Church
The Church is a building that houses the holy men and women of Desktop Dungeons. Initially only the Priest is available (at a cost of 150
). Further upgrades later unlock the
Monk and
Paladin classes as well as the ability to prepare religions.
Contents
Upgrades
Level 0 - Stony Field
These stones glow slightly with some ancient, sacred power. This scene practically begs for financial exploitation.
Level 1 - House Of The Holy
There is a simple church here, constructed near the standing stones. Nobody's sure who -- or what -- the church is supposed to be dedicated to, but it's a lucrative tourist distraction.
Class: Priest unlocked
Level 2 - United Cathedral
What a grand religious structure! It's hard to remember what it was dedicated to in the first place, but if visitors get the chance to chant, pray and tithe as much as they want, why worry?
Class: Monk unlocked
Altars: Allows you to start preparing altars.
Monster: Unlocks the Serpent monster and adds it to your base monster pool.
Level 3 - The Ministry
Here stands your Kingdom's shining beacon of mortal-divine communications and relations: a catch-all structure that's ready to appease any and all omnipotent spiritual beings. All worship-related income is tax-exempt!
Class: Paladin unlocked
Additional Altar: Once all the religions are unlocked, spawns a third altar in the dungeon.
Monster: Unlocks the Dragon Spawn monster and adds it to your base monster pool.
Challenges
Like other class buildings Church provides unique class challenges (bronze, silver, and gold) for each class.
Challenge | Preparations | Description | Reward |
---|---|---|---|
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None | Legends of the Zompocalypse tell of one brave priest's struggle against the neverending army of darkness. It's a pretty vague prophecy, but it's good enough for you. | 150 ![]() |
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Bazaar, Witch | The Zompocalypse is upon us! A very, very evil zombie has risen from the dead and terrifies pretty much everyone. It's up to you to use your unique undead-killing powers and put a stop to its evil scheme! | ![]() |
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None | You've stopped the Zompocalypse, but can you go one step further and destroy it at its source? An ancient and powerful triad of undead lords controls the rituals that led to the Zompocalypse, and they will surely strike again unless someone sallies forth to defeat them once and for all! | Return Slot* |
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None | It's raw, squelchy and its very existence is an affront to the monk order. It's a common creature known as the Meat Man, and you've been sent on a traditional pilgrimage to present your bare-fisted wrath to as many of them as possible. Your journey begins on the Isle of Blegh. | 250 ![]() |
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Alchemist, Witch | Your pilgrimage continues into the swampy depths of the south. There, a foul mirror of the holy one's skill and resolve awaits. | ![]() |
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None | The long journey ends with your greatest challenge yet. Within the abominable slime pits, strength of body and mind are constantly tested by foul and destructive beings. | Return Slot* |
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None | The Glowing Guardian demands a champion to fight for his cause against a particularly galling undead lord. Since paladins are naturally quite good at championing things, it falls to you to get the job done. | 350 ![]() |
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Alchemist, Blacksmith | It's not only the Glowing Guardian who seeks spiritual champions, and the Paladins answer a wide range of calls -- paying homage through humility and kindness, or steel and glory. right now, Taurog seeks the latter sort of champion to dispose of some heretical dragonspawn. | ![]() |
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None | Owing to a recent druid shortage, the Earthmother is looking for a Paladin to champion her cause. Not her first choice, but sometimes deities have to settle for general purpose holy men, y'know? She wants you to target and destroy a particularly irksome naga warrior in her name. | Return Slot* |
- You must beat all 3 golds for the Return Slot.