Unlocking content
Here's a brief summary on how to unlock the game content.
Contents
Dungeons
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Races
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Classes
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Monsters
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Items
Whhurrgll Trisword Midas Gloves Agnostic's Collar Blue Bead Viper Ward Soul Orb Venom Blade Vampiric Blade Matyr Wraps Witchalok Pendant Fire Heart Mage Plate Battlemage Ring Hero's Helm Zombie Dog Crystal Ball
Artifacts
Dragonshield Avatar's Symbol Namtar's Ward Sensation Stone
Gods
For all gods, once you have touched the altar and leave the sub-dungeon they are unlocked. You can retire or die or complete. Template:Meta-Unlock Template:Meta-Unlock
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Buildings
The Witch is responsible for the adventuring kit that your adventurers bring with them into the dungeon. Without a Witch, the adventuring kit contains one Health Potion and one
Mana Potion. As you upgrade your Witch through the Complicated tasks series of quests, the number and quality of potions you can prepare will improve.
The Witch is unlocked by completing Search for the Witch and upgraded by doing a series of Complicated tasks.
Upgrades
Level 0 - Shack
An improvised settlement for your Kingdom's very own Witch. Its fourth wall is missing.
- Description: The Witch frowns as you enter. "You know, this may just be another building on your Kingdom Screen, but you'd think that a simple upgrade to something nicer than this patchwork excuse for a home would be in order." "Once you've hit that Upgrade button, I'll see about offering you some useful witchy potion stuff, okay?"
- Cost to upgrade: 200g
Level 1 - Witch Hut
"I know you're reading this tooltip. Please mind your own business."
- Description: The Witch smirks at you. "Now THIS is much more like it! A respectable abode for a respectable occultist!" "For a fee, I can improve your potion kit on dungeon runs. I'll start you with one extra slot, and you can have more as your game progresses."
- Cost to upgrade: 600g
- Allows you to prepare up to 3 potions
- Unlocks preparations:
Fortitude Tonic and
Burn Salve
Level 2 - Witch Cottage
"Why do you keep reading these tooltips? Don't you have something better to do?"
- Description: The Witch gives you a toothy smile. "Well, aren't you just a complete darling? Not only do you perform all these unnecessary tasks for me, but you also pay for my home improvements on top of it." "I suppose you're expecting some kind of reward, so here's a few extra potion types to get you going."
- Cost to upgrade: 1250g
- Unlocks preparations:
Strength Potion and
Schadenfreude Potion
Level 3 - Witch Haven
"You don't get any achievements for reading these things, you know."
- Description: The Witch grins broadly. "FINALLY! A max-level building of my very own! Here's all the potions I've got for you until the developers get creative. Or bored."
- Allows you to prepare up to 4 potions
- Unlocks preparations:
Quicksilver Potion,
Reflex Potion, and
Can of Whupaz
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Unlocked by purchasing a Philosopher's Stone at a store and exiting the dungeon without dying. (Philosopher's Stone start appearing in stores as soon as you upgrade bazaar to level 2)
Upgrades
Level 0 - Horrible Wagon
This smells utterly awful.
- Description: Faint tittering can be heard from inside the noisome wagon. "I haz secretz, but I need gold. Will make neat thingz."
- Cost to upgrade: 1200g
Level 1 - Alchatraz Labz
The smell has become decidedly toxic.
- Description: This makeshift lab is dedicated to the noble and vaporous study of alchemy. For years, alchemists have sought the means to transform plentiful gold into precious, useful, malleable lead. It would usher forth a glorious new era of good plumbing. "Moar gold! Then lead?"
- Cost to upgrade: 1200g
- Provides preparations:
Level 2 - Alchemy-4-Ye
This is truly the armpit of hell.
- Description: The alchemist has come no closer to his ultimate, weighty goal, but his efforts have produced a slew of useful cantrips. In turn, you refuse to come any closer to the alchemist, although your adventurers have been known to brave the stink.
- Provides preparations:
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The Bazaar is a building that makes shops spawn. After you unlock the bank and start the game proper, your next dungeon run will turn up a shop that sells a Gate Scroll. Leaving the dungeon with it unlocks the Bazaar. In order to use it, though, you need to upgrade it for 200 gold. After that, it'll give you a quest to buy every item in a dungeon run. If you swing that, it unlocks the level 2 Bazaar. From there, once you've unlocked the level 3 Bank and beaten Hexx Ruins at least once, a special subdungeon will randomly appear that will unlock Ick Swamp and get you a quest to buy every item on Hexx Ruins. After that, you can pay 1200 gold to unlock the level 3 Bazaar.
Upgrades
Level 0 - Dimensional Gate
It's a mysterious dimensional gate. This pretty much demands investigation.
- Description: A bored-looking demon loiters around the entrance to this strange portal. You catch his eye and he drawls, "Oh, hey. You want Bezar to set up now? He charges an establishment fee, y'know." When you upgrade this building, something will happen. We're not allowed to tell you what. Sorry.
- Cost to upgrade: 200g
Level 1 - Bezar's Bizarre Bazaar
Is it a demon? Is it a market? Nay, it's an entire dimension of unbelievable savings!
- Description: Sometimes, strange and unfathomable creatures set up mobile markets. In other cases, such creatures ARE the markets. Bezar's an example of the latter, and explaining it is both difficult and insanity-provoking. This curious demon's tendrils have spread throughout the realm, spawning 4 shops inside every dungeon. Happy buying!
- Cost to upgrade: 600g
Level 2 - Bezar's Bizarrer Bazaar
Is it a demon? Is it a market? Nay, it's an entire dimension of unbelievable savings!
- Description: Kingdom scholars still can't find an explanation for Bezar's existence or motives, while Kingdom adventurers still can't find a match for its super-low prices and broad range of stock. Bezar's grip on our world has strengthened, spawning 6 shops inside every dungeon. Happy buying!
- Cost to upgrade: 1200g
- Provides preparations:
- Shop Scroll - Start the dungeon with a scroll that summons a shop at the location used.
- Apothecary - Spawns two extra Apothecaries in the dungeon.
Level 3 - Bezar's Dimensional Trading LLC
Is it a demon? Is it a market? Nay, it's an entire dimension of unbelievable savings!
- Description: Bezar never speaks to Kingdom inhabitants directly, but seems sentient enough to respond to consumer needs. This living market has recently harnessed another portal, giving access to much rarer items and spawning 8 shops inside every dungeon. Happy buying!
- Unlocks veto slots through the Bank and class challenges.
- Unlocks elite item shops (even if not prepared)
- Provides preparations:
- Elite Items - You are more likely to find Elite Items in the shops.
- Quest Items - You are more likely to find Quest Items in the shops.
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The Bank determines the maximum quantity of gold your kingdom can hoard. If you exceed the bank's limit, your adventurers will stop earning gold until the bank is upgraded. The Bank also determines how much gold your adventurers carry with them into the dungeon.
A level 1 Bank is received for free upon completing the introductory banker quests, Dangerous Investments and Venture Capital. It is upgraded to level 2 upon completing What's a Moneybin?, and to level 3 upon completing Automagic Teleport Machine.
Upgrades
Level 1 - Orson, Murkob and Grubbs
Loan sharks. The precursor to formal banking systems the world over!
- Description: By channeling the ancient art of economics, these financomancers are adept at funneling gold out of the kingdom and into an adventurer's pocket.
- Kingdom gold limit: 1500
- Adventurer starting allowance: 15
Level 2 - Orson, Murkob and Grubbs Limited
It's a bank. Arguably the least exciting building in your entire kingdom.
- Kingdom gold limit: 4000
- Adventurer starting allowance: 20
Level 3 - Orson, Murkob and Grubbs International
It's a bank. Not very exciting, but at least it's jolly big.
- Kingdom gold limit: 10000
- Adventurer starting allowance: 25
- Sells up to three veto slots through the level 3 Bazaar. The first slot costs 19999 gold; the second costs 59999; the third costs 79999.
- Sells additional lockers through the guild. The first locker costs 9999 gold; the second costs 39999; the third costs 99999.
- Though the bank will remain "level 3", you can purchase upgrades which raise the kingdom gold cap and adventurer allowance.
- First upgrade (10000 gold): Kingdom gold cap 20000, +1 adventurer allowance
- Second upgrade (20000 gold): Kingdom gold cap 40000, +1 adventurer allowance
- Third upgrade (40000 gold): Kingdom gold cap 60000, +1 adventurer allowance
- Fourth upgrade (60000 gold): Kingdom gold cap 80000, +1 adventurer allowance
- Fifth upgrade (80000 gold): Kingdom gold cap 100000, +1 adventurer allowance
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