When the Global Game Jam 2010 announced that its theme was “deception”, the QCF Design team set out to make a game that fooled the player, or where the player fooled the game. In the end, we came up with a game where you fool a detective after committing a murder … and the whole thing plays out in sequences of flashbacks that happen in reverse as you try to weave a web of lies.

Download : YouDunnit

YouDunnit on the Global Game Jam

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