Guild
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The Guild (or Adventurer's Guild) is a building that houses the warriors of Desktop Dungeons. Initially only the Fighter is available (at a cost of 150, provided during the tutorial). Further upgrades later unlock the Berserker and Warlord classes as well as item preparation unlocks.
Contents
Upgrades
Level 0 - Your first building upgrade!
It's time to move up in the world! Click here to open the upgrade panel.
- Description: It all has to begin somewhere...
Level 1 - Adventure Clubhouse
The best (and only) gathering point for the realm's greatest heroes. A useful stopping point between adventures.
- Description: Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.
- Cost: 150g
- Provides:
- Class:
Fighter unlocked
- Class:
Level 2
- Cost: 1000g
- Provides:
Level 3
- Cost: 2000g
- Provides:
Challenges
Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.
Class | Challenge Level | Reward | Description |
---|---|---|---|
Fighter | Bronze | 150g | Bleat It Dive into a dungeon filled with a multitude of Goats and a Gorgon boss. |
Silver | ![]() |
Toe-to-Toe A dungeon very similar to the northern desert with a high damaging Djinn boss. | |
Gold | Veto Slot* | The Arena An unusual enclosed arena where enemies come in waves. You start with platemail. | |
Berserker | Bronze | 250g | RAWR! |
Silver | ![]() |
Again! Again! | |
Gold | Veto Slot* | ?? | |
Warlord | Bronze | 350g | Terror Begins |
Silver | ![]() |
Terror Grows | |
Gold | Veto Slot* | Terror's End |
- You must beat all 3 golds for the veto slot.