Vicious Token
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Vicious Token (VT) is a preparation and a badge that incredibly increases dungeon's difficulty.
Unlock and Use
After you beat the Quests#Oh, Horatio! quest, you will unlock this badge. You can prepare this whenever you go into a dungeon with 20 golds. This preparation makes the dungeon ignore its difficulty modifier and set all monster's attack 160% and health 200%. If you beat the dungeon with Vicious Token, you will earn Vicious Badge and additional 300 golds. If it's your first time to beat the dungeon with Vicious Token, you will get another 200 gold as well.
To rainbow a dungeon, you also need to get the Vicious Badge as well as other badges.
What's the difference?
You would see that same level's same monsters have different stats in different dungeons. It's because each dungeon offers a different difficulty modifier. However, it is now ignored and you can now see same level's same monsters have all same stats in all dungeons with Vicious Token. Here's the monster's stats.
Level | Base → Vicious Attack | Base → Vicious Health |
---|---|---|
1 | 3 → 4 | 6 → 12 |
2 | 7 → 11 | 15 → 30 |
3 | 12 → 19 | 26 → 52 |
4 | 18 → 28 | 39 → 78 |
5 | 25 → 40 | 54 → 108 |
6 | 33 → 52 | 71 → 142 |
7 | 42 → 67 | 90 → 180 |
8 | 52 → 83 | 111 → 222 |
9 | 63 → 100 | 134 → 268 |
10 | 75 → 120 | 159 → 318 |
To see the stats of bosses with Vicious Token, see Bosses.
As you can see, n-th level monster now has higher attack power and health than (n+1)-th level monster have had. It is extremely hard to kill 2 level higher monster without a level catapult, and 1 level higher monster is also very difficult. While this might seem just a flat number trick, this makes various problems.
- Can't tank level 2 monster's hit
You start with 10 health, and level 2 monster have 11 attack. If you want to tank a hit without purchasing boons or so, you need to find 2 health boosters. The blackspace cost is too much if you intend to find those. Class: OrRo OrRo]] of Taurog approach for example become almost useless with Vicious Token.
- Can't tank Bosses' hit
The stat of a standard boss is 120/636. A level 9 character's health is normally 1.3 × 90 = 117, so level 9 character can't tank a hit. Aequitas (180 attack) or Bleaty (360 attack) is especially reinforced. Even if you are level 10 and have 130 health, you need 65% full Physical Resist, or 4
Stone Skin, to tank Bleaty's hit. Aequitas has
magical attack so stone skin doesn't even work. Some special bosses such as Rex or The Avatar also deals a superior damage.
- Special subdungeons become harder than expected
All vicious dungeons except one have their bosses at a special subdungeon. Vicious dungeons have high enough difficulty modifier and thus gets a minor bonus to monsters. However, the subdungeon's difficulty modifier is lower than the main dungeon level, and every monster in the subdungeon gets higher difficulty modifier. This makes vicious dungeons harder than expected. Vicious Steel has bosses at the main dungeon level, and thus is easier than other double-vicious dungeons.
Vicious Gaan-Telet is somewhat special in this manner; this dungeon has increasing difficulty modifier, so the former part of the dungeon run becomes significantly harder while the later part is not.
Effective Approaches
If you don't regen-fight, monster's total difficulty is its attack power multiplied by health pool. But since the monster stats are reinforced too much, bursting damage from your health pool without regeneration is practically not powerful enough to kill your target. Carefully refined striker or tank or even a hybrid is certainly able to wipe VT while it being very hard to non-experts.
Specialized caster build won't use normal attacks very much, and they can largely ignore monsters' attack power. However, out of Chemist or characters with
BLUDTUPOWA or
APHEELSIK, casters cannot effectively regen-fight. Its bursting damage is somewhat similar to Striker or Tank style and thus enlarged health pool could make a monster out of the target. You will need a lots of mana refills so be prepared.
Regen-Fighter will want to get as high resists as possible. Stacking resistances is by far the only effective way to solve both problems: being able to tank one hit, and increase your regen-fight ability. This makes some gods worth preparing, and Dragon Shield is somewhat an auto-preparation for regen-fighters aiming VT.
Unlike non-VT run, you can't always have proper higher level targets. Having another method to get some bonus experiences is a very good idea. Taking Tikki Tooki's
Tikki's Edge boon, preparing or buying an
Amulet of Yendor, being a
Goblin are all a great move.
Balanced Dagger is exceptional at this, but
Amulet of Yendor is almost always better if you can widthstand your budget problem. It is completely possible to plan to earn all bonus experiences from something other than killing higher level enemies.
Goblin Assassin of Tikki Tooki is a good example.