Battle of attrition
If you explore tiles while you are fighting against an enemy, your health and mana will regenerate. However, the monster will also regenerate its health, so it's not a good idea to explore mid-battle.
Or is it?
Battle of attrition or Regen-fighting is the term used by Desktop Dungeons creators when you are exploring mid-fight to gain health and mana.
As you will often want to fight monster at a higher level than you are, they would often heal quicker than you. So knowing if you can do it is not always obvious. Here are some tips to know when you can do it.
Note that you can read Annotated Playthrough: Regenfighting for more explanation.
Contents
When to regen-fight
Whenever a tile is explored, the player and all monsters will heal a number of hit points equal to their level. So a 5th level monster heals 5 hit points per tile  Some special abilities, such as  fast regen, can modify this, but such abilities are rare. Since most difficult monsters will be higher level than you, this means they also heal more health than you. If you want to win a long-term battle of attrition, you'll need to deal more damage then them or have some other kind of advantage. Often times, a glyph such as
 fast regen, can modify this, but such abilities are rare. Since most difficult monsters will be higher level than you, this means they also heal more health than you. If you want to win a long-term battle of attrition, you'll need to deal more damage then them or have some other kind of advantage. Often times, a glyph such as  BURNDAYRAZ or
 BURNDAYRAZ or  APHEELSIK is exactly the advantage you need to do this.
 APHEELSIK is exactly the advantage you need to do this.
In general, your regen-fight is efficient when
- you have high attack power,
- you have high physical/magic resistance (depending on the enemy's attack type),
-  you have  Damage Reduction or Damage Reduction or Life steal ability to decrease incoming damage, Life steal ability to decrease incoming damage,
-  you have some method of poisoning (and monster is not  undead), undead),
-  you have  corrosive or corrosive or Burning Strike ability, Burning Strike ability,
- the monster has low attack power,
- the monster has zero to low (physical) resistance.
And those not a good target of regen-fighting are monsters with
-   Fast regen - only Fast regen - only Monk class or characters with high poison ability can have a chance. Monk class or characters with high poison ability can have a chance.
-   Poisonous - unless you have Poisonous - unless you have HALPMEH or HALPMEH or Poison Immune. Poison Immune.
-   Mana burn - unless you have Mana burn - unless you have Mana Burn Immune. Mana Burn Immune.
-   Curse Bearer - unless you don't have some resists or damage reduction or have sufficient popcorns. Curse Bearer - unless you don't have some resists or damage reduction or have sufficient popcorns.
-   Weakening or Weakening or Corrosive - just no. Corrosive - just no.
If you are in a long fight, your maximum health and mana is not a big deal here. The important thing is the efficiency of regeneration and attack. Let's see some common examples and learn how to determine if you can win the fight (with minimum resources). The easiest method to estimate the efficiency is simply calculating the average damage done for each when a certain amount of tile is explored.
Example Situations
You may have lower attack and lower health regeneration than your target, but the mana regeneration fills the gap. Many glyphs can be used with these mana.
 BURNDAYRAZ is the standard glyph as it always spawns. Its damage alone seems below average, but its burning lowers targets' regeneration rate, so it's not bad.
 BURNDAYRAZ is the standard glyph as it always spawns. Its damage alone seems below average, but its burning lowers targets' regeneration rate, so it's not bad. 
 HALPMEH is actually very poor. But being the only glyph which directly heals you, high attack and resistances make this glyph much better than usual.
 HALPMEH is actually very poor. But being the only glyph which directly heals you, high attack and resistances make this glyph much better than usual. 
 BYSSEPS has average damage per mana rate. However, you will need other glyphs because it can be only used once per hit, and health is mostly consumed faster than mana. So it's not an ideal glyph to use.
 BYSSEPS has average damage per mana rate. However, you will need other glyphs because it can be only used once per hit, and health is mostly consumed faster than mana. So it's not an ideal glyph to use. 
 PISORF requires a lot of walls to use in chain, so most of the time you will use a fixed secondary target monster. Then the efficiency is bad.
 PISORF requires a lot of walls to use in chain, so most of the time you will use a fixed secondary target monster. Then the efficiency is bad. 
 APHEELSIK is literally made for regen-fighting, but since it is too great you will over-poison the target without help of other glyphs.
 APHEELSIK is literally made for regen-fighting, but since it is too great you will over-poison the target without help of other glyphs. 
 BLUDTUPOWA is a unique glyph which allows you to mana-regen-fight. This is below average for standard characters, but you can evade debuffs,
 BLUDTUPOWA is a unique glyph which allows you to mana-regen-fight. This is below average for standard characters, but you can evade debuffs,  Physical resist or a super strong attack.
 Physical resist or a super strong attack. 
 BURNDAYRAZ
 BURNDAYRAZ
Since BURNDAYRAZ is the only glyph spawning in every run, this will be your main glyph used for regen-fighting. This glyph is good because leaving a  burning stack will lower its health regeneration rate by 1.
 burning stack will lower its health regeneration rate by 1. 
Let's say you are Lv5 with 30 attack, the enemy is Lv6 with 40 attack. By exploring 6 tiles,
- You heal 5×6 = 30 health. That's 3/4 of an attack, so 30 × 3/4 = 22.5 damage is done by normal attack.
- You cast one fireball. That's 20 damage, actually 21 if the burning pop damage is considered.
- The enemy heals (6-1)×6 = 30 health.
- All thing considered, 22.5 + 21 - 30 = 13.5 damage is done per six tiles.
It's positive so I win the battle, though its efficiency is around average.
Also, to show how resistances are superb on regen-fighting, let's consider the same situation with 25% resists. Then the enemy's attack is effectively 30.
- You heal 30 health. That's one full attack, so 30 damage is done by normal attack.
- You cast one fireball, that's 21 damage.
- Enemy heal 30 health.
- 30 + 21 - 30 = 21 damage is done per six tiles.
Now the efficiency became 1.5× better! 25% resists may seem weak, but it's really a big deal. If you stack another 25% resists on top of it, it becomes 36 per six tiles, being 2.7× better! If you have full 65% resists (actually it's quite impossible for lv5 character but anyway) it becomes 58.5 per six tiles, being 4.3× better.
 HALPMEH
 HALPMEH
HALPMEH is actually a poor glyph without an improved melee ability. This glyph can also be a good choice when the enemy has low attack, or have  Magic resist. Let's think about the same situation.
 Magic resist. Let's think about the same situation. 
By healing 5 tiles,
- You heal 25 health and 5 mana. HALPMEH is used once, so you heal 45 health in total.
- 45 health is 9/8 of an attack, so 30 × 9/8 = 33.75 damage.
- The enemy heals 6×5 = 30 health.
- So you are dealing 3.75 damage per five tiles.
Sadly, this fight will use up all of your blackspaces left.
If you improved your melee ability by having 25% resists,
- 45 health is 3/2 of an attack, so 30 × 3/2 = 45 damage.
- Enemy health 30 health.
- You are dealing 15 damage per five tiles. Yeah... BURNDAYARAZ slightly wins.
If you stacked 50% resists, the damage done is 37.5 damage per five tile. Now HALPMEH is winning against BURNDAYRAZ. Needless to say, full 65% resists make HALPMEH a great regen-fighting tool.
 BYSSEPS
 BYSSEPS
For 6 tiles revealed,  BURNDAYRAZ does 4×(level)+7 damage. For standard character who boosted no base attack, 3
 BURNDAYRAZ does 4×(level)+7 damage. For standard character who boosted no base attack, 3  BYSSEPS does 3×(30%×5×(level)) = 4.5×(level) damage. So BYSSEPS is slightly weaker than BURNDAYRAZ, but its damage isn't that bad. If you are
 BYSSEPS does 3×(30%×5×(level)) = 4.5×(level) damage. So BYSSEPS is slightly weaker than BURNDAYRAZ, but its damage isn't that bad. If you are  Orc, BYSSEPS overshadows BURNDAYRAZ in terms of damage.
 Orc, BYSSEPS overshadows BURNDAYRAZ in terms of damage. 
However, you can only use BYSSEPS once per attack. Your health bar can often tank 2-3 hits from the enemy, but it means only 2-3 shots of BYSSPES are usable, while your mana bar allows maybe 5 shots. The same rule applies for regen-fighting. If you should erode some resistances, that's great go ahead with BYSSEPS. If not, you will have to find other glyph to use spare mana, and when you find BURNDAYRAZ just use it instead.
 PISORF
 PISORF
When you are pushing a monster into a wall, the mana efficiency of  PISORF is exactly same with
 PISORF is exactly same with  BYSSEPS. So it's quite average, and if you are under
 BYSSEPS. So it's quite average, and if you are under  Binlor this gives you piety. But when you don't have enough wall, you should find a stationary target to push it against. Then PISORF does only 48% of your base attack instead of 60% (often even less because of the damage is rounded down), making it a very disappointing glyph to use.
 Binlor this gives you piety. But when you don't have enough wall, you should find a stationary target to push it against. Then PISORF does only 48% of your base attack instead of 60% (often even less because of the damage is rounded down), making it a very disappointing glyph to use. 
 APHEELSIK
 APHEELSIK
This poison glyph is arguably the single best glyph when you are doing a regen-fight. By simple calcaulation, you can completely stop the regen of a monster whose level is twice yours. Actually, this glyph is too strong so that you will apply overflowing amount of poison to target. Generally  BURNDAYRAZ is used with spare mana, but other glyphs all stand their chance because APHEELSIK is just too strong. To make things simple, let's just assume you have BURNDAYRAZ and burning isn't considered at all.
 BURNDAYRAZ is used with spare mana, but other glyphs all stand their chance because APHEELSIK is just too strong. To make things simple, let's just assume you have BURNDAYRAZ and burning isn't considered at all. 
Let's say you are Lv8 with 50 attack. the enemy is Lv10 with 90 attack. 
- Since the target's level is equal or less than twice of your level, its regeneration is completely halted.
- The monster will fully recover the poison by 80/10 = 8 tiles.
- Exploring 8 tiles will heal you 64 health points. That's 64/90 of an attack, 50×64/90 = ~36 damage is done.
- Exploring 8 tiles will heal you 8 mana points, but you need 5 mana to cast APHEELSIK. Spare 3 mana is half a fireball, which deals 16 damage.
- So 36 + 16 = 52 damage is done per 8 tiles. This is quite a good deal.
 BLUDTUPOWA
 BLUDTUPOWA
 BLUDTUPOWA makes you possible to kill some quirky enemies such as
 BLUDTUPOWA makes you possible to kill some quirky enemies such as  Wraith,
 Wraith,  Acid Blob or
 Acid Blob or  Naga. These three monsters all have reduced health so you don't even need to regen-fight normally. Often this glyph is used with
 Naga. These three monsters all have reduced health so you don't even need to regen-fight normally. Often this glyph is used with  BURNDAYRAZ, and actually it's the best since
 BURNDAYRAZ, and actually it's the best since  burning stack will give a huge boost to the damage done. You can usually win the battle with it. However, regen-fight with BLUDTUPOWA eats up too much blackspace, so it's not encouraged to use it too often.
 burning stack will give a huge boost to the damage done. You can usually win the battle with it. However, regen-fight with BLUDTUPOWA eats up too much blackspace, so it's not encouraged to use it too often. 
Let's say you are Lv5, and the enemy is Lv8. You are using  BURNDAYRAZ.
 BURNDAYRAZ. 
- Also assume you start regen-fight with 4 burning stacks already on it. (You already used up 12 tiles by casting BLUDTUPOWA 4 times)
- For 3 tiles explored and 3 tiles consumed, you cast 1 fireball. First one deals 24 damage, and it grows to maximum 30.
- Since the enemy has lowered regeneration, it heals 7×3 = 21 health points.
- So first 6 tiles will do 3 damage, and second 6 will 4 damage, ..., to maximum 9 damage.
- If the enemy had 30 health left when 4 fireballs are cast, you need 30 blackspaces to completely kill it (by burn stack pop) and total 48 tiles(!) are used.
If you purchased  Flames or
 Flames or  Battlemage Ring, each fireball deals 5 more damage with the same situation.
 Battlemage Ring, each fireball deals 5 more damage with the same situation. 
- With same situation above, the enemy would only have 10 health left when 4 fireballs are cast.
- First 6 tiles will do 8 damage, and popping the burn stack will kill the monster.
- So you need total 18 tiles to completely kill it. That's super better.
The interesting situation comes when  BLUDTUPOWA +
 BLUDTUPOWA +  APHEELSIK +
 APHEELSIK +  BURNDAYRAZ are combined. You can completely stop its regeneration, use spare health to use BLUDTUPOWA, and kill it with BURNDAYRAZ.
 BURNDAYRAZ are combined. You can completely stop its regeneration, use spare health to use BLUDTUPOWA, and kill it with BURNDAYRAZ. 
Let's say you are Lv4, and the enemy is lv9. 
- By exploring 5 tiles you can cast one APEELSIK to completely stop its regen.
- Use up 5 more blackspaces to convert health into mana, and that's 5/6 fireball, which deals at ~14 to ~17 damage.
17 damage per 10 blackspaces isn't bad, and it's at least positive. Normally a lv4 character stands no chance against lv9. Boosting your spellcasting power further improves the efficiency.
Interesting Classes
Some classes have special ability to regen-fight.
 Monk
 Monk
The Monk class is the king of regen-fighting, having high  Physical resist and double health regeneration. In most cases the Monk class uses
 Physical resist and double health regeneration. In most cases the Monk class uses  Orc race. The Monk can win any proper monster when enough blackspaces are given.
 Orc race. The Monk can win any proper monster when enough blackspaces are given. 
Orc Monk does not have a poor base attack, and regens very fast to use BYSSEPS enough. And since the health is fully healed too fast, Orc Monk has a problem keeping the burn stack. Mixed use of BURNDAYRAZ and BYSSEPS is a good choice, but BYSSEPS alone can be an effective glyph.
Monk can use  BLUDTUPOWA effecively since he recovers double health from exploring, which can be converted into mana. Though it's a viable choice against some monsters, you should conserve blackspaces as they are critical resources for the Monk class.
 BLUDTUPOWA effecively since he recovers double health from exploring, which can be converted into mana. Though it's a viable choice against some monsters, you should conserve blackspaces as they are critical resources for the Monk class. 
 Gorgon
 Gorgon
The Gorgon is another good regen-fighter. The Gorgon needs additional bonus damage to be strong. Since her poisoning ability is great,  APHEELSIK or
 APHEELSIK or  Venom Dagger has only a little use. Also
 Venom Dagger has only a little use. Also  BURNDAYRAZ's regeneration lowering is not very charming, though it's still good with
 BURNDAYRAZ's regeneration lowering is not very charming, though it's still good with  BYSSEPS.
 BYSSEPS. 
 Chemist
 Chemist
The Chemist has two special forms, health form and mana form.
Health form is equal to having 25% better  HALPMEH, just like the
 HALPMEH, just like the  Paladin. But since he has no natural damage and HALPMEH isn't an attractive option for regen-fighting, it's generally not good. You need a descent boost of attack power and resistances to be more effective than just using the mana.
 Paladin. But since he has no natural damage and HALPMEH isn't an attractive option for regen-fighting, it's generally not good. You need a descent boost of attack power and resistances to be more effective than just using the mana. 
However, Mana form is good. It's equal to having 100% better  BLUDTUPOWA, as it does not consume additional tiles. If he finds
 BLUDTUPOWA, as it does not consume additional tiles. If he finds  APHEELSIK mana regen-fight becomes really efficient.
 APHEELSIK mana regen-fight becomes really efficient. 
 Rat Monarch
 Rat Monarch
The Rat Monarch is a special class. The damage done gradually grows, and the Rat Monarch can win just anybody when enough blackspaces are given.  HALPMEH helps stacking corrosion stacks, but isn't very good for landing a killing blow.
 HALPMEH helps stacking corrosion stacks, but isn't very good for landing a killing blow.  PISORF doesn't do good damage unless you stacked a huge amount of corrosion.
 PISORF doesn't do good damage unless you stacked a huge amount of corrosion.  BURNDAYRAZ is often the best glyph in final blow, and
 BURNDAYRAZ is often the best glyph in final blow, and  APHEELSIK is somewhat overshadowed by BURNDAYRAZ.
 APHEELSIK is somewhat overshadowed by BURNDAYRAZ. 
One interesting glyph is  CYDSTEPP, which allows the Rat Monarch to stack corrosion stacks to a big monster such as bosses. This glyph doesn't help to regen-fight for other classes.
 CYDSTEPP, which allows the Rat Monarch to stack corrosion stacks to a big monster such as bosses. This glyph doesn't help to regen-fight for other classes.
 
  
  
  
  
  
  
  
  
  
 









































 
 

















































































