Bosses
This table shows the health and attack by dungeon difficulty of every boss (although at Hard difficulty, it shows "reference" statistics -- boss statistics vary wildly in Hard dungeons; for example, Grimm's Grotto significantly boosts health and damage, Doubledoom slightly depresses them, and Hexx Ruins, though nominally Hard, uses the Normal statistics):
Standard stats of bosses are 75 attack and 318 health. Compared to standard level 10 monster, bosses have same attack and 2x health. All six normal dungeons have 100% difficulty. However, many other dungeons have their own difficulty modifier. In this case the difficulty modifier should be multiplied to both attack and health, as well as all non-boss monsters.
Below are the random bosses. When a dungeon says it possesses a random boss, one of this twelve bosses appears. Certain dungeon, Dragon Isles for example, possesses one of this bosses as a fixed boss.
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Northern Desert |
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Eastern Tundra, Vicious Steel |
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Western Jungle |
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Creeplight Ruins |
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Creeplight Ruins |
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Creeplight Ruins |
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Berserker Camp |
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Cursed Oasis (Cursed realm has normal difficulty, as well as Curse Shade) |
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Cursed Oasis |
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Shifting Passages |
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Rock Garden |
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Rock Garden |
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Magma Mines |
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Magma Mines |
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Magma Mines |
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Halls of Steel, Vicious Steel |
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Halls of Steel, Vicious Steel |
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Ick Swamp |
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The Labyrinth |
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Hexx Ruins |
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Havendale Bridge |
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Eastern Tundra, Vicious Steel |