Bosses
This table shows the health and attack by dungeon difficulty of every boss (although at Hard difficulty, it shows "reference" statistics -- boss statistics vary wildly in Hard dungeons; for example, Grimm's Grotto significantly boosts health and damage, Doubledoom slightly depresses them, and Hexx Ruins, though nominally Hard, uses the Normal statistics):
Standard stats of bosses are 75 attack and 318 health. Compared to standard level 10 monster, bosses have same attack and 2x health. All six
normal dungeons have 100% difficulty. However, many other dungeons have their own difficulty modifier. In this case the difficulty modifier should be multiplied to both attack and health, as well as all non-boss monsters.
Below are the random bosses. When a dungeon says it possesses a random boss, one of this twelve bosses appears. Certain dungeon,
Dragon Isles for example, possesses one of this bosses as a fixed boss.
| Boss | Percentage | Location(s) | ||
|---|---|---|---|---|
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Northern Desert | |
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Eastern Tundra, Vicious Steel | |
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Western Jungle | |
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|
Creeplight Ruins | |
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|
Creeplight Ruins | |
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|
Creeplight Ruins | |
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Berserker Camp | |
|
|
|
Cursed Oasis (Cursed realm has normal difficulty, as well as Curse Shade) | |
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Cursed Oasis | |
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Shifting Passages | |
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Rock Garden | |
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|
|
Rock Garden | |
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Magma Mines | |
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Magma Mines | |
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Magma Mines | |
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Halls of Steel, Vicious Steel | |
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Halls of Steel, Vicious Steel | |
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Ick Swamp | |
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The Labyrinth | |
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Hexx Ruins | |
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Havendale Bridge | |
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|
Eastern Tundra, Vicious Steel |