Items
Blacksmith Items
Item | Description | Cost | Conversion Points |
---|---|---|---|
+2 base damage | 25 | 35 | |
-2 damage reduction | 15 | 35 | |
Instantly slays one target monster, granting base experience (no bonus experience; capped at your level) | 5 | 10 | |
+10% bonus damage; small item | 15 | 20 | |
Attacks ignore 25% of target's physical resistance, but always strike second | 12 | 35 | |
+25% knockback damage | 12 | 35 |
Basic Items
Item | Description | Cost | Conversion Points | |
---|---|---|---|---|
+1 base damage; small item | 1 | 1 | ||
+10% physical resistance | 14 | 35 | ||
+4 base damage | 15 | 35 | ||
+10 max hit points. | 15 | 35 | ||
+2 max mana | 12 | 35 | ||
Gain +2 Max HP every time you level up (Bonus is not lost from converting this item) | 16 | 55 | ||
+10 max HP, -10% bonus attack | 8 | 45 | ||
+10% attack bonus, can be consumed to grant 1-time death protection | 18 | 40 | ||
+5% magic resistance; small item; | 1 | 10 | ||
+5 XP on pickup, can't be converted | 10 | N/A |
Quest Items
Item | Description | Method of Obtaining | Cost | Conversion Points |
---|---|---|---|---|
BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%) | 13 | 30 | ||
Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback) | 14 | 60 | ||
Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%) | Complete "Ice and Fury" quest | 20 | 1 | |
Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold | 15 | 1 | ||
Grants a layer of ![]() |
Complete "Halflings Ho!" quest | 19 | 30 | |
BURNDAYRAZ deals +1 damage per level (+25% damage) | Complete "Minecraft" quest | 25 | 20 | |
+5 HP, +1 MP, +2 base damage | 18 | 50 | ||
-2 damage reduction per character level | Complete the Fighter Silver Challenge | 23 | 40 | |
Your physical attacks apply Burning effect like BURNDAYRAZ | Complete the Berserker Silver Challenge | 15 | 45 | |
Gain +2 base attack whenever you drink a potion at the cost of 3 gold | Complete the Warlord Silver Challenge | 12 | 35 | |
Grants 2 bonus experience every time you kill an equal-leveled enemy; small item | Complete the Thief Silver Challenge | 15 | 25 | |
Gain +1 gold every time you kill an XP-valuable monster | Complete the Rogue Silver Challenge | 10 | 45 | |
Your first attack against any monster poisons them; small item | Complete the Assassin Silver Challenge | 16 | 50 | |
Gain +1 Piety whenever you kill an XP-valuable monster; small item | Complete Priest Silver Challenge | 18 | 30 | |
Your attacks apply a stack of Corrosion; everything (including you) gains 1 corrosion on level-up | Complete the Monk Silver Challenge | 15 | 45 | |
Prevents deity punishment for desecration, removed when used | Complete Paladin Silver Challenge | |||
Gain +1 MP and -5% bonus damage per character level | Complete the Wizard Silver Challenge | 20 | 40 | |
Gain +1 MP whenever you kill an XP-valuable monster; small item | Complete Sorcerer Silver Challenge | |||
+1 ![]() |
Complete Bloodmage Silver Challenge | 25 | 50 | |
Immune to poison; small item | Complete "Hello, halflings!" introduction puzzles | 16 | 65 | |
Immune to Mana Burn; small item | Complete "Hello, gnomes!" introduction puzzles | 16 | 65 |
Elite Items
The elite items are unlocked by completing the final Bezar Quest, and will begin appearing in shops like other items.
Item | Description | Cost | Conversion Points |
---|---|---|---|
Obtain 3 healing potions when used | 25 | 70 | |
Obtain 3 mana potions when used | 25 | 70 | |
+3 max mana, +15% magic resistance | 35 | 50 | |
+20% bonus damage, +2 max HP on level up | 35 | 50 | |
Grants +50 XP when used | 45 | 100 | |
Every visible enemy has their max health (not current health) reduced by 50% | 45 | 100 | |
Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level) | 13 | 40 | |
All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10 | 11 | 11 |
Vicious Dungeon Rewards
Item | Description | Method of Obtaining |
---|---|---|
+9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack | Beat the Demonic Library with any class and collect it from the boss. | |
+18% physical and magic resistance | Beat the Dragon Isles with any class and collect it from the boss. | |
Can be used once per character level to give yourself death protection at no extra cost. | Beat Namtar's Lair with any class and collect it from the boss. |
Other Unique Items
Item | Description | Method of Obtaining |
---|---|---|
Reduces all visible enemies max health to 90%, but doesn't reduce their current HP | Sometimes found in a generic subdungeon | |
No inherent effect, but can be converted for 150 conversion points. | Dropped by the Bridge Troll on the Havendale Bridge | |
+8% physical and magic resistance, prevents you from entering the cursed realm in the Cursed Oasis | Dropped by the Cursed Shade in the Cursed Oasis |
Unlockerable Items
Item | Description | Method of Obtaining |
---|---|---|
Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon. | Randomly found in the Halls of Steel (Hard). | |
+3 base damage, can be consumed to grant Death Protection; small item | Clear the Yin and Yang subdungeon | |
+3 base damage, can be consumed to grant Death Protection; small item | Clear the Yin and Yang subdungeon | |
Draco's Heart |
+3 HP every time you gain a level | Found in Draco's subdungeon; must escape Draco after acquiring |
+1% magic resistance; small item; cannot be converted | Received from Glowing Guardian from certain boons |
Potions
Item | Description | Method of Obtaining |
---|---|---|
Restores 40% of your maximum HP (rounded down) when used | Always available | |
Restores 40% of your maximum MP (rounded down) when used | Always Available | |
Removes Poison and all stacks of Weakening | Unlocked by Witch level 1 | |
Removes Mana Burn and all stacks of Corrosion | Unlocked by Witch level 1 | |
Removes all your mana, your next attack deals an additional 5 + 1 damage per mana used damage | Unlocked by Witch level 2 | |
Restores 1 MP for every point of damage taken on your next attack
|
Unlocked by Witch level 2 | |
Grants temporary 50% Dodge, removed after a successful dodge | Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon | |
Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack. Has no effect against monsters with First Strike. | Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon | |
A wondrous elixir whose effects can NEVER be publicly stated. NEVER. | Unlocked by Witch level 3, or inside a subdungeon |
Conversion Fodder
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus. There are many items well-known as "conversion fodder" that are relatively cheap and effective choices for this purpose. Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent. The following items are all considered conversion fodder:
Gloves of Midas (6.5 CP / GP) - in addition to offering the best gold to CP ratio of any item in the game, this item can also be used to earn additional gold which can be used to purchase even more stuff. As a result, it is highly prized.
Bloody Sigil (5.6 CP / GP) - this double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character. Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.
Rock Heart (4.3 CP / GP) - the Rock Heart is a great tool for anyone with knockback damage, the
PISORF glyph or the
ENDISWAL glyph. Once you're done with it, you can convert it for a windfall. For those without the ability to crush walls, it's still worthwhile just for conversion points.
Venom Ward &
Soul Orb (4 CP / GP) - these superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done. They're one of the best conversion-fodder buys around.
Venom Dagger (3.12 CP / GP) - a consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price. The item itself isn't very useful otherwise, though.