a cost)
Monster: Unlocks the Wraith monster and adds it to your base monster pool.
Level 3 - Heroic Headquarters
Here stands the hallowed gathering hall of the realm's finest adventurers, where grizzled veterans recount their deeds and fledgling mercenaries become Kingdom heroes or dungeon fodder.
Class: Warlord unlocked
Locker: Provides 3 additional slots where items can be stored for a total of 6
Monster: Unlocks the Goo Blob monster and adds it to your base monster pool.
Challenges
Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.
Class | Challenge Level | Reward | Description |
---|---|---|---|
Fighter | Bronze | 150g | Bleat It Dive into a dungeon filled with a multitude of Goats and a Gorgon boss. |
Silver | ![]() |
Toe-to-Toe A dungeon very similar to the northern desert with a high damaging Djinn boss. | |
Gold | Veto Slot* | The Arena An unusual enclosed arena where enemies come in waves. You start with platemail. | |
Berserker | Bronze | 250g | RAWR! |
Silver | ![]() |
Again! Again! | |
Gold | Veto Slot* | ?? | |
Warlord | Bronze | 350g | Terror Begins |
Silver | ![]() |
Terror Grows | |
Gold | Veto Slot* | Terror's End |
- You must beat all 3 golds for the veto slot.