Difference between revisions of "Mage Tower"
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The '''Mage Tower''' is a [[building]] that houses the magicians of Desktop Dungeons. Initially only the {{c|Wizard}} is available (after a cost of {{gold|150}} to build the building). Further upgrades later unlock the {{c|Sorcerer}} and {{c|Bloodmage}} classes as well as various [[preparation]] unlocks. | The '''Mage Tower''' is a [[building]] that houses the magicians of Desktop Dungeons. Initially only the {{c|Wizard}} is available (after a cost of {{gold|150}} to build the building). Further upgrades later unlock the {{c|Sorcerer}} and {{c|Bloodmage}} classes as well as various [[preparation]] unlocks. | ||
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! style="background:#EEF;text-align:center"|Reward | ! style="background:#EEF;text-align:center"|Reward | ||
|- | |- | ||
− | |{{CC| | + | |{{CC|Wizard|Bronze|Magic, Woo!}}||None |
− | |'' | + | |''Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'.'' |
|{{gold|150}} | |{{gold|150}} | ||
|- | |- | ||
− | |{{CC| | + | |{{CC|Wizard|Silver|Malfunctionarium}}||Mage Tower |
− | |'' | + | |''After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there.'' |
− | |{{i| | + | |{{i|Mage Plate}} |
|- | |- | ||
− | |{{CC| | + | |{{CC|Wizard|Gold|The Golem Factory}}||None |
− | |'' | + | |''Up for some glory, wizard? Seek out the golem factory in the Alphae Nostalge mountains and prove your mettle as a spellcaster'' |
|Return Slot* | |Return Slot* | ||
|- | |- | ||
− | |{{CC| | + | |{{CC|Sorcerer|Bronze|Bloo Hoo}}||None |
− | |'' | + | |''The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples.'' |
|{{gold|250}} | |{{gold|250}} | ||
|- | |- | ||
− | |{{CC| | + | |{{CC|Sorcerer|Silver|Damp Darkness}}||Blacksmith, Mage Tower |
− | |'' | + | |''Examining the Bloo Goo itself has provided little information, but evidence points to a nearby flooded tomb that may hold the answers you seek.'' |
− | |{{i| | + | |{{i|Blue Bead}} |
|- | |- | ||
− | |{{CC| | + | |{{CC|Sorcerer|Gold|Deep Magic}}||None |
− | |'' | + | |''The tomb goes deeper, and the power of the Bloo Goo grows. You are nearing whatever secret the tomb holds, to be certain, but you still need to contend with the tomb's increasingly mysterious guardians.'' |
|Return Slot* | |Return Slot* | ||
|- | |- | ||
− | |{{CC| | + | |{{CC|Bloodmage|Bronze|A Taste}}||None |
− | |'' | + | |''Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards.'' |
|{{gold|350}} | |{{gold|350}} | ||
|- | |- | ||
− | |{{CC| | + | |{{CC|Bloodmage|Silver|Bloodsoaked Blade}}||Mage Tower, Blacksmith and Bazaar |
− | |'' | + | |''It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it.'' |
− | |{{i| | + | |{{i|Vampiric Blade}} |
|- | |- | ||
− | |{{CC| | + | |{{CC|Bloodmage|Gold|Bloody Victory}}||None |
− | |'' | + | |''You have the blade, but you need to cover your tracks. It is said one of Dracul's champions is carving a bloody swathe through the west in search of the blade -- you must seize the opportunity to destroy this creature before it realizes you've become the target.'' |
|Return Slot* | |Return Slot* | ||
|} | |} |
Revision as of 09:22, 4 May 2016
The Mage Tower is a building that houses the magicians of Desktop Dungeons. Initially only the Wizard is available (after a cost of 150
to build the building). Further upgrades later unlock the
Sorcerer and
Bloodmage classes as well as various preparation unlocks.
Contents
Upgrades
Level 0 - Tower Foundation
This piece of the Kingdom has been staked out by a group of mystics for its arcane geographic properties and whatnot. In the proud tradition of wizards everywhere, they haven't actually done anything with it yet.
Level 1 - Wizard School
This is a humble magical abode. Its inhabitants regularly complain about the height, as their pointy hats tend to scrape against the ceiling.
Class: Wizard unlocked
Level 2 - Tower Of Magic
The mystics of this tower regularly enjoy exploding things in the name of progress -- it's jolly good fun between sessions of serious arcane investigation.
Class: Sorcerer unlocked
Flame Magnet: Grabs the BURNDAYRAZ Glyph from the dungeon and puts it in the player's inventory. If no such Glyph exists, a random one is selected.
Fewer Glyphs: Removes one Glyph from the dungeon, but the conversion values of Glyphs are increased.
Extra Glyph: Adds one Glyph to the dungeon, but the conversion values of Glyphs are decreased.
Monster: Unlocks the Goat monster and adds it to your base monster pool.
Level 3 - Sky Tower
The magnificent sky tower that the wizards call home is -- suitably enough -- quite inaccessible to anyone without the power of flight. This doesn't prevent the occasional hornet from flying in and causing widespread wizardly panic.
Class: Bloodmage unlocked
Extra Attack Boosters: Adds two Attack Boosters to the dungeon.
Extra Mana Boosters: Adds two Mana Boosters to the dungeon.
Extra Health Boosters: Adds two Health Boosters to the dungeon.
Monster: Unlocks the Golem monster and adds it to your base monster pool.
Challenges
Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.
Challenge | Preparations | Description | Reward |
---|---|---|---|
![]() ![]() |
None | Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'. | 150 ![]() |
![]() ![]() |
Mage Tower | After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there. | ![]() |
![]() ![]() |
None | Up for some glory, wizard? Seek out the golem factory in the Alphae Nostalge mountains and prove your mettle as a spellcaster | Return Slot* |
![]() ![]() |
None | The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples. | 250 ![]() |
![]() ![]() |
Blacksmith, Mage Tower | Examining the Bloo Goo itself has provided little information, but evidence points to a nearby flooded tomb that may hold the answers you seek. | ![]() |
![]() ![]() |
None | The tomb goes deeper, and the power of the Bloo Goo grows. You are nearing whatever secret the tomb holds, to be certain, but you still need to contend with the tomb's increasingly mysterious guardians. | Return Slot* |
![]() ![]() |
None | Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards. | 350 ![]() |
![]() ![]() |
Mage Tower, Blacksmith and Bazaar | It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it. | ![]() |
![]() ![]() |
None | You have the blade, but you need to cover your tracks. It is said one of Dracul's champions is carving a bloody swathe through the west in search of the blade -- you must seize the opportunity to destroy this creature before it realizes you've become the target. | Return Slot* |
- You must beat all 3 golds for the Return Slot.