Difference between revisions of "Full:Classes"
From DDwiki
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| align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]] | | align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]] | ||
|INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill, 10% less exp required to level<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character | |INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill, 10% less exp required to level<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character | ||
− | | | + | | Any |
| Level 1 Guild | | Level 1 Guild | ||
|- | |- | ||
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| align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]] | | align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]] | ||
| GOOD HEALTH: An extra 3 health is gained per level<br/>GOOD DRINK: Health potions are now 100% effective<br/>GOOD GOLLY: Physical damage against undead is +100% | | GOOD HEALTH: An extra 3 health is gained per level<br/>GOOD DRINK: Health potions are now 100% effective<br/>GOOD GOLLY: Physical damage against undead is +100% | ||
− | | Dwarf, Halfling | + | | Dwarf, Halfling, Orc |
| Level 1 Church | | Level 1 Church | ||
|- | |- | ||
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| align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]] | | align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]] | ||
| MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: Spawns with fireball glyph, all glyphs are small items | | MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: Spawns with fireball glyph, all glyphs are small items | ||
− | | Elf, Gnome | + | | Human, Elf, Gnome, Orc |
| Level 1 Mage Tower | | Level 1 Mage Tower | ||
|- | |- | ||
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| align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]] | | align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]] | ||
| DEFIANT: Start with CYDSTEPP glyph, always castable<br/>DETERMINED: +30% bonus damage whenever below half health<br/>COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage | | DEFIANT: Start with CYDSTEPP glyph, always castable<br/>DETERMINED: +30% bonus damage whenever below half health<br/>COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage | ||
− | | | + | | Gnome, Elf, Orc |
| Level 3 Guild | | Level 3 Guild | ||
|- | |- | ||
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| align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]] | | align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]] | ||
| POISONED BLADE: Starts with the APHEELSIK glyph, casting APHEELSIK inflicts 1 level of corrosion<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game | | POISONED BLADE: Starts with the APHEELSIK glyph, casting APHEELSIK inflicts 1 level of corrosion<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game | ||
− | | Human, Dwarf, | + | | Human, Dwarf, Elf, Goblin |
| Level 2 Thief Den | | Level 2 Thief Den | ||
|- | |- | ||
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| align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]] | | align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]] | ||
| HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: Cannot switch religions, piety loss removes 2 max health instead<br/>HOLY SHIELD: Physical resistance starts at +25% | | HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: Cannot switch religions, piety loss removes 2 max health instead<br/>HOLY SHIELD: Physical resistance starts at +25% | ||
− | | | + | | Human, Elf, Orc |
| Level 3 Church | | Level 3 Church | ||
|- | |- | ||
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| align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]] | | align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]] | ||
| MOMENTUM: Successive killing blows add 25% bonus damage (up to 100%)<br/>SCARRED: Immune to first affliction suffered ''(except Resist Down)''<br/>MARTYR: Extra altar in dungeon | | MOMENTUM: Successive killing blows add 25% bonus damage (up to 100%)<br/>SCARRED: Immune to first affliction suffered ''(except Resist Down)''<br/>MARTYR: Extra altar in dungeon | ||
− | | | + | | Orc |
| Subdungeon Mission: Speak to him with 100 Piety | | Subdungeon Mission: Speak to him with 100 Piety | ||
|- | |- | ||
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| align="center" | [[File:HeroTinker.png|25px|link=Full:Tinker]] | | align="center" | [[File:HeroTinker.png|25px|link=Full:Tinker]] | ||
| MERCHANT: 2 extra shops in dungeon<br/>NEGOTIATOR: Items cost 5 less gold in shops<br/>MACGUYVER: Starts with a swiss alchemy kit, can sense dungeon stairs | | MERCHANT: 2 extra shops in dungeon<br/>NEGOTIATOR: Items cost 5 less gold in shops<br/>MACGUYVER: Starts with a swiss alchemy kit, can sense dungeon stairs | ||
− | | | + | | Any |
| Subdungeon Mission: Find a secret subdungeon hidden beneath thick walls | | Subdungeon Mission: Find a secret subdungeon hidden beneath thick walls | ||
|- | |- |
Revision as of 21:30, 1 March 2012
Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Class | Special Features | Suggested Races | Unlock | |
---|---|---|---|---|
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Fighter | ![]() |
INSTINCTS: Monsters of an equal or lower level always have their location revealed VETERAN: Fighters earn 1 extra experience on any monster kill, 10% less exp required to level PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character |
Any | Level 1 Guild |
Thief | ![]() |
STABBER: Deal an extra 30% damage on the first attack against any new monster HOARDER: +33% more items on dungeon maps SURVIVOR: All health/mana potions restore both health AND mana |
Halfling, Gnome | Level 1 Thief Den |
Priest | ![]() |
GOOD HEALTH: An extra 3 health is gained per level GOOD DRINK: Health potions are now 100% effective GOOD GOLLY: Physical damage against undead is +100% |
Dwarf, Halfling, Orc | Level 1 Church |
Wizard | ![]() |
MAGIC SENSE: Can see all locations of all glyphs from the start MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus MAGIC ATTUNEMENT: Spawns with fireball glyph, all glyphs are small items |
Human, Elf, Gnome, Orc | Level 1 Mage Tower |
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Berserker | ![]() |
BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes SPELLKILL: +50% starting magic resistance MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30% |
Human, Orc | Level 2 Guild |
Rogue | ![]() |
DEXTEROUS: First strike in combat, ignoring level constraints EVASIVE: +20% starting dodge trait DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage |
Dwarf, Orc | Level 2 Thief Den |
Monk | ![]() |
HAND TO HAND: -2 base damage per level, -30% attack bonus DIAMOND BODY: +50% to starting physical resistance, higher resistance cap DISCIPLINE: Health regeneration rate is doubled |
Human, Orc | Level 2 Church |
Sorcerer | ![]() |
ESSENCE TRANSIT: Every mana point spent regenerates 2 health ARCANE KNOWLEDGE: +5 starting mana MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you |
Human, Elf, Gnome | Level 3 Mage Tower |
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Warlord | ![]() |
DEFIANT: Start with CYDSTEPP glyph, always castable DETERMINED: +30% bonus damage whenever below half health COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage |
Gnome, Elf, Orc | Level 3 Guild |
Assassin | ![]() |
POISONED BLADE: Starts with the APHEELSIK glyph, casting APHEELSIK inflicts 1 level of corrosion LIGHT FOOT: Exploring an area around a monster gives the player first strike SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game |
Human, Dwarf, Elf, Goblin | Level 2 Thief Den |
Paladin | ![]() |
HOLY HANDS: Starts the dungeon session with the HALPMEH glyph HOLY WORK: Cannot switch religions, piety loss removes 2 max health instead HOLY SHIELD: Physical resistance starts at +25% |
Human, Elf, Orc | Level 3 Church |
Bloodmage | ![]() |
INSANE: Start with the BLUDTOPOWA glyph SANGUINE: Walking over a Blood Pool restores 15% of max health POWER-HUNGRY: Mana potions boost SANGUINE Effects |
Elf, Gnome | Level 3 Mage Tower |
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Transmuter | ![]() |
EARTH LORE: Starts with ENDISWAL glyph EARTH MASTERY: Destroying walls increase next item conversion bonus by 10% (Up to 100%) EARTH FOCUS: Average stats are lowered |
Elf, Gnome, Human | Subdungeon Mission: Find transmuter, complete 3 quests after |
Crusader | ![]() |
MOMENTUM: Successive killing blows add 25% bonus damage (up to 100%) SCARRED: Immune to first affliction suffered (except Resist Down) MARTYR: Extra altar in dungeon |
Orc | Subdungeon Mission: Speak to him with 100 Piety |
Tinker | ![]() |
MERCHANT: 2 extra shops in dungeon NEGOTIATOR: Items cost 5 less gold in shops MACGUYVER: Starts with a swiss alchemy kit, can sense dungeon stairs |
Any | Subdungeon Mission: Find a secret subdungeon hidden beneath thick walls |
| ||||
Gorgon | ![]() |
Monster race | Clear Naga City with 3 classes | |
Half Dragon | ![]() |
Monster race | Clear Dragon Isle with 3 classes | |
Vampire | ![]() |
Monster race | Clear Halls of Steel (Vicious) with 3 classes |