In response to the “Ouroboros” image theme of GGJ 2012, we tried our hand at a simple RTS based around gathering, directing and recycling armies of particles to attack and destroy the opposing player’s base beacon. The game hinged on two core cycles: the constantly shifting colour wheel of the beacons that you based your armies around, and the never-ending “life cycle” of the particles themselves. A little difficult to figure out at first, but people had fun playtesting once they got into it.

Made with Richard Baxter and Kyle van Duffelen.

Space Beacon Particle Strategy Game on the Global Game Jam

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