Difference between revisions of "Full:Classes"

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(Updated class descriptions)
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|INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character
 
|INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character
 
| Human, Dwarf
 
| Human, Dwarf
| Available at start.
+
| Level 1 Guild
 
|-
 
|-
 
| [[Full:Thief|Thief]]
 
| [[Full:Thief|Thief]]
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| STABBER: Deal an extra 30% damage on the first attack against any new monster<br/>HOARDER: +33% more items on dungeon maps<br/>SURVIVOR: All health/mana potions restore both health AND mana
 
| STABBER: Deal an extra 30% damage on the first attack against any new monster<br/>HOARDER: +33% more items on dungeon maps<br/>SURVIVOR: All health/mana potions restore both health AND mana
 
| Halfling, Gnome
 
| Halfling, Gnome
| Available at start.
+
| Level 1 Thief Den
 
|-
 
|-
 
|[[Full:Priest|Priest]]
 
|[[Full:Priest|Priest]]
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| GOOD HEALTH: An extra 2 health is gained per level<br/>GOOD DRINK: Health potions are now 100% effective<br/>GOOD GOLLY: Physical damage against undead is +100%
 
| GOOD HEALTH: An extra 2 health is gained per level<br/>GOOD DRINK: Health potions are now 100% effective<br/>GOOD GOLLY: Physical damage against undead is +100%
 
| Dwarf, Halfling
 
| Dwarf, Halfling
| Available at start.
+
| Level 1 Church
 
|-
 
|-
 
| [[Full:Wizard|Wizard]]
 
| [[Full:Wizard|Wizard]]
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| MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: One extra fireball glyph spawned on dungeon map, all glyphs are small items
 
| MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: One extra fireball glyph spawned on dungeon map, all glyphs are small items
 
| Elf, Gnome
 
| Elf, Gnome
| Available at start.
+
| Level 1 Mage Tower
 
|-
 
|-
 
| colspan="4" | <center><b>Advanced (Tier 2) Classes</b></center>
 
| colspan="4" | <center><b>Advanced (Tier 2) Classes</b></center>
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| BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes<br/>SPELLKILL: +50% starting magic resistance<br/>MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30%
 
| BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes<br/>SPELLKILL: +50% starting magic resistance<br/>MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30%
 
| Human, Orc
 
| Human, Orc
|  
+
| Level 2 Guild
 
|-
 
|-
 
| [[Full:Rogue|Rogue]]
 
| [[Full:Rogue|Rogue]]
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| DEXTEROUS: First strike in combat, ignoring level constraints<br/>EVASIVE: +20% starting dodge trait<br/>DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage
 
| DEXTEROUS: First strike in combat, ignoring level constraints<br/>EVASIVE: +20% starting dodge trait<br/>DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage
 
| Dwarf, Orc
 
| Dwarf, Orc
|  
+
| Level 2 Thief Den
 
|-
 
|-
 
| [[Full:Monk|Monk]]
 
| [[Full:Monk|Monk]]
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| HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% starting physical and magical resistance<br/>DISCIPLINE: Health regeneration rate is doubled
 
| HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% starting physical and magical resistance<br/>DISCIPLINE: Health regeneration rate is doubled
 
| Human, Orc
 
| Human, Orc
|  
+
| Level 2 Church
 
|-
 
|-
 
| [[Full:Sorcerer|Sorcerer]]
 
| [[Full:Sorcerer|Sorcerer]]
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| ESSENCE TRANSIT: Every mana point spent regenerates 2 health<br/>ARCANE KNOWLEDGE: +5 starting mana<br/>MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you
 
| ESSENCE TRANSIT: Every mana point spent regenerates 2 health<br/>ARCANE KNOWLEDGE: +5 starting mana<br/>MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you
 
| Human, Elf, Gnome
 
| Human, Elf, Gnome
|  
+
| Level 3 Mage Tower
 
|-
 
|-
 
| colspan="4" | <center><b>Expert (Tier 3) Classes</b></center>
 
| colspan="4" | <center><b>Expert (Tier 3) Classes</b></center>
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COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage
 
COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage
 
| Human, Gnome, Elf, Orc
 
| Human, Gnome, Elf, Orc
|  
+
| Level 3 Guild
 
|-
 
|-
 
| [[Full:Assassin|Assassin]]
 
| [[Full:Assassin|Assassin]]
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| POISONED BLADE: Starts with the APHEELSIK glyph<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game
 
| POISONED BLADE: Starts with the APHEELSIK glyph<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game
 
| Human, Dwarf, Orc
 
| Human, Dwarf, Orc
|  
+
| Level 2 Thief Den
 
|-
 
|-
 
| [[Full:Paladin|Paladin]]
 
| [[Full:Paladin|Paladin]]
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| HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion<br/>HOLY SHIELD: Physical resistance starts at +25%
 
| HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion<br/>HOLY SHIELD: Physical resistance starts at +25%
 
| ??
 
| ??
|  
+
| Level 3 Church
 
|-
 
|-
 
| [[Full:Bloodmage|Bloodmage]]
 
| [[Full:Bloodmage|Bloodmage]]
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| INSANE: Start with the BLUDTOPOWA glyph<br/>POWER-HUNGRY: Mana potions are 100% effective, but reduce health by 6 per character level<br/>SANGUINE: Walking over a Blood Pool restores 15% of max health
 
| INSANE: Start with the BLUDTOPOWA glyph<br/>POWER-HUNGRY: Mana potions are 100% effective, but reduce health by 6 per character level<br/>SANGUINE: Walking over a Blood Pool restores 15% of max health
 
| Elf, Gnome
 
| Elf, Gnome
|  
+
| Level 3 Mage Tower
 
|-
 
|-
 
| colspan="4" | <center><b>Special Classes</b></center>
 
| colspan="4" | <center><b>Special Classes</b></center>

Revision as of 08:16, 11 December 2011

Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!

Class Special Features Suggested Races Unlock
Basic (Tier 1) Classes
Fighter HeroBase.png INSTINCTS: Monsters of an equal or lower level always have their location revealed
VETERAN: Fighters earn 1 extra experience on any monster kill
PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character
Human, Dwarf Level 1 Guild
Thief HeroThief.png STABBER: Deal an extra 30% damage on the first attack against any new monster
HOARDER: +33% more items on dungeon maps
SURVIVOR: All health/mana potions restore both health AND mana
Halfling, Gnome Level 1 Thief Den
Priest HeroPriest.png GOOD HEALTH: An extra 2 health is gained per level
GOOD DRINK: Health potions are now 100% effective
GOOD GOLLY: Physical damage against undead is +100%
Dwarf, Halfling Level 1 Church
Wizard HeroWizard.png MAGIC SENSE: Can see all locations of all glyphs from the start
MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus
MAGIC ATTUNEMENT: One extra fireball glyph spawned on dungeon map, all glyphs are small items
Elf, Gnome Level 1 Mage Tower
Advanced (Tier 2) Classes
Berserker HeroBerserker.png BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes
SPELLKILL: +50% starting magic resistance
MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30%
Human, Orc Level 2 Guild
Rogue HeroRogue.png DEXTEROUS: First strike in combat, ignoring level constraints
EVASIVE: +20% starting dodge trait
DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage
Dwarf, Orc Level 2 Thief Den
Monk HeroMonk.png HAND TO HAND: -2 base damage per level, -30% attack bonus
DIAMOND BODY: +50% starting physical and magical resistance
DISCIPLINE: Health regeneration rate is doubled
Human, Orc Level 2 Church
Sorcerer HeroSorcerer.png ESSENCE TRANSIT: Every mana point spent regenerates 2 health
ARCANE KNOWLEDGE: +5 starting mana
MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you
Human, Elf, Gnome Level 3 Mage Tower
Expert (Tier 3) Classes
Warlord HeroWarlord.png DEFIANT: Start with CYDSTEPP glyph, no exhaustion

DETERMINED: +30% bonus damage whenever below half health COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage

Human, Gnome, Elf, Orc Level 3 Guild
Assassin HeroAssassin.png POISONED BLADE: Starts with the APHEELSIK glyph
LIGHT FOOT: Exploring an area around a monster gives the player first strike
SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game
Human, Dwarf, Orc Level 2 Thief Den
Paladin HeroPaladin.png HOLY HANDS: Starts the dungeon session with the HALPMEH glyph
HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion
HOLY SHIELD: Physical resistance starts at +25%
 ?? Level 3 Church
Bloodmage HeroBloodmage.png INSANE: Start with the BLUDTOPOWA glyph
POWER-HUNGRY: Mana potions are 100% effective, but reduce health by 6 per character level
SANGUINE: Walking over a Blood Pool restores 15% of max health
Elf, Gnome Level 3 Mage Tower
Special Classes
Transmuter HeroTransmuter.png Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration. Elf, Gnome, Human Subdungeon Mission:
Crusader HeroCrusader.png Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered (excluding lowered resists), extra altar in dungeon Human, Orc Subdungeon Mission: Speak to him with 100 Piety
Tinker HeroTinker.png 2 more shops, items cost 5 less gold, starts with 5 alchemist scrolls, can sense subdungeon stairs Subdungeon Mission: Find a secret subdungeon