Orc
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Conversion |
80/100 (Rewind) points = +2 Base Damage |
Suggested Classes | Berserker, Rogue, Monk, Warlord, Crusader |
Lives in | Orc Mansion |
Class portraits | |
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Orc vs Human Comparison
The human's conversion provides attack bonus, while the orc's conversion bonus provides base damage. Understanding the difference between these two is important to knowing when to use humans and when to use Orcs.
Your total damage is equal to your attack bonus multiplied by your base attack. This ironically means that humans (with a high attack bonus) are always looking for ways to boost their base attack, and orcs (with a high base attack) are always looking for ways to boost their attack bonus. There are more class benefits, items and power-ups to improve your attack bonus for the orc, but base attack improves naturally as you level up so humans will eventually overtake the orc anyways as they reach higher levels. Generally speaking, orcs have a better early game than humans, allowing to get those early level catapults easier, but requiring a bit more effort to kill tougher monsters.
Orcs are overwhelmingly powerful at low levels, even potion races spiking with their potions cannot compete with orcs. If you have tougher early game, like preparing vicious token, orc is a default option to start with. But as you level, although orc's bonus is flat, the amount of additional damage becomes less meaningful in combat. This makes orc being desperate to convert things earlier to use their true power.
Detailed Comparison
After lv5-6 without additional bonuses, orcs will lose its power and become weaker than humans. But if orcs can find high attack bonus from items or boons or class traits, orc can compete with humans at high levels. Monk and
Rogue have later cross points (around 7 or more), thus prefer being an orc more than a human.
Binlor also provides a huge attack bonus from
might and knockback therefore fits well with orcs.
The detailed comparison shown below is calculated for a standard of 400CP. Percent values in the bracket implies how much they are stronger in ratio compared to a standard character with same condition. 400CP is selected due to being the least common multiplier of orc and human's racial bonus, but in reality the character may or may not exceed its conversion threshold. In general cases most of CP will earned through the glyph conversion and people will not buy-and-convert items without exploring many shops, orcs loses its advantage for having a lower conversion threshold as a low level character. Also be aware that attack boosters is only obtainable from exploring, and thus are hard to get as a lower level characters. Overall, orc is actually slightly weaker than the calculated value as a low level characters. The calculation includes Skullpicker's +5% damage bonus.
General Classes
Condition | Race | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
No bonus | Orc | 10(200%) | 10(100%) | 10(67%) | 10(50%) | 10(40%) | 10(33%) | 10(28%) | 10(25%) | 10(22%) | 10(20%) |
Human | 2(40%) | 4(40%) | 6(40%) | 8(40%) | 10(40%) | 12(40%) | 14(40%) | 16(40%) | 18(40%) | 20(40%) | |
3 Attack boosters | Orc | 13(200%) | 13(100%) | 13(40%) | 13(50%) | 13(40%) | 13(33%) | 13(28%) | 13(25%) | 13(22%) | 13(20%) |
Human | 2(33%) | 4(31%) | 6(32%) | 8(31%) | 10(31%) | 12(31%) | 14(31%) | 16(31%) | 18(31%) | 20(31%) | |
Full default preparation (5 Attack Boosters + Perseverance Badge) |
Orc | 16(200%) | 16(100%) | 16(67%) | 16(50%) | 16(40%) | 16(33%) | 16(28%) | 16(25%) | 16(22%) | 16(20%) |
Human | 2(25%) | 4(25%) | 6(25%) | 8(25%) | 10(25%) | 12(25%) | 14(25%) | 16(25%) | 18(25%) | 20(25%) | |
Full default preparation + Skullpicker + Fine Sword |
Orc | 16(76%) | 16(55%) | 16(43%) | 16(35%) | 16(30%) | 16(26%) | 16(23%) | 16(20%) | 16(18%) | 16(17%) |
Human | 5(24%) | 7(24%) | 9(24%) | 11(24%) | 13(24%) | 15(24%) | 17(24%) | 19(24%) | 21(24%) | 23(24%) | |
Full default preparation + Stone Fist on wall + might buff |
Orc | 24(200%) | 24(100%) | 24(67%) | 24(50%) | 24(40%) | 24(33%) | 24(28%) | 24(25%) | 24(22%) | 24(20%) |
Human | 2(17%) | 4(17%) | 6(17%) | 8(17%) | 10(17%) | 12(17%) | 14(17%) | 16(17%) | 18(17%) | 20(17%) |
Condition | Race | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
No bonus | Orc | 7(350%) | 7(175%) | 7(117%) | 7(88%) | 7(70%) | 7(58%) | 7(50%) | 7(44%) | 7(39%) | 7(33%) |
Human | 1(50%) | 2(50%) | 3(50%) | 4(50%) | 6(50%) | 7(58%) | 8(57%) | 9(56%) | 10(56%) | 12(57%) | |
3 Attack boosters | Orc | 10(333%) | 10(167%) | 10(111%) | 10(83%) | 10(67%) | 10(56%) | 10(48%) | 10(42%) | 10(37%) | 10(33%) |
Human | 1(33%) | 2(33%) | 3(33%) | 4(33%) | 6(40%) | 7(39%) | 82(38%) | 9(38%) | 10(37%) | 12(40%) | |
Full default preparation (5 Attack Boosters + Perseverance Badge) |
Orc | 13(433%) | 13(186%) | 13(118%) | 13(87%) | 13(68%) | 13(57%) | 13(48%) | 13(42%) | 13(37%) | 13(33%) |
Human | 1(33%) | 2(29%) | 3(27%) | 4(27%) | 6(32%) | 7(30%) | 8(30%) | 9(29%) | 10(29%) | 12(31%) | |
Full default preparation + Skullpicker + Fine Sword |
Orc | 13(93%) | 13(72%) | 13(59%) | 13(48%) | 13(42%) | 13(37%) | 13(33%) | 13(30%) | 13(28%) | 13(25%) |
Human | 4(29%) | 5(28%) | 6(27%) | 8(30%) | 9(29%) | 10(29%) | 11(28%) | 12(28%) | 14(30%) | 15(29%) | |
Full default preparation + Stone Fist on wall + might buff |
Orc | 21(350%) | 21(175%) | 21(117%) | 21(84%) | 21(68%) | 21(57%) | 21(48%) | 21(42%) | 21(38%) | 21(33%) |
Human | 1(17%) | 2(17%) | 3(17%) | 4(16%) | 6(19%) | 7(19%) | 8(18%) | 9(18%) | 10(18%) | 12(19%) |
Note that Berserker fighting against a higher level enemy gets same attack boost with the Rogue.
Condition | Race | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
No bonus | Orc | 14(200%) | 14(100%) | 14(67%) | 14(50%) | 14(40%) | 14(33%) | 14(29%) | 14(25%) | 14(22%) | 14(20%) |
Human | 2(29%) | 4(29%) | 6(29%) | 8(29%) | 10(29%) | 12(29%) | 14(29%) | 16(29%) | 18(29%) | 20(29%) | |
3 Attack boosters | Orc | 17(213%) | 17(100%) | 17(68%) | 17(50%) | 17(40%) | 17(33%) | 17(29%) | 17(25%) | 17(22%) | 17(20%) |
Human | 2(25%) | 4(24%) | 6(24%) | 8(24%) | 10(24%) | 12(24%) | 14(24%) | 16(24%) | 18(24%) | 20(24%) | |
Full default preparation (5 Attack Boosters + Perseverance Badge) |
Orc | 20(200%) | 20(100%) | 20(67%) | 20(50%) | 20(40%) | 20(33%) | 20(29%) | 20(25%) | 20(22%) | 20(20%) |
Human | 2(20%) | 4(20%) | 6(20%) | 8(20%) | 10(20%) | 12(20%) | 14(20%) | 16(20%) | 18(20%) | 20(20%) | |
Full default preparation + Skullpicker + Fine Sword |
Orc | 20(111%) | 20(80%) | 20(63%) | 20(51%) | 20(43%) | 20(38%) | 20(33%) | 20(30%) | 20(27%) | 20(25%) |
Human | 5(28%) | 7(28%) | 9(28%) | 11(28%) | 13(28%) | 15(28%) | 17(28%) | 19(28%) | 21(28%) | 23(28%) | |
Full default preparation + Stone Fist on wall + might buff |
Orc | 28(200%) | 28(100%) | 28(67%) | 28(50%) | 28(40%) | 28(33%) | 28(29%) | 28(25%) | 28(22%) | 28(20%) |
Human | 2(14%) | 4(14%) | 6(14%) | 8(14%) | 10(14%) | 12(14%) | 14(14%) | 16(14%) | 18(14%) | 20(14%) |
Strategy
Orcs require a large number of conversion points in order to make the most out of their stacking racial bonus. This means preparing a sensation stone and a conversion seal is a very good idea. They also need a large attack bonus to multiply their high base attack. This means the Bonus Attack Booster preparation is highly recommended.
Orcs complement classes with high attack bonus values very well. They also complement the Monk very well, helping him overcome his low base attack modifier. Base attack also boosts the effect of the PISORF glyph, but because this glyph has roughly a 1 in 3 chance of actually appearing it's generally unwise to plan an elaborate strategy around it.
Orcs work best for Berserkers, Warlords, Rogues, Monks, and Crusaders.
Berserker With little use for glyphs and a sizable attack bonus, the Berserker makes an excellent selection for an Orc.
Warlord Benefiting from increased attack bonus after using mana potions or when at low health, the Warlord benefits well from the Orc's base attack. He also has little use for any glyphs other than CYDSTEPP, so you can freely convert as needed.
Rogue With unconditionally high attack bonus, the Rogue is a class that just screams for you to play Orc, but you will need to find some way to boost his survivability.
Monk One glyph conversion overcomes one level of the Monk's base damage penalty. The Monk has little use for most glyphs and desperately needs ways to boost his abysmal base attack. Orc is a great pick here.
Crusader With his momentum bonus and a few other perks, Crusaders can exceed 300% attack bonus. This is quite possibly the Orc at his finest, and there is really no reason to play any other race when you're a Crusader. Optimized Orc Crusaders have been known to defeat the boss as 1st level characters.