Difference between revisions of "Full:Goblin (race)"

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== Strategy ==
 
== Strategy ==
  
The goblin takes advantage of classes that gain level-dependent bonuses (e.g.: monk and assassin).
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Goblins can use their racial bonus to raise themselves to a moderately high level relatively early on, allowing them to reduce the amount of exploration they are doing and conserve tiles for later.  In the long-term, however, the other races will catch up to the goblin.  Because of the way [[level|levels]] work in Desktop Dungeons, the goblin will receive less XP for defeating strong foes since he's a higher level, and in the long-run he'll end up losing almost as much experience as he gains!  This means you must take advantage of the goblin's racial advantage early. The goblin is mostly useful for strategies that involve fighting the boss early, and is the hardest race to use effectively. The goblin will always be significantly weaker than a human, elf, dwarf, or orc of equal level, and classes that depend on high attack (such as Warlords, Berserkers, and Monks) make particularly poor choices.
  
 
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'''Assassin:''' The assassin takes advantage of the goblin's high level combined with the SWIFT HAND skill, wich allows you to instantly kill monsters of a lower level than you. This can be used in conjunction with Tikki Tooki, Dracul, Jehora Jeheyu, or Taurog for large amounts of easy piety. Start fighting the boss as early as possible, using repeated level-ups to keep your battle going.  If the boss is vulnerable to poison, you can even continue exploring while fighting him.
'''Monk:''' When using a monk, the player will take advantage of the monk's high regeneration. The player should try to reach level 10 by worshiping a god that has an experience-giving boon, such as Jehora Jeheyu or Dracul. Avoid worshiping Tikki Tooki, unless there are many low-level monsters in the map.
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Another good choice for a god is Taurog, but be careful: if you worship him, it will be difficult to convert to another god, because he will reduce your mana and fill up your inventory slots.
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Before starting the boss battle(s), make sure you are about to level up. Then, use all your HP and MP and convert a glyph. You will gain a level, recovering your HP and MP. Start fighting the boss again, but this time, whenever you run out of HP, explore some tiles to regenerate health. This works best when you have a high level.
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'''Assassin:''' The assassin takes advantage of the goblin's high level combined with the SWIFT HAND skill, wich allows you to instantly kill monsters of a lower level than you. Start by worshiping Tikki Tooki at level 2 and getting lots of piety. Get his "Tikki's Edge" boon. If you want, continue worshiping him and get dodge, poison or another level of Tikki's Edge. If you don't, convert to Jehora Jeheyu or Dracul (unless your current map has lots of undead) and get an experience-giving boon.
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Once you reach a high level, start fighting the boss and convert glyphs when you have low health and mana. When you level-up again, start casting poison on the boss and exploring more tiles, until you run out of tiles.
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Revision as of 06:56, 9 December 2011

The goblin is a race in Desktop Dungeons, unlocked after finding it in a sub dungeon and giving it 20 gold. You must survive the dungeon after finding it. Back in the kingdom, you must pay more gold to upgrade their building and be able to use them.

The goblin gets +5 experience points for every 85 conversion points.


Strategy

Goblins can use their racial bonus to raise themselves to a moderately high level relatively early on, allowing them to reduce the amount of exploration they are doing and conserve tiles for later. In the long-term, however, the other races will catch up to the goblin. Because of the way levels work in Desktop Dungeons, the goblin will receive less XP for defeating strong foes since he's a higher level, and in the long-run he'll end up losing almost as much experience as he gains! This means you must take advantage of the goblin's racial advantage early. The goblin is mostly useful for strategies that involve fighting the boss early, and is the hardest race to use effectively. The goblin will always be significantly weaker than a human, elf, dwarf, or orc of equal level, and classes that depend on high attack (such as Warlords, Berserkers, and Monks) make particularly poor choices.

Assassin: The assassin takes advantage of the goblin's high level combined with the SWIFT HAND skill, wich allows you to instantly kill monsters of a lower level than you. This can be used in conjunction with Tikki Tooki, Dracul, Jehora Jeheyu, or Taurog for large amounts of easy piety. Start fighting the boss as early as possible, using repeated level-ups to keep your battle going. If the boss is vulnerable to poison, you can even continue exploring while fighting him.