Items
Items Avaliable in Shops
Basic
These 8 items are available in shops once you find the Gate Scroll and build the first level of Bazaar in your kingdom. They can be put in your Guild Locker.
Quest
The Following 22 items are available in the shops once you unlock them by completing either their respecitve quests present on the Adventuring Map, their associated Puzzle Packs, or their respective Silver Class Challenges. You can increase your chance of finding them in shops afterwards using the "Quest Items" preparation from the Lvl 2 Bazaar building.
Icon | Name | Description | Unlock Method | Cost | CP |
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Piercing Wand | BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%) | Quest: Double Take | 13 | 30 |
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Rock Heart | Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback) | Quest: Bonus Bravery: Slime Pit | 14 | 60 |
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Dragon Soul | Free cast chance: 15%, prevents you from entering the cursed realm in the Cursed Oasis (a prepared Dragon Soul will not prevent this) | Quest: Bonus Bravery: Oasis, also dropped by the Cursed Shade in the Cursed Oasis | 18 | 50 |
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Fire Heart | Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%) | Quest: Ice and Fury | 20 | 1 |
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Crystal Ball | Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold | Quest: The Realm's Finest | 15 | 1 |
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Witchalok Pendant | Grants a layer of ![]() |
Quest: Halflings, Ho! | 19 | 30 |
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Battlemage Ring | BURNDAYRAZ deals +1 damage per level (+25% damage) | Quest: Minecraft | 25 | 20 |
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Hero's Helm | +5 HP, +1 MP, +2 base damage | Quest: Confidence | 18 | 50 |
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Platemail | -2 damage reduction per character level; your attacks are slowed | Class Challenge: ![]() ![]() |
23 | 40 |
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Whurrgarbl | Your physical attacks apply Burning effect like BURNDAYRAZ | Class Challenge: ![]() ![]() |
15 | 45 |
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Trisword | +2 base damage; Gain +5 decaying base damage whenever you drink a potion (capped at +7 total) | Class Challenge: ![]() ![]() |
12 | 35 |
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Balanced Dagger | Grants 3 bonus experience every time you kill an equal-leveled enemy; small item | Class Challenge: ![]() ![]() |
12 | 44 |
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Gloves of Midas | Gain +1 gold every time you kill an XP-valuable monster | Class Challenge: ![]() ![]() |
10 | 45 |
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Venom Dagger | Poisons the enemy for 2 poison per character level each hit; small item | Class Challenge: ![]() ![]() |
16 | 50 |
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Stone Sigil | Gain +1 Piety whenever you kill an XP-valuable monster; small item | Class Challenge: ![]() ![]() |
18 | 30 |
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Martyr Wraps | Your attacks apply a stack of Corrosion; everything visible (including you) gains 1 corrosion on level-up | Class Challenge: ![]() ![]() |
15 | 45 |
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Agnostic Collar | Prevents deity punishment for desecration | Class Challenge: ![]() ![]() |
25 | 50 |
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Mage Plate | Gain +1 MP and -5% bonus damage per uneven character level (starting at the first) | Class Challenge: ![]() ![]() |
20 | 40 |
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Blue Bead | Gain +1 MP whenever you kill an XP-valuable monster; small item | Class Challenge: ![]() ![]() |
5 | 10 |
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Vampiric Blade | +1 ![]() |
Class Challenge: ![]() ![]() |
25 | 50 |
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Viper Ward | Immune to poison; small item | Complete "Hello, halflings!" introduction puzzles | 16 | 65 |
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Soul Orb | Immune to Mana Burn; small item | Complete "Hello, gnomes!" introduction puzzles | 16 | 65 |
Elite
The Following 8 items become available in shops after you upgrade the Bazaar building in your kingdom to lvl 3. You can increase the odds of finding them in shops by using the "Elite Items" preparation. They can be placed in your Guild Locker after a run, and some can be found in various subdungeons, taken out and lockered "out of order".
Icon | Name | Description | Obtaining Method | Cost | CP |
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Keg of Health | Obtain 3 healing potions when used | Shops (Elite), or El Potion Loco subdungeon which can be found in the North. If you kill the Goblin before using the Wand of Splosion, he drops it. | 25 | 70 |
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Keg of Mana | Obtain 3 mana potions when used | Shops (Elite) | 25 | 70 |
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Elven Boots | +3 max mana, +15% magic resistance | Shops (Elite) or the Graveyard subdungeon, after you kill the lvl 5 Zombie who appears after you check the tombstones. | 35 | 50 |
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Dwarven Gauntlets | +20% bonus damage, +2 max HP on level up | Shops (Elite) or spending 50 piety in the Brandonnn subdungeon, which appears in the East. | 35 | 50 |
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Amulet of Yendor | Grants +50 XP when used | Shops (Elite) | 45 | 100 |
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Orb of Zot | Every visible enemy has their max health (not current health) reduced by 50% | Shop (Elite) | 45 | 100 |
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Alchemist's Scroll | Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level) | Shop (Elite) | 13 | 40 |
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Wicked Guitar | All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10 | Shop (Elite) | 11 | 11 |
Kingdom Preparation Items
The following items are avaliable as preparations once you upgrade their respective kingdome buildings, 6 at the Blacksmith, 9 at the Witch, 3 at the Alchemist Shop, 1 from the Thieves Den, and 1 from the Bazaar (20 total). The can't be put into the Guild Locker.
Blacksmith Items
Icon | Name | Description | Blacksmith Level | Cost | CP |
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Bear Mace | Your regular attack causes Knockback; +25% knockback damage | Level 1 | 12 | 35 |
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Perseverance Badge | +10% bonus damage; small item | Level 2 | 15 | 20 |
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Really Big Sword | Attacks ignore 35% of target's physical resistance, but always strike second | Level 3 | 12 | 35 |
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Shield | -2 damage reduction | Level 1 | 15 | 35 |
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Slayer Wand | Instantly slays one target monster, granting base experience
(no bonus experience; capped at your level) |
Level 2 | 5 | 10 |
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Sword | +2 base damage | Level 1 | 25 | 35 |
Witch Potions
Icon | Item | Description | Method of Obtaining |
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Health Potion | Restores 40% of your maximum HP (rounded down) when used | Always available |
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Mana Potion | Restores 40% of your maximum MP (rounded down) when used | Always Available |
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Fortitude Tonic | Removes Poison and all stacks of Weakening | Witch level 1 |
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Burn Salve | Removes Mana Burn and all stacks of Corrosion | Witch level 1 |
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Strength Potion | Removes all your mana, your base damage for the next attack is increased by 1 per level and 1 per mana consumed while drinking the potion | Witch level 2 |
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Schadenfreude Potion | Restores 1 MP for every point of damage taken on your next attack
|
Witch level 2 |
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Quicksilver Potion | Grants temporary 50% Dodge and dodge prediction, removed after a successful dodge | Witch level 3, or can be obtained from Tikki Tooki with the "Reflexes" boon |
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Reflex Potion | Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack. | Witch level 3, or can be obtained from Tikki Tooki with the "Reflexes" boon |
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Can of Whupaz | Instead of dealing normal damage, your next attack will reduce the health of the enemy you strike to 75%, unless it would do more damage normally.
A niche trick, but which had been of prime importance if the early dailies : if the monster has 1 HP only, it will kill it even if the monster is immune to the blow (for example a half-dragon hitting Durr, who is magic immune (in magma mines), would kill him when his life has been reduced to 1 HP). |
Witch level 3, or found inside the Metal Spider Temple subdungeon |
Alchemist Seals & Misc
Icon | Item | Description | Method of Obtaining |
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Compression Seal | Turns an item in your inventory into a small item | Alchemist level 1 |
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Transmutation Seal | Converts an item or wall into its value in gold (walls give 10 gold), and grants a bonus to your next conversion. Does not work on lead items. | Alchemist level 1 |
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Translocation Seal | Steals an item from a shop and halves the conversion value | Alchemist level 2 |
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Patches the Teddy | On level up, gives a random boon and random curse from the following list.
Boons: +3 Health, +3 Gold, +5% Attack Bonus, +1 Mana, +4% Physical and Magical Resistance Curses: Mana Burn, Poison, Teleport, Grid Reveal |
Thieves Den level 3 |
Items Found In Dungeons
Dungeon Boss Rewards
The following 6 items can be obtained by defeating tough bosses, and generally can't be found in dungeons otherwise. The Sensation Stone is a bit of an exception, in that it's obtained by killing an optional mini-boss and one can be found in the Tower of Gaan'Telet, but it's somewhat similar to the others. They can all be put into the Guild Locker.
Icon | Name | Description | Obtaining Method | Cost | CP |
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Fabulous Treasure | This is amazing! You've never seen anything like it! | Class Challenge: ![]() ![]() |
95 | 1 |
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Dragon Shield | +18% physical and magic resistance | Dungeon boss reward: Dragon Isles | ||
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Namtar's Ward | Can be used once per character level to give yourself death protection at no extra cost. | Dungeon boss reward: Namtar's Lair | ||
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Avatar's Codex | Fireballs do +4 damage per level, set burning to maximum stacks, but makes gives each monster Retaliate:Fireball | Dungeon boss reward: Demonic Library | ||
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Naga Cauldron | Gives healing potions overheal, and icreases health and mana potion effectivness by 5% for every kind of debuff your character has (corrosion, weakening, curse, slow, poison and mana burn). | Dungeon boss reward: Naga City | ||
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Sensation Stone | No inherent effect, but can be converted for 150 conversion points. | Dropped by the Bridge Troll on the Havendale Bridge | 150 |
Subdungeon Items
Icon | Name | Description | Obtaining Method | Cost | CP |
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Tokoloshe Charm | +5% magic resistance; small item | 1 | 10 | |
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Fake Beard | +5 XP on pickup, can't be converted | Subdungeon | 10 | N/A |
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Gorgward | Makes you immune to ![]() |
Subdungeon | 18 | 50 |
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Sticky Stick | Gives you ![]() |
Subdungeon | 1 | 30 |
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Orb of Lusory | Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon. Cannot be lockered. | Randomly found in the Halls of Steel (Hard). | ||
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Cracked Amulet | Consume to gain +5 XP | Subdungeon | ||
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Mass09 Ledger | Use 1 gp to swap every monsters positions | Subdungeon | ||
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Cracked Orb | Reduces all visible enemies max health to 90%, but doesn't reduce their current HP | Subdungeon | ||
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Blade of Yin | +3 base damage, can be consumed to grant Death Protection; small item | Subdungeon: Yin and Yang | 15 | 35 |
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Yang's Sword | +3 base damage, can be consumed to grant Death Protection; small item | Subdungeon: Yin and Yang | 15 | 35 |
File:Draco's Heart.png | Dragon Heart | +3 HP every time you gain a level; convert to kill Draco enemy | Subdungeon: Draco | 1 | 5 |
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Titan Guitar | Can be used to slow all monsters on the screen and give them ![]() |
Subdungeon: Really Awesome Guitar | 11 | 11 |
Amulet | ??? | Subdungeon: Teeth Teeth Teeth | 15 | 35 | |
ARMOUR.EXE | 20% phys resist | Subdungeon: WIZARD.EXE | 1 | 1 | |
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Prayer Bead | +1% magic resistance; small item; cannot be converted | Received from Glowing Guardian from certain boons | ||
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Draining Blade | +1 lifesteal, 9 layers of curse and 5 corrosion on pickup | Shop on ![]() ![]() |
25 | 50 |
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Bound Sword | +15% damage, can't be converted | Shop on ![]() ![]() |
14 | N/A |
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"Penance" | +2 damage and +1 max MP on pickup, -3 damage and -2 max MP on removal | Shop on ![]() ![]() |
25 | 35 |
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"Forlorn" | Conversion value boosts to 100 upon entering inventory | Shop on ![]() ![]() |
1 | 33/100 |
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Ritual Scroll | consume to add +5% resistances, +1 Max MP and +3 layers of curse | Shop on ![]() ![]() |
13 | 20 |
Gate Scroll | +5 max health, consume to read, unlocks Bazaar | First dungeon after Bank unlocked | 15 | N/A |
Unlisted Items
These items do not appear in the Codex and thus do not count for its completion ratio.
Icon | Item | Description | Method of Obtaining | Cost | CP |
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Bargain Sword | +1 base damage | Shop (Bazaar level 0) | 15 | |
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Bargain Badge | +10% bonus damage | Shop (Bazaar level 0) | ||
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Bargain Pendant | +1 max mana | Shop (Bazaar level 0) | ||
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Bargain Heart | Gain +1 Max HP every time you level up (Bonus is not lost from converting this item) | Shop (Bazaar level 0) | ||
File:Avatar Symbol (Outdated).png | Avatar Symbol (Outdated) | +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack | Dungeon boss reward: Demonic Library |
Conversion Fodder
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus. There are many items well-known as "conversion fodder" that are relatively cheap and effective choices for this purpose. Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent. The following items are all considered conversion fodder:
Bloody Sigil (5.6 CP / GP)
This double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character. Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.
Gloves of Midas (4.5 CP / GP)
In addition to offering a superb conversion ratio, this item can also be used to earn additional gold which can be used to purchase even more stuff. As a result, it is highly prized.
Rock Heart (4.3 CP / GP)
The Rock Heart is a great tool for anyone with knockback damage, the PISORF glyph or the
ENDISWAL glyph. Once you're done with it, you can convert it for a windfall. For those without the ability to crush walls, it's still worthwhile just for conversion points.
Viper Ward &
Soul Orb (4 CP / GP)
These superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done. They're one of the best conversion-fodder buys around.
Balanced Dagger (3.67 CP / GP)
A very niche item, usually relegated to vicious-difficulty dungeons where higher-level kills are impractical or for players without mad level-catapult skills like the pros have. However, in other scenarios it makes a good conversion fodder item. With its small size, you can carry it around and use it for what it's worth, then convert it when you're done.
Troll Heart (3.44 CP / GP)
The troll heart will slowly accrue bonus HP as you level up, and can be converted afterwards without losing those hit points. Given its high CP value, this is often a great deal.
Venom Dagger (3.12 CP / GP)
A consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price. The item itself isn't very useful otherwise, though.
Alchemist Scroll (3.07 CP / GP)
The rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.