Quests
Desktop Dungeons has a multitude of Quests that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the Tavern.
Due to the rewards associated with some quests it's highly advisable to upgrade the Bank before completing them.
Contents
- 1 Quests
- 1.1 Trophy Hunting
- 1.2 Guild Expansion
- 1.3 City Expansion
- 1.4 Dangerous Investments
- 1.5 Venture Capital
- 1.6 What's a Moneybin?
- 1.7 Automagic Teleport Machine
- 1.8 Beginner's Brigade
- 1.9 Second Generation
- 1.10 Confidence
- 1.11 The Realm's Finest
- 1.12 Double Take
- 1.13 Desert Rose
- 1.14 Deep Freeze
- 1.15 Swamp Romp
- 1.16 Jungle Beat
- 1.17 Hard Rock
- 1.18 Cult of Personality
- 1.19 Stone Cold Crazy
- 1.20 Troll Toll
- 1.21 Ice and Fury
- 1.22 Minecraft
- 1.23 Confusion!
- 1.24 Dancing Blades
- 1.25 Vicious Edge
- 1.26 Challenge Accepted
- 1.27 Muu ...
- 1.28 Oh, Horatio!
- 1.29 Razor Blade Smile
- 1.30 Snakes? SNAAAKES!
- 1.31 Here be Dragons
- 1.32 Dark Souls
- 1.33 Search for the Witch
- 1.34 Complicated tasks, pt 1
- 1.35 Complicated tasks, pt 2
- 1.36 Complicated tasks, pt 3
- 1.37 Complicated tasks, pt 4
- 1.38 Complicated tasks, pt 5
- 1.39 Complicated tasks, pt 6
- 1.40 Dimensional Dealings
- 1.41 Someone Say Loot?
- 1.42 Unlikely Heroes
- 1.43 Halflings, Ho!
- 1.44 Unlikely Heroes: Desert Edition
- 1.45 Unlikely Heroes: Tundra Edition
- 1.46 Unlikely Heroes: Swamp Edition
- 1.47 Unlikely Heroes: Forest Edition
- 1.48 Bonus Bravery: Oasis
- 1.49 Bonus Bravery: Slime Pit
- 2 The Perpetual Questing Initiative
Quests
Quest | Prereq | Reward | Unlocks | Quest Description |
---|---|---|---|---|
|
![]() |
Taxidermist, Church, Mage Tower, and Thief Den | Gather a Goat Horn from one of the starter dungeons (BAAdlands, Vince’s Vault, or Thousand Cuts) if you chose to skip the tutorial; or from Tutorial #4 if you chose to do it. | |
Guild Expansion |
Trophy Hunting | Build a level 1 Church, Mage Tower, or Thief Den | ||
City Expansion |
Guild Expansion | Tavern, Den of Danger, Venture Cave | Complete the remaining 2 starter dungeons | |
Dangerous Investments |
Unlock Den of Danger | 100g | ![]() With Venture Capital, unlocks Bank, Northern Desert, Eastern Tundra, Southern Swamp, and Western Jungle |
Defeat the banker in Den of Danger |
Venture Capital |
Unlock Venture Cave | 100g | ![]() With Dangerous Investments, unlocks Bank, Northern Desert, Eastern Tundra, Southern Swamp, and Western Jungle |
Defeat the banker in Venture Cave |
What's a Moneybin? |
Unlock your first Hard dungeon | 500g, Level 2 Bank | Defeat Venture Cave, earning [[File:Unstoppable {{{2}}} Icon.png|link=|Building: Unstoppable {{{2}}}]] [[Unstoppable#{{{2}}} - {{{3}}}|{{{3}}}]] | |
Automagic Teleport Machine |
Beat a dungeon after unlocking Shifting Passages? | 800g, Level 3 Bank | Defeat Shifting Passages, earning [[File:Unstoppable {{{2}}} Icon.png|link=|Building: Unstoppable {{{2}}}]] [[Unstoppable#{{{2}}} - {{{3}}}|{{{3}}}]] | |
Beginner's Brigade |
Level 1 Bank | 1000g | Defeat the Den of Danger with every Tier 1 class | |
Second Generation |
Beginner's Brigade | 1000g | Doubledoom | Defeat the Den of Danger with every Tier 2 class |
Confidence |
Unlock every tier 3 class | ![]() |
Defeat Den of Danger, earning [[File:Purist {{{2}}} Icon.png|link=|Building: Purist {{{2}}}]] [[Purist#{{{2}}} - {{{3}}}|{{{3}}}]] | |
The Realm's Finest |
Second Generation | 1000g | Defeat Den of Danger with every Tier 3 class | |
Double Take |
Doubledoom | ![]() |
Defeat Doubledoom with every Tier 3 class | |
Desert Rose |
Level 1 Bank | 250g | Rock Garden | Defeat the Northern Desert with ![]() ![]() |
Deep Freeze |
Level 1 Bank | 250g | Creeplight Ruins | Defeat the Eastern Tundra with ![]() ![]() |
Swamp Romp |
Level 1 Bank | 250g | Hexx Ruins | Defeat the Southern Swamp with ![]() ![]() |
Jungle Beat |
Level 1 Bank | 250g | Havendale Bridge | Defeat the Western Jungle with ![]() ![]() |
Hard Rock |
Rock Garden | Cursed Oasis, Shifting Passages | Defeat Rock Garden | |
Cult of Personality |
Creeplight Ruins | Berserker Camp, Halls of Steel | Defeat Creeplight Ruins | |
Stone Cold Crazy |
Hexx Ruins | The Slime Pit | Defeat Hexx Ruins | |
Troll Toll |
Havendale Bridge | The Labyrinth, Magma Mines | Defeat Havendale Bridge | |
Ice and Fury |
Berserker Camp | ![]() |
Defeat Berserker Camp with any four classes | |
Minecraft |
Magma Mines | ![]() |
Defeat Magma Mines with any four classes | |
Confusion! |
Shifting Passages | 500g | Demonic Library | Defeat Shifting Passages with ![]() ![]() ![]() |
Dancing Blades |
Halls of Steel | 500g | Namtar's Lair | Defeat Halls of Steel with ![]() ![]() ![]() |
Vicious Edge |
Defeat Halls of Steel | Vicious Steel | Defeat Halls of Steel with any four classes | |
Challenge Accepted |
Defeat Hexx Ruins and meet Itsssamna in a one-time subdungeon | 500g | Naga City | Defeat Ick Swamp with ![]() ![]() ![]() |
Muu ... |
The Labyrinth | 500g | Dragon Isles | Defeat The Labyrinth with ![]() ![]() ![]() |
Oh, Horatio! |
Collect all 18 trophies | Vicious Gaan-Telet, Vicious Token | Defeat Tower of Gaan-Telet, earning [[File:Purist {{{2}}} Icon.png|link=|Building: Purist {{{2}}}]] [[Purist#{{{2}}} - {{{3}}}|{{{3}}}]] | |
Razor Blade Smile |
Vicious Steel | ![]() |
Defeat Vicious Steel with any three classes | |
Snakes? SNAAAKES! |
Naga City | ![]() |
Defeat Naga City with any three classes | |
Here be Dragons |
Dragon Isles | ![]() |
Defeat Dragon Isles with any three classes | |
Dark Souls |
Oh, Horatio! | 9999g | Defeat Vicious Gaan-Telet | |
Search for the Witch |
Defeat Eastern Tundra | Witch | Find the witch in a special subdungeon in an eastern dungeon and give her five frost roots | |
Complicated tasks, pt 1 |
Level 1 Witch | ![]() |
Defeat Eastern Tundra, earning [[File:Hoarder {{{2}}} Icon.png|link=|Building: Hoarder {{{2}}}]] [[Hoarder#{{{2}}} - {{{3}}}|{{{3}}}]] | |
Complicated tasks, pt 2 |
Complicated tasks, pt 1 | ![]() |
Defeat Western Jungle, earning [[File:Warmonger {{{2}}} Icon.png|link=|Building: Warmonger {{{2}}}]] [[Warmonger#{{{2}}} - {{{3}}}|{{{3}}}]] | |
Complicated tasks, pt 3 |
Complicated tasks, pt 2 | Witch level 2 | Defeat Northern Desert, earning [[File:Cheeky {{{2}}} Icon.png|link=|Building: Cheeky {{{2}}}]] [[Cheeky#{{{2}}} - {{{3}}}|{{{3}}}]] | |
Complicated tasks, pt 4 |
Level 2 Witch | ![]() |
Defeat Rock Garden, earning [[File:DING! Max! {{{2}}} Icon.png|link=|Building: DING! Max! {{{2}}}]] [[DING! Max!#{{{2}}} - {{{3}}}|{{{3}}}]] | |
Complicated tasks, pt 5 |
Complicated tasks, pt 4 | ![]() |
Defeat Berserker Camp with a ![]() | |
Complicated tasks, pt 6 |
Complicated tasks, pt 5 | Witch level 3 | Defeat Magma Mines with a ![]() | |
Dimensional Dealings |
Unlock ![]() ![]() ![]() ![]() |
Bazaar level 2 | Buy every item from each shop in a dungeon | |
Someone Say Loot? |
Beginner's Brigade?? Value of trophies down to 200 gold?? | Bazaar level 3 | Buy every item in Hexx Ruins (![]() | |
Unlikely Heroes |
Level 2 Guild | 350g | Grimm's Grotto | Defeat Venture Cave with ![]() ![]() ![]() |
Halflings, Ho! |
Unlikely Heroes | ![]() |
Defeat Grimm's Grotto with ![]() ![]() ![]() | |
Unlikely Heroes: Desert Edition |
Unlikely Heroes | 500g | Defeat Rock Garden with ![]() ![]() ![]() | |
Unlikely Heroes: Tundra Edition |
Unlikely Heroes | 500g | Defeat Creeplight Ruins with ![]() ![]() ![]() | |
Unlikely Heroes: Swamp Edition |
Unlikely Heroes | 500g | Defeat Hexx Ruins with ![]() ![]() ![]() | |
Unlikely Heroes: Forest Edition |
Unlikely Heroes | 500g | Defeat Havendale Bridge with ![]() ![]() ![]() | |
Bonus Bravery: Oasis |
Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader) | 500g | Defeat Cursed Oasis with ![]() ![]() ![]() | |
Bonus Bravery: Slime Pit |
Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader) | 500g | Defeat The Slime Pit with ![]() ![]() ![]() |
The Perpetual Questing Initiative
The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more completion. It is unlocked when (you collect your 15th unique trophy?). The PQI will appear in a somewhat randomly chosen dungeon (selection is heavily weighted towards dungeons with lower completion) asking you to defeat it with a particular race and class, while earning a particular badge. If possible, it will choose a class and badge that you don't yet have credit for. The reward is 500 gold for completing a normal PQI (and 1500 gold for completing a Vicious PQI). When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game).
PQI Selection Algorithm
Based on observation, the PQI algorithm works as follows:
1. PQI first picks a dungeon. Normally it selects the least completed dungeon and always excludes both Gaan-Telets. Initially Vicious dungeons cannot appear in the PQI. Once you have progressed sufficiently in the game, the PQI will start to select Vicious difficulty dungeons as well. At first their weight is significantly reduced; however, as you approach 100% completion, their weight increases. In a fully rainbowed kingdom, PQI only selects Vicious dungeons.
2. PQI then picks a class. If any class badges are still missing from the selected dungeon, it randomly picks one of those; if all classes are completed, PQI picks any one random class. PQI never picks Goatperson.
3. PQI then picks a race (for non-monster classes only). The race is selected from a short list of races tied to the class picked. Prior runs (or frequency of each race being used) have no effect on this. For example, the short list of Warlord includes Dwarf and Halfling, so whenever Warlord is picked, it will be either Dwarf or Halfling, because these are the only two options. See below for the possible combinations.
4. PQI then picks a badge. If any badge is missing, it picks one of those randomly; if all badges are already completed, it pick any one random badge. PQI never picks Vicious Token.
Possible PQI Race-Class Combinations
Tier 1
Fighter - Elf, Orc
Thief - Goblin
Priest - Elf, Gnome
Wizard - Halfling, Orc
Tier 2
Berserker - Elf, Gnome
Rogue - Goblin, Halfling
Monk - Elf, Goblin
Sorcerer - Dwarf, Goblin, Halfling
Tier 3
Warlord - Dwarf, Halfling
Assassin - Dwarf, Halfling
Paladin - Dwarf, Orc
Bloodmage - Goblin, Halfling
Explorers
Tinker - Dwarf, Elf, Gnome, Goblin, Halfling, Human, Orc
Crusader - Dwarf, Elf, Gnome, Goblin (?), Halfling, Human (?), Orc
Transmuter - Dwarf, Elf (?), Gnome (?), Goblin (?), Halfling, Human, Orc
Audit Zeppelin
Chemist - Human
Monster Classes - except for Goatperson - can also be selected instead of the regular Classes.