Each of the main 12 classes have three challenges for you to conquer. They come in Bronze, Silver, and Gold challenges. Completing a Silver challenge unlocks an item. If you beat all the gold challenges in the Guild, Thief Den, Church, or Wizard Tower you can veto one item, preventing it from appearing in a shop.
You cannot earn any gold in class challenges excluding what you bring out of the dungeon.
List of Class Challenges
|Bleat It||Fighter Bronze Challenge|| Gorgons have broken into the Kingdom's petting zoo, spreading madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader!
(Defeating this challenge will grant you 150 gold.)
|Medusa (Level 8)||Goats and Gorgons||No preparations|
|Toe-to-toe||Fighter Silver Challenge|| A particularly troublesome djinn thinks it's being smart by harassing our northern caravans with illusion magic and wild beasts. Mere guards cannot hope to defend against this: this matter needs someone made of sterner stuff.
(Defeating this challenge will earn you the Platemail.)
|Imadjinnius||All unlocked monsters and Desert Trolls||Blacksmith|
|The Arena||Fighter Gold Challenge||Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion?||Mister Goat||All unlocked monsters||Blacksmith, Witch, and Alchemist|
|RAWR!||Berserker Bronze Challenge||AAARGH? RWARR! RASHURFASURRWARANKASDG!||Punycrush McSissywiz||Desert Trolls, Goats, Warlocks and Zombies||No preparations|
|Again! Again!||Berserker Silver Challenge|| RWARWRUURGAR! (*mouth-froth*)
(Defeating this challenge will rarghlblarrghlblarghablargh! (earn you the Whurrgarbl.))
|Fodder Von Flee||Bandits, Djinns, Dragon Spawn, Plants (Erosive Eelroots, Corrosive Creepers and Poisonous Pods), Snakes and Zombies||Blacksmith|
|MOAR!||Berserker Gold Challenge||RARARKGH! BLAAURUGH! RWARAR!||Antimony||Doom Armours, Goo Blobs, Steel Golems, Succubi and Thralls||No preparations|
|Terror Begins||Warlord Bronze Challenge||The great and terrible Bleaty has ravaged our lands for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror!||Bleaty||Goblins, Gorgons and Terror Goats||No preparations|
|Terror Grows||Warlord Silver Challenge|| Your sleep has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair ... you can feel it. A strange force compels you to go adventuring in the south.
(Defeating this challenge will earn you the Trisword.)
|Bleaty||Goblins, Goo Blobs, Gorgons, Meat Men, Naga and Snakes||Thief Den and Mage Tower|
|Terror's End||Warlord Gold Challenge||The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain.||Super Bleat Man, Tormented Bleat, Tower of Bleat, Bleaty||Dragon Spawns, Golems, Goo Blobs, Rock Trolls and Wraiths||No preparations|
|The Dark Project||Thief Bronze Challenge||In the Kingdom's seedy criminal underworld, not even the faintest whispers of fortune remain unheeded. It is said that Lord Sillyname possesses a mighty and unique treasure, and it is your plan to take it.||Groundskeeper (Level 5)||Grounds Watchers and Trapped Chests||No preparations|
|The Metal Age||Thief Silver Challenge|| You've infiltrated Lord Sillyname's castle, but the keep is swarming with well-equipped guards. You'll have to be superbly opportunistic if you want to get through this situation alive.
(Defeating this challenge will earn you the Balanced Dagger.)
|Guard Captain (Level 9)||Castle Guards and Trapped Chests||No preparations|
|Deadly Shadows||Thief Gold Challenge||You've decided to lay low in the depths of Sillyname's keep, but now is the time to claim your prize -- and your acclaim as a master thief.||Sillyname||Castle Guards, Mercenaries, Spellslingers, Trapped Chests||No preparations|
|Going Rogue||Rogue Bronze Challenge||A group of renegades has been discovered near one of the Kingdom's outlying villages. Military forces are being sent to clear the camp, but there's always room for an opportunistic hero to sneak in first.||Lord Lüt and Mr Treshar||Bandits, Goblins, Meat Men, Minotaurs, and Snakes||No preparation allowed|
|Wrath of Midas||Rogue Silver Challenge|| A map you claimed from the bandit camp highlights what appears to be the primary outlaw stronghold. You have a nose for opportunity. You also have a nose for danger. Right now, the air stinks of both.
(Defeating this challenge will earn you the Gloves of Midas.)
|Midas||Burn Vipers, Foyter, Goblins, Golden Statues, Meat Men, Minotaurs, Prist, and Wheeze-hard||Thief Den, Alchemist, Witch, and Church (Dracul only)|
|The Orcish Mines||Rogue Gold Challenge||In addition to Midas' hideout, your plundered bandit map points out an abandoned sludge mine. Although it's known to have been flooded out long ago when the goblin miners got careless, it seems another group has crept in and started secret renovations.||Yohoho||Animated Armours, Bandits, Goblin Miners, Minotaurs, and Zombies||No preparations allowed|
|Winter is Coming||Assassin Bronze Challenge||A cruel and powerful troll-beast patrols the Eastern Peaks, terrorising local settlements and stealing people in the night. Now warrior can stand up to the creature, but a quick blade and silent feet may just prevail.||Shard||Frigid Corpses, Fronzen Trolls, and Meat Men||No preparation allowed|
|Creeplight Contract||Assassin Silver Challenge|| It seems that your prowess in the Eastern Peaks has attracted the attention of some important people. A local lord whose family was slain by the Creeplight death cult has asked you to accept his revenge contract. The conditions stipulate thoroughness above all else -- all creatures must be slain.
(Defeating this challenge will earn you the Venom Dagger.)
|Anubiss||Cultists, Golems, Snakes, and Zombies||Bazaar|
|In Cold Blood||Assassin Gold Challenge||The ultimate assassin's challenge awaits you. One of your own kind, a veteran stalk known as "Draugi", has discarded the vows of the fellowship to carve out an icy kingdom in the east. Stop the oathbreaker, and you'll be greatly rewarded.||Shard and Draugr||Berserkers, Burn Vipers, Frozen Trolls, Wraiths, Zombies||No preparations allowed|
|The Deadites||Priest Bronze Challenge||Legends of the Zompocalypse tell of one brave priest's struggle against the neverending army of darkness. It's a pretty vague prophecy, but it's good enough for you.||Bad Ash||Heretics, Vampires, Wraiths, and Zombies||No preparations allowed|
|The Evil Zombie||Priest Silver Challenge|| The Zompocalypse is upon us! A very, very evil zombie has risen from the dead and terrifies pretty much everyone. It's up to you to use your unique undead-killing powers and put a stop to its evil scheme!
(Defeating this challenge will earn you the Stone Sigil.)
|Mister Evil||Golems, Meat Men, Snakes, Warlocks, Zombie||Bazaar, Witch|
|The Triad||Priest Gold Challenge||You've stopped the Zompocalypse, but can you go one step further and destroy it at its source? An ancient and powerful triad of undead lords controls the rituals that led to the Zompocalypse, and they will surely strike again unless someone sallies forth to defeat them once and for all!||The Triad, The Triad, and The Triad||Gelatinous Things, Gorgons, Snakes and Thralls||Preparations not allowed|
|Meat Beat||Monk Bronze Challenge||It's raw, squelchy and its very existence is an affront to the monk order. It's a common creature known as the Meat Man, and you've been sent on a traditional pilgrimage to present your bare-fisted wrath to as many of them as possible. Your journey begins on the Isle of Blegh.||The Punching Bag||No preparation allowed|
|Way of the Open Fist||Monk Silver Challenge|| Your pilgrimage continues into the swampy depths of the south. There, a foul mirror of the holy one's skill and resolve awaits.
(Defeating this challenge will earn you the Martyr Wraps.)
|Alchemist, Witch allowed|
|[]||Monk Gold Challenge||'||allowed|
|Path of Light||Paladin Bronze Challenge||The Glowing Guardian demands a champion to fight for his cause against a particularly galling undead lord. Since paladins are naturally quite good at championing things, it falls to you to get the job done.||No preparation allowed|
|Honour and Glory||Paladin Silver Challenge|| It's not only the Glowing Guardian who seeks spiritual champions, and the Paladins answer a wide range of calls -- paying homage through humility and kindness, or steel and glory. right now, Taurog seeks the latter sort of champion to dispose of some heretical dragonspawn.
(Defeating this challenge will earn you the Agnostic's Collar.)
|Blacksmith, Alchemist allowed|
|[]||Paladin Gold Challenge||'||allowed|
|Magic, Woo!||Wizard Bronze Challenge||Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'.||No preparation allowed|
|Malfunctionarium||Wizard Silver Challenge|| After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there.
(Defeating this challenge will earn you the Mage Plate.)
|Mage Tower allowed|
|[]||Wizard Gold Challenge||'||allowed|
|Bloo Hoo||Sorcerer Bronze Challenge||The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples.||No preparation allowed|
|Damp Darkness||Sorcerer Silver Challenge|| Examining the Bloo Goo itself has provided little information, but evidence points to a nearby flooded tomb that may hold the answers you seek.
(Defeating this challenge will earn you the Blue Bead.)
|Blacksmith, Mage Tower allowed|
|[]||Sorcerer Gold Challenge||'||allowed|
|A Taste||Bloodmage Bronze Challenge||Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards.||No preparation allowed|
|Bloodsoaked Blade||Bloodmage Silver Challenge|| It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it.
(Defeating this challenge will earn you the Vampiric Blade.)
|Mage Tower, Bazaar allowed|
|[]||Bloodmage Gold Challenge||'||allowed|