Difference between revisions of "Mage Tower"
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''A magical foundation laid down for what could eventually be a Wizards' Tower.'' | ''A magical foundation laid down for what could eventually be a Wizards' Tower.'' | ||
*Description: This piece of the Kingdom has been staked out by a group of mystics for its arcane geographic properties and whatnot. In the proud tradition of wizards everywhere, they haven't actually done anything with it yet. | *Description: This piece of the Kingdom has been staked out by a group of mystics for its arcane geographic properties and whatnot. In the proud tradition of wizards everywhere, they haven't actually done anything with it yet. | ||
+ | Cost to upgrade: 150g | ||
===Level 1 - Wizard School=== | ===Level 1 - Wizard School=== | ||
''Behold, the single storey Wizards' Tower!'' | ''Behold, the single storey Wizards' Tower!'' | ||
*Description: This is a humble magical abode. Its inhabitants regularly complain about the height, as their pointy hats tend to scrape against the ceiling. | *Description: This is a humble magical abode. Its inhabitants regularly complain about the height, as their pointy hats tend to scrape against the ceiling. | ||
− | *Cost: | + | *Cost to upgrade: 1000g |
*Provides: | *Provides: | ||
**Class: {{c|Wizard}} unlocked | **Class: {{c|Wizard}} unlocked | ||
− | ===Level 2=== | + | ===Level 2 - Tower Of Magic=== |
− | *Cost: | + | ''A well-developed 'Towyer of Wizardrie and Arcane Magick Thinges'. It's impressively tall, which is how they like it.'' |
+ | *Description: The mystics of this tower regularly enjoy exploding things in the name of progress -- it's jolly good fun between sessions of serious arcane investigation. | ||
+ | *Cost to upgrade: 2000g | ||
*Provides: | *Provides: | ||
**Class: {{c|Sorcerer}} unlocked | **Class: {{c|Sorcerer}} unlocked | ||
Line 28: | Line 31: | ||
''This tower isn't just tall, it's LEVITATING. The residents are horrendously smug about it.'' | ''This tower isn't just tall, it's LEVITATING. The residents are horrendously smug about it.'' | ||
*Description: The magnificent sky tower that the wizards call home is -- suitably enough -- quite inaccessible to anyone without the power of flight. This doesn't prevent the occasional hornet from flying in and causing widespread wizardly panic. | *Description: The magnificent sky tower that the wizards call home is -- suitably enough -- quite inaccessible to anyone without the power of flight. This doesn't prevent the occasional hornet from flying in and causing widespread wizardly panic. | ||
− | |||
*Provides: | *Provides: | ||
**Class: {{c|Bloodmage}} unlocked | **Class: {{c|Bloodmage}} unlocked |
Revision as of 21:35, 30 June 2014
This article is in need of content, please consider adding to it. |
The Mage's Tower is a building that houses the magicians of Desktop Dungeons. Initially only the Wizard is available (after a cost of 150 gold to build the building). Further upgrades later unlock the Sorcerer and Bloodmage classes as well as various preparation unlocks.
Contents
Upgrades
Level 0 - Tower Foundation
A magical foundation laid down for what could eventually be a Wizards' Tower.
- Description: This piece of the Kingdom has been staked out by a group of mystics for its arcane geographic properties and whatnot. In the proud tradition of wizards everywhere, they haven't actually done anything with it yet.
Cost to upgrade: 150g
Level 1 - Wizard School
Behold, the single storey Wizards' Tower!
- Description: This is a humble magical abode. Its inhabitants regularly complain about the height, as their pointy hats tend to scrape against the ceiling.
- Cost to upgrade: 1000g
- Provides:
- Class:
Wizard unlocked
- Class:
Level 2 - Tower Of Magic
A well-developed 'Towyer of Wizardrie and Arcane Magick Thinges'. It's impressively tall, which is how they like it.
- Description: The mystics of this tower regularly enjoy exploding things in the name of progress -- it's jolly good fun between sessions of serious arcane investigation.
- Cost to upgrade: 2000g
- Provides:
- Class:
Sorcerer unlocked
- Flame Magnet: Grabs the BURNDAYRAZ Glyph from the dungeon and puts it in the player's inventory. If no such Glyph exists, a random one is selected.
- Fewer Glyphs: Removes one Glyph from the dungeon, but the conversion values of Glyphs are increased.
- Extra Glyph: Adds one Glyph to the dungeon, but the conversion values of Glyphs are decreased.
- Monster: Unlocks the
Goat monster and adds it to your base monster pool.
- Class:
Level 3 - Sky Tower
This tower isn't just tall, it's LEVITATING. The residents are horrendously smug about it.
- Description: The magnificent sky tower that the wizards call home is -- suitably enough -- quite inaccessible to anyone without the power of flight. This doesn't prevent the occasional hornet from flying in and causing widespread wizardly panic.
- Provides:
Challenges
Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.
Class | Challenge Level | Reward | Description |
---|---|---|---|
Wizard | Bronze | 150g | Magic, Woo! Dive into a dungeon filled with a multitude of Goats and a Gorgon boss. |
Silver | Mage Plate | Malfunctionarium ? | |
Gold | Veto Slot* | ? | |
Sorcerer | Bronze | 250g | Bloo Hoo |
Silver | Blue Bead | Damp Darkness | |
Gold | ?? | ?? | |
Bloodmage | Bronze | 350g | A Taste |
Silver | ?? | ?? | |
Gold | ?? | ?? |
- You must beat all 3 golds for the veto slot.