Difference between revisions of "Mage Tower"

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{{Stub}}
 
{{Stub}}
  
The '''Mage Tower''' is a [[building]] that houses the magicians of Desktop Dungeons. Initially only the [[Wizard]] is available (after a cost of 150 gold to build the building). Further upgrades later unlock the [[Sorcerer]] and [[Bloodmage]] classes as well as various [[preparation]] unlocks.
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The '''Mage Tower''' is a [[building]] that houses the magicians of Desktop Dungeons. Initially only the {{c|Wizard}} is available (after a cost of {{gold|150}} to build the building). Further upgrades later unlock the {{c|Sorcerer}} and {{c|Bloodmage}} classes as well as various [[preparation]] unlocks.
  
 
==Upgrades==
 
==Upgrades==
  
 
===Level 0 - Tower Foundation===
 
===Level 0 - Tower Foundation===
''A magical foundation laid down for what could eventually be a Wizards' Tower.''
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[[File:Mage Tower Level 0.png|left|A magical foundation laid down for what could eventually be a Wizards' Tower.]]
*Description: This piece of the Kingdom has been staked out by a group of mystics for its arcane geographic properties and whatnot. In the proud tradition of wizards everywhere, they haven't actually done anything with it yet.
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Cost to upgrade: 150g
+
''This piece of the Kingdom has been staked out by a group of mystics for its arcane geographic properties and whatnot. In the proud tradition of wizards everywhere, they haven't actually done anything with it yet.''
 +
 
 +
Cost to upgrade: {{gold|150}}
 +
<br><br><br><br>
  
 
===Level 1 - Wizard School===
 
===Level 1 - Wizard School===
''Behold, the single storey Wizards' Tower!''
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[[File:Mage Tower Level 1.png|left|Behold, the single storey Wizards' Tower!]]
*Description: This is a humble magical abode. Its inhabitants regularly complain about the height, as their pointy hats tend to scrape against the ceiling.
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*Cost to upgrade: 1000g
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''This is a humble magical abode. Its inhabitants regularly complain about the height, as their pointy hats tend to scrape against the ceiling.''
*Provides:
+
 
**Class: {{c|Wizard}} unlocked
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Cost to upgrade: {{gold|1000}}
 +
 
 +
Class: {{c|Wizard}} unlocked
 +
<br><br>
  
 
===Level 2 - Tower Of Magic===
 
===Level 2 - Tower Of Magic===
''A well-developed 'Towyer of Wizardrie and Arcane Magick Thinges'. It's impressively tall, which is how they like it.''
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[[File:Mage Tower Level 2.png|left|A well-developed 'Towyer of Wizardrie and Arcane Magick Thinges'. It's impressively tall, which is how they like it.]]
*Description: The mystics of this tower regularly enjoy exploding things in the name of progress -- it's jolly good fun between sessions of serious arcane investigation.
+
 
*Cost to upgrade: 2000g
+
''The mystics of this tower regularly enjoy exploding things in the name of progress -- it's jolly good fun between sessions of serious arcane investigation.''
*Provides:
+
 
**Class: {{c|Sorcerer}} unlocked
+
Cost to upgrade: {{gold|2000}}
**Flame Magnet: Grabs the BURNDAYRAZ Glyph from the dungeon and puts it in the player's inventory. If no such Glyph exists, a random one is selected.
+
 
**Fewer Glyphs: Removes one Glyph from the dungeon, but the conversion values of Glyphs are increased.
+
Class: {{c|Sorcerer}} unlocked
**Extra Glyph: Adds one Glyph to the dungeon, but the conversion values of Glyphs are decreased.
+
 
**Monster: Unlocks the {{m|Goat}} monster and adds it to your base monster pool.
+
Flame Magnet: Grabs the {{s|BURNDAYRAZ}} Glyph from the dungeon and puts it in the player's inventory. If no such Glyph exists, a random one is selected.
 +
 
 +
Fewer Glyphs: Removes one Glyph from the dungeon, but the conversion values of Glyphs are increased.
 +
 
 +
Extra Glyph: Adds one Glyph to the dungeon, but the conversion values of Glyphs are decreased.
 +
 
 +
Monster: Unlocks the {{m|Goat}} monster and adds it to your base monster pool.
 +
<br><br>
  
 
===Level 3 - Sky Tower===
 
===Level 3 - Sky Tower===
''This tower isn't just tall, it's LEVITATING. The residents are horrendously smug about it.''
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[[File:Mage Tower Level 3.png|left|This tower isn't just tall, it's LEVITATING. The residents are horrendously smug about it.]]
*Description: The magnificent sky tower that the wizards call home is -- suitably enough -- quite inaccessible to anyone without the power of flight. This doesn't prevent the occasional hornet from flying in and causing widespread wizardly panic.
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*Provides:
+
''The magnificent sky tower that the wizards call home is -- suitably enough -- quite inaccessible to anyone without the power of flight. This doesn't prevent the occasional hornet from flying in and causing widespread wizardly panic.''
**Class: {{c|Bloodmage}} unlocked
+
 
**Extra Attack Boosters: Adds two Attack Boosters to the dungeon.
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Class: {{c|Bloodmage}} unlocked
**Extra Mana Boosters: Adds two Mana Boosters to the dungeon.
+
 
**Extra Health Boosters: Adds two Health Boosters to the dungeon.
+
Extra Attack Boosters: Adds two Attack Boosters to the dungeon.
**Monster: Unlocks the {{m|Golem}} monster and adds it to your base monster pool.
+
 
 +
Extra Mana Boosters: Adds two Mana Boosters to the dungeon.
 +
 
 +
Extra Health Boosters: Adds two Health Boosters to the dungeon.
 +
 
 +
Monster: Unlocks the {{m|Golem}} monster and adds it to your base monster pool.
 +
<br><br>
  
 
==Challenges==
 
==Challenges==
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Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.
 
Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.
  
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
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{|style="background:transparent;border-collapse: collapse" cellspacing="0" cellpadding="3" border="1"
|- style="background-color: #EEEEEE"
+
!Class
+
!Challenge Level
+
!Reward
+
!Description
+
 
|-
 
|-
|rowspan="3" | [[Wizard]]
+
! style="background:#EEF;text-align:center"|Challenge
|Bronze
+
! style="background:#EEF;text-align:center"|Preparations
|150g
+
! style="background:#EEF;text-align:center"|Description
|[[Magic, Woo!]] Dive into a dungeon filled with a multitude of [[Goat]]s and a [[Gorgon]] boss.
+
! style="background:#EEF;text-align:center"|Reward
 
|-
 
|-
|Silver
+
|{{CC|Fighter|Bronze|Bleat It}}||None
|Mage Plate
+
|''Gorgons have broken into the Kingdom's petting zoo, sparing madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader.''
|[[Malfunctionarium]] ?
+
|{{gold|150}}
 
|-
 
|-
|Gold
+
|{{CC|Fighter|Silver|Toe-to-Toe}}||Blacksmith
|Veto Slot*
+
|''A particularly troublesome djinn thinks it's being smart by harassing our northern caravans with illusion magic and wild beasts. Mere guards cannot hope to defend against this: the matter needs someone made of sterner stuff.''
|?
+
|{{i|Platemail}}
 
|-
 
|-
|rowspan="3" | [[Sorcerer]]
+
|{{CC|Fighter|Gold|The Arena}}||Blacksmith, Witch, Alchemist
|Bronze
+
|''Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion?''
|250g
+
|Return Slot*
|[[Bloo Hoo]]
+
 
|-
 
|-
|Silver
+
|{{CC|Berserker|Bronze|RAWR!}}||None
|Blue Bead
+
|''AAARGH? RWARR! RASHURFASUR RWARANKASDG!''
|[[Damp Darkness]]
+
|{{gold|250}}
 
|-
 
|-
|Gold
+
|{{CC|Berserker|Silver|Again! Again!}}||Blacksmith
|??
+
|''RWARWRUURGAR! (*mouth-froth*)''
|??
+
|{{i|Whurrgarbl}}
 
|-
 
|-
|rowspan="3" | [[Bloodmage]]
+
|{{CC|Berserker|Gold|MOAR!}}||None
|Bronze
+
|''RARARKGH! BLAAURUGH! RWARAR!''
|350g
+
|Return Slot*
|[[A Taste]]
+
 
|-
 
|-
|Silver
+
|{{CC|Warlord|Bronze|Terror Begins}}||None
|??
+
|''A great and terrible goat lord has harassed the Kingdom's borders for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror!''
|??
+
|{{gold|350}}
 
|-
 
|-
|Gold
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|{{CC|Warlord|Silver|Terror Grows}}||{{b|Thief Den||Thief Den}}, Mage Tower
|??
+
|''Your sleeping has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair - your bite wound periodically re-opens, and whatever it does you feel compelled to go adventuring in the south. You have no idea why.''
|??
+
|{{i|Trisword}}
 +
|-
 +
|{{CC|Warlord|Gold|Terror's End}}||None
 +
|''The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain.''
 +
|Return Slot*
 
|}
 
|}
  
*You must beat all 3 golds for the veto slot.
+
 
 +
*You must beat all 3 golds for the Return Slot.
 +
 
  
 
{{MainNav}}
 
{{MainNav}}

Revision as of 09:13, 4 May 2016

The Mage Tower is a building that houses the magicians of Desktop Dungeons. Initially only the Class: Wizard Wizard is available (after a cost of 150 Gold Pile Icon 18.png to build the building). Further upgrades later unlock the Class: Sorcerer Sorcerer and Class: Bloodmage Bloodmage classes as well as various preparation unlocks.

Upgrades

Level 0 - Tower Foundation

A magical foundation laid down for what could eventually be a Wizards' Tower.

This piece of the Kingdom has been staked out by a group of mystics for its arcane geographic properties and whatnot. In the proud tradition of wizards everywhere, they haven't actually done anything with it yet.

Cost to upgrade: 150 Gold Pile Icon 18.png



Level 1 - Wizard School

Behold, the single storey Wizards' Tower!

This is a humble magical abode. Its inhabitants regularly complain about the height, as their pointy hats tend to scrape against the ceiling.

Cost to upgrade: 1000 Gold Pile Icon 18.png

Class: Class: Wizard Wizard unlocked

Level 2 - Tower Of Magic

A well-developed 'Towyer of Wizardrie and Arcane Magick Thinges'. It's impressively tall, which is how they like it.

The mystics of this tower regularly enjoy exploding things in the name of progress -- it's jolly good fun between sessions of serious arcane investigation.

Cost to upgrade: 2000 Gold Pile Icon 18.png

Class: Class: Sorcerer Sorcerer unlocked

Flame Magnet: Grabs the Glyph: BURNDAYRAZ BURNDAYRAZ Glyph from the dungeon and puts it in the player's inventory. If no such Glyph exists, a random one is selected.

Fewer Glyphs: Removes one Glyph from the dungeon, but the conversion values of Glyphs are increased.

Extra Glyph: Adds one Glyph to the dungeon, but the conversion values of Glyphs are decreased.

Monster: Unlocks the Monster: Goat Goat monster and adds it to your base monster pool.

Level 3 - Sky Tower

This tower isn't just tall, it's LEVITATING. The residents are horrendously smug about it.

The magnificent sky tower that the wizards call home is -- suitably enough -- quite inaccessible to anyone without the power of flight. This doesn't prevent the occasional hornet from flying in and causing widespread wizardly panic.

Class: Class: Bloodmage Bloodmage unlocked

Extra Attack Boosters: Adds two Attack Boosters to the dungeon.

Extra Mana Boosters: Adds two Mana Boosters to the dungeon.

Extra Health Boosters: Adds two Health Boosters to the dungeon.

Monster: Unlocks the Monster: Golem Golem monster and adds it to your base monster pool.

Challenges

Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.

Challenge Preparations Description Reward
Fighter Bronze ChallengeFighter Bronze Challenge Bleat It None Gorgons have broken into the Kingdom's petting zoo, sparing madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader. 150 Gold Pile Icon 18.png
Fighter Silver ChallengeFighter Silver Challenge Toe-to-Toe Blacksmith A particularly troublesome djinn thinks it's being smart by harassing our northern caravans with illusion magic and wild beasts. Mere guards cannot hope to defend against this: the matter needs someone made of sterner stuff. Item: Platemail Platemail
Fighter Gold ChallengeFighter Gold Challenge The Arena Blacksmith, Witch, Alchemist Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion? Return Slot*
Berserker Bronze ChallengeBerserker Bronze Challenge RAWR! None AAARGH? RWARR! RASHURFASUR RWARANKASDG! 250 Gold Pile Icon 18.png
Berserker Silver ChallengeBerserker Silver Challenge Again! Again! Blacksmith RWARWRUURGAR! (*mouth-froth*) Item: Whurrgarbl Whurrgarbl
Berserker Gold ChallengeBerserker Gold Challenge MOAR! None RARARKGH! BLAAURUGH! RWARAR! Return Slot*
Warlord Bronze ChallengeWarlord Bronze Challenge Terror Begins None A great and terrible goat lord has harassed the Kingdom's borders for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror! 350 Gold Pile Icon 18.png
Warlord Silver ChallengeWarlord Silver Challenge Terror Grows Building: Thief Den Thief Den, Mage Tower Your sleeping has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair - your bite wound periodically re-opens, and whatever it does you feel compelled to go adventuring in the south. You have no idea why. Item: Trisword Trisword
Warlord Gold ChallengeWarlord Gold Challenge Terror's End None The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain. Return Slot*


  • You must beat all 3 golds for the Return Slot.