14 Nov 11

Item Design


So with a recent patch to the Desktop Dungeons beta, we toned down many of the items that people delighted in using. Most of the delight was caused by these items being “no brainers”: they were so out of balance with the rest of the item pool that there was never a reason to pick anything else. Any item being a “no brainer” in  DD is probably a bad thing, since the game is designed around a core concept of give the player meaningful decisions. Here we created a meaningless decision, because there’s no reason to not take that item. This had to be remedied. More…

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