Difference between revisions of "Full:Classes"
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(Updated class descriptions) |
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| [[Full:Fighter|Fighter]] | | [[Full:Fighter|Fighter]] | ||
| align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]] | | align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]] | ||
− | | | + | |INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character |
| Human, Dwarf | | Human, Dwarf | ||
| Available at start. | | Available at start. | ||
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| [[Full:Thief|Thief]] | | [[Full:Thief|Thief]] | ||
| align="center" | [[File:HeroThief.png|25px|link=Full:Thief]] | | align="center" | [[File:HeroThief.png|25px|link=Full:Thief]] | ||
− | | | + | | STABBER: Deal an extra 30% damage on the first attack against any new monster<br/>HOARDER: +33% more items on dungeon maps<br/>SURVIVOR: All health/mana potions restore both health AND mana |
| Halfling, Gnome | | Halfling, Gnome | ||
| Available at start. | | Available at start. | ||
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|[[Full:Priest|Priest]] | |[[Full:Priest|Priest]] | ||
| align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]] | | align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]] | ||
− | | | + | | GOOD HEALTH: An extra 2 health is gained per level<br/>GOOD DRINK: Health potions are now 100% effective<br/>GOOD GOLLY: Physical damage against undead is +100% |
| Dwarf, Halfling | | Dwarf, Halfling | ||
| Available at start. | | Available at start. | ||
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| [[Full:Wizard|Wizard]] | | [[Full:Wizard|Wizard]] | ||
| align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]] | | align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]] | ||
− | | Can see all | + | | MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: One extra fireball glyph spawned on dungeon map, all glyphs are small items |
| Elf, Gnome | | Elf, Gnome | ||
| Available at start. | | Available at start. | ||
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| [[Full:Berserker|Berserker]] | | [[Full:Berserker|Berserker]] | ||
| align="center" | [[File:HeroBerserker.png|25px|link=Full:Berserker]] | | align="center" | [[File:HeroBerserker.png|25px|link=Full:Berserker]] | ||
− | | | + | | BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes<br/>SPELLKILL: +50% starting magic resistance<br/>MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30% |
| Human, Orc | | Human, Orc | ||
| | | | ||
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| [[Full:Rogue|Rogue]] | | [[Full:Rogue|Rogue]] | ||
| align="center" | [[File:HeroRogue.png|25px|link=Full:Rogue]] | | align="center" | [[File:HeroRogue.png|25px|link=Full:Rogue]] | ||
− | | First | + | | DEXTEROUS: First strike in combat, ignoring level constraints<br/>EVASIVE: +20% starting dodge trait<br/>DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage |
| Dwarf, Orc | | Dwarf, Orc | ||
| | | | ||
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| [[Full:Monk|Monk]] | | [[Full:Monk|Monk]] | ||
| align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]] | | align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]] | ||
− | | | + | | HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% starting physical and magical resistance<br/>DISCIPLINE: Health regeneration rate is doubled |
| Human, Orc | | Human, Orc | ||
| | | | ||
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| [[Full:Sorcerer|Sorcerer]] | | [[Full:Sorcerer|Sorcerer]] | ||
| align="center" | [[File:HeroSorcerer.png|25px|link=Full:Sorcerer]] | | align="center" | [[File:HeroSorcerer.png|25px|link=Full:Sorcerer]] | ||
− | | | + | | ESSENCE TRANSIT: Every mana point spent regenerates 2 health<br/>ARCANE KNOWLEDGE: +5 starting mana<br/>MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you |
| Human, Elf, Gnome | | Human, Elf, Gnome | ||
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| [[Full:Warlord|Warlord]] | | [[Full:Warlord|Warlord]] | ||
| align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]] | | align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]] | ||
− | | | + | | DEFIANT: Start with CYDSTEPP glyph, no exhaustion |
+ | DETERMINED: +30% bonus damage whenever below half health | ||
+ | COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage | ||
| Human, Gnome, Elf, Orc | | Human, Gnome, Elf, Orc | ||
| | | | ||
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| [[Full:Assassin|Assassin]] | | [[Full:Assassin|Assassin]] | ||
| align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]] | | align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]] | ||
− | | Starts with APHEELSIK | + | | POISONED BLADE: Starts with the APHEELSIK glyph<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game |
| Human, Dwarf, Orc | | Human, Dwarf, Orc | ||
| | | | ||
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| [[Full:Paladin|Paladin]] | | [[Full:Paladin|Paladin]] | ||
| align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]] | | align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]] | ||
− | | Starts with HALPMEH | + | | HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion<br/>HOLY SHIELD: Physical resistance starts at +25% |
| ?? | | ?? | ||
| | | | ||
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| [[Full:Bloodmage|Bloodmage]] | | [[Full:Bloodmage|Bloodmage]] | ||
| align="center" | [[File:HeroBloodmage.png|25px|link=Full:Bloodmage]] | | align="center" | [[File:HeroBloodmage.png|25px|link=Full:Bloodmage]] | ||
− | | | + | | INSANE: Start with the BLUDTOPOWA glyph<br/>POWER-HUNGRY: Mana potions are 100% effective, but reduce health by 6 per character level<br/>SANGUINE: Walking over a Blood Pool restores 15% of max health |
| Elf, Gnome | | Elf, Gnome | ||
| | | |
Revision as of 08:11, 11 December 2011
Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Class | Special Features | Suggested Races | Unlock | |
---|---|---|---|---|
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Fighter | ![]() |
INSTINCTS: Monsters of an equal or lower level always have their location revealed VETERAN: Fighters earn 1 extra experience on any monster kill PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character |
Human, Dwarf | Available at start. |
Thief | ![]() |
STABBER: Deal an extra 30% damage on the first attack against any new monster HOARDER: +33% more items on dungeon maps SURVIVOR: All health/mana potions restore both health AND mana |
Halfling, Gnome | Available at start. |
Priest | ![]() |
GOOD HEALTH: An extra 2 health is gained per level GOOD DRINK: Health potions are now 100% effective GOOD GOLLY: Physical damage against undead is +100% |
Dwarf, Halfling | Available at start. |
Wizard | ![]() |
MAGIC SENSE: Can see all locations of all glyphs from the start MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus MAGIC ATTUNEMENT: One extra fireball glyph spawned on dungeon map, all glyphs are small items |
Elf, Gnome | Available at start. |
| ||||
Berserker | ![]() |
BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes SPELLKILL: +50% starting magic resistance MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30% |
Human, Orc | |
Rogue | ![]() |
DEXTEROUS: First strike in combat, ignoring level constraints EVASIVE: +20% starting dodge trait DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage |
Dwarf, Orc | |
Monk | ![]() |
HAND TO HAND: -2 base damage per level, -30% attack bonus DIAMOND BODY: +50% starting physical and magical resistance DISCIPLINE: Health regeneration rate is doubled |
Human, Orc | |
Sorcerer | ![]() |
ESSENCE TRANSIT: Every mana point spent regenerates 2 health ARCANE KNOWLEDGE: +5 starting mana MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you |
Human, Elf, Gnome | |
| ||||
Warlord | ![]() |
DEFIANT: Start with CYDSTEPP glyph, no exhaustion
DETERMINED: +30% bonus damage whenever below half health COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage |
Human, Gnome, Elf, Orc | |
Assassin | ![]() |
POISONED BLADE: Starts with the APHEELSIK glyph LIGHT FOOT: Exploring an area around a monster gives the player first strike SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game |
Human, Dwarf, Orc | |
Paladin | ![]() |
HOLY HANDS: Starts the dungeon session with the HALPMEH glyph HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion HOLY SHIELD: Physical resistance starts at +25% |
?? | |
Bloodmage | ![]() |
INSANE: Start with the BLUDTOPOWA glyph POWER-HUNGRY: Mana potions are 100% effective, but reduce health by 6 per character level SANGUINE: Walking over a Blood Pool restores 15% of max health |
Elf, Gnome | |
| ||||
Transmuter | ![]() |
Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration. | Elf, Gnome, Human | Subdungeon Mission: |
Crusader | ![]() |
Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered (excluding lowered resists), extra altar in dungeon | Human, Orc | Subdungeon Mission: Speak to him with 100 Piety |
Tinker | ![]() |
2 more shops, items cost 5 less gold, starts with 5 alchemist scrolls, can sense subdungeon stairs | Subdungeon Mission: Find a secret subdungeon |